Kenshi
ACC - Races - Hives Expanded Compatibility
25 kommentarer
chieflego 7. mar. 2021 kl. 15:38 
command wise i mean other than import which i will likely have to do anyway sense my hub was bugged and didnt have any residents
chieflego 7. mar. 2021 kl. 15:38 
alright, thanks in new to the modding community of kenshi, is there like a timeout timer that i could do ?
Seelenschwarz  [ophavsmand] 6. mar. 2021 kl. 20:24 
AI Goals has now a lesser priority to attack player bases, it is quite possible that you have to import.
chieflego 1. mar. 2021 kl. 15:10 
whats weird is that they were a passing party that started to try and raid me, i barely had anything down and had effectively just started the game (started in mongrel and picked up beep then trained a little up to around 25 attack, but i couldnt attack them sense they would overwhelm me

and thats probably why they didnt attack the tech hunters and the traders guild

i believe that the lack of a ai package for raiding meant that they just didnt stop after 2 days of constantly going between buildings, and i was on the edge of the swamp which is fun with mutant blood spiders acting as a deterrent
Seelenschwarz  [ophavsmand] 1. mar. 2021 kl. 6:24 
Never added a AI Package for raids. only regular groups. And i not got any raid in all my time, only the regulars that shot down by turrets. They attack UC, Police, HN, Western Hives, Southern Hives, Dust Bandits and Starving Bandits. Vain has the strongest groups.
chieflego 23. feb. 2021 kl. 5:04 
im having a issue where my base was struck by a passing raiding party of darkhive bandits, and they never stopped

Not really a issue but i had techhunters,nomads, and the trading guild and none of them fought off the hive , it was just a few members left and they were walking past the nomads,techhunters and guild without being attacked, i dont think this is a mod conflict but it could be sense im playing with KAOBAS collection
Zagereth Stone-Smasher III 3. juni 2020 kl. 23:46 
I would also like to know this.
Spade 5. dec. 2019 kl. 19:09 
Are they recruitable with the recruitable prisoners mod?
Grabbles 11. nov. 2019 kl. 20:50 
cool beans
Seelenschwarz  [ophavsmand] 11. nov. 2019 kl. 20:36 
It is possible to make a submod to use both textures. Everyone is free to make such a submod.

[Somehow I got no notifications that was commented here ....]
Grabbles 10. nov. 2019 kl. 20:21 
I was wondering if the mod author for this mod could have permission to use your assets from this and the races mod since they are both dark hive.

My suggestion was to mix the textures of the two mods so the seperate dark hives become one race

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909887188&tscn=1573441940
EnumaEllis 6. okt. 2019 kl. 18:34 
Why can't I edit a Dark Hive Praetorian? I tried to do it after I recruit one and the plastic surgeon but it doesn't work.
Seelenschwarz  [ophavsmand] 22. aug. 2019 kl. 9:49 
There is no compatibility patch.
Salmon Pink 22. aug. 2019 kl. 9:16 
its not just me who can't seem to get the military craft animations to work on the dark hive praetorians? I keep fiddling with the load order to get them to work but haven't had any luck
[BRE] Ulrick 9. juli 2019 kl. 7:59 
Ok ! Thank you
Seelenschwarz  [ophavsmand] 9. juli 2019 kl. 7:46 
You need the mainmod MilitaryCraft, the second main mod with a new race and a compatibility mod
[BRE] Ulrick 9. juli 2019 kl. 7:38 
Ah ok, so the mod i've mentioned is not necassary ?
Seelenschwarz  [ophavsmand] 9. juli 2019 kl. 7:29 
I have created compatibility mods (all 3 new animations mods) for my mods containing custom races.

It is not necessary to create one yourself, at least for the mods created by me.
[BRE] Ulrick 9. juli 2019 kl. 7:20 
Military craft (New attacking moves)

Look up this mod page, i know it's not your mod.
Seelenschwarz  [ophavsmand] 9. juli 2019 kl. 5:49 
I do not understand what you mean ? why should you change something manually?
[BRE] Ulrick 9. juli 2019 kl. 5:33 
No i'm talking about the instructions the modder have given with it where he told us to go within our folder and place two mod in one folder and rename it then gos to the editor :/ i didn't done that cause i don't want to messed up my game :/
Seelenschwarz  [ophavsmand] 8. juli 2019 kl. 18:22 
what exactly is there about it complex?

if you mean loading order:

Animation mod -> Animation Mod -> Base Mod -> Compatibility
[BRE] Ulrick 8. juli 2019 kl. 18:18 
Yup got it thank you :) !

A not while i'm riting, the "Military crafting moves mod" is quite complex to install :/
Seelenschwarz  [ophavsmand] 8. juli 2019 kl. 18:09 
Change to None-Robotic Hive Queens:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1672041226

The Hive Queen are robotic in the vanilla version. the Dark Hive Queen is a copy with a new texture, which means that it is also robotic.
[BRE] Ulrick 8. juli 2019 kl. 15:36 
Hello, i think there is an error on your part on this mod. Whene i creat a Dark Hive queen her life stats are like the skeleton one, she is organic not robotic.