Kenshi
ACC - Races - Hives Expanded Compatibility
25 Comments
chieflego 7 Mar, 2021 @ 3:38pm 
command wise i mean other than import which i will likely have to do anyway sense my hub was bugged and didnt have any residents
chieflego 7 Mar, 2021 @ 3:38pm 
alright, thanks in new to the modding community of kenshi, is there like a timeout timer that i could do ?
Seelenschwarz  [author] 6 Mar, 2021 @ 8:24pm 
AI Goals has now a lesser priority to attack player bases, it is quite possible that you have to import.
chieflego 1 Mar, 2021 @ 3:10pm 
whats weird is that they were a passing party that started to try and raid me, i barely had anything down and had effectively just started the game (started in mongrel and picked up beep then trained a little up to around 25 attack, but i couldnt attack them sense they would overwhelm me

and thats probably why they didnt attack the tech hunters and the traders guild

i believe that the lack of a ai package for raiding meant that they just didnt stop after 2 days of constantly going between buildings, and i was on the edge of the swamp which is fun with mutant blood spiders acting as a deterrent
Seelenschwarz  [author] 1 Mar, 2021 @ 6:24am 
Never added a AI Package for raids. only regular groups. And i not got any raid in all my time, only the regulars that shot down by turrets. They attack UC, Police, HN, Western Hives, Southern Hives, Dust Bandits and Starving Bandits. Vain has the strongest groups.
chieflego 23 Feb, 2021 @ 5:04am 
im having a issue where my base was struck by a passing raiding party of darkhive bandits, and they never stopped

Not really a issue but i had techhunters,nomads, and the trading guild and none of them fought off the hive , it was just a few members left and they were walking past the nomads,techhunters and guild without being attacked, i dont think this is a mod conflict but it could be sense im playing with KAOBAS collection
Zagereth Stone-Smasher III 3 Jun, 2020 @ 11:46pm 
I would also like to know this.
Spade 5 Dec, 2019 @ 7:09pm 
Are they recruitable with the recruitable prisoners mod?
Grabbles 11 Nov, 2019 @ 8:50pm 
cool beans
Seelenschwarz  [author] 11 Nov, 2019 @ 8:36pm 
It is possible to make a submod to use both textures. Everyone is free to make such a submod.

[Somehow I got no notifications that was commented here ....]
Grabbles 10 Nov, 2019 @ 8:21pm 
I was wondering if the mod author for this mod could have permission to use your assets from this and the races mod since they are both dark hive.

My suggestion was to mix the textures of the two mods so the seperate dark hives become one race

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909887188&tscn=1573441940
EnumaEllis 6 Oct, 2019 @ 6:34pm 
Why can't I edit a Dark Hive Praetorian? I tried to do it after I recruit one and the plastic surgeon but it doesn't work.
Seelenschwarz  [author] 22 Aug, 2019 @ 9:49am 
There is no compatibility patch.
Salmon Pink 22 Aug, 2019 @ 9:16am 
its not just me who can't seem to get the military craft animations to work on the dark hive praetorians? I keep fiddling with the load order to get them to work but haven't had any luck
[BRE] Ulrick 9 Jul, 2019 @ 7:59am 
Ok ! Thank you
Seelenschwarz  [author] 9 Jul, 2019 @ 7:46am 
You need the mainmod MilitaryCraft, the second main mod with a new race and a compatibility mod
[BRE] Ulrick 9 Jul, 2019 @ 7:38am 
Ah ok, so the mod i've mentioned is not necassary ?
Seelenschwarz  [author] 9 Jul, 2019 @ 7:29am 
I have created compatibility mods (all 3 new animations mods) for my mods containing custom races.

It is not necessary to create one yourself, at least for the mods created by me.
[BRE] Ulrick 9 Jul, 2019 @ 7:20am 
Military craft (New attacking moves)

Look up this mod page, i know it's not your mod.
Seelenschwarz  [author] 9 Jul, 2019 @ 5:49am 
I do not understand what you mean ? why should you change something manually?
[BRE] Ulrick 9 Jul, 2019 @ 5:33am 
No i'm talking about the instructions the modder have given with it where he told us to go within our folder and place two mod in one folder and rename it then gos to the editor :/ i didn't done that cause i don't want to messed up my game :/
Seelenschwarz  [author] 8 Jul, 2019 @ 6:22pm 
what exactly is there about it complex?

if you mean loading order:

Animation mod -> Animation Mod -> Base Mod -> Compatibility
[BRE] Ulrick 8 Jul, 2019 @ 6:18pm 
Yup got it thank you :) !

A not while i'm riting, the "Military crafting moves mod" is quite complex to install :/
Seelenschwarz  [author] 8 Jul, 2019 @ 6:09pm 
Change to None-Robotic Hive Queens:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1672041226

The Hive Queen are robotic in the vanilla version. the Dark Hive Queen is a copy with a new texture, which means that it is also robotic.
[BRE] Ulrick 8 Jul, 2019 @ 3:36pm 
Hello, i think there is an error on your part on this mod. Whene i creat a Dark Hive queen her life stats are like the skeleton one, she is organic not robotic.