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and thats probably why they didnt attack the tech hunters and the traders guild
i believe that the lack of a ai package for raiding meant that they just didnt stop after 2 days of constantly going between buildings, and i was on the edge of the swamp which is fun with mutant blood spiders acting as a deterrent
Not really a issue but i had techhunters,nomads, and the trading guild and none of them fought off the hive , it was just a few members left and they were walking past the nomads,techhunters and guild without being attacked, i dont think this is a mod conflict but it could be sense im playing with KAOBAS collection
[Somehow I got no notifications that was commented here ....]
My suggestion was to mix the textures of the two mods so the seperate dark hives become one race
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909887188&tscn=1573441940
It is not necessary to create one yourself, at least for the mods created by me.
Look up this mod page, i know it's not your mod.
if you mean loading order:
Animation mod -> Animation Mod -> Base Mod -> Compatibility
A not while i'm riting, the "Military crafting moves mod" is quite complex to install :/
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1672041226
The Hive Queen are robotic in the vanilla version. the Dark Hive Queen is a copy with a new texture, which means that it is also robotic.