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Big, blue, four-eyed — like space gorillas, in the best way.
It’s great to see truly alien aliens in RimWorld. Thanks!
General:
Harmless errors handled for biotech terms (they weren't used without biotech, but now standard Rimworld won't show any error).
Biotech:
Babies now fit in standard cribs.
Patch added for Way Better Romance, to enable having children at what makes sense for the Gerzee lifespan, rather than what was hard-coded for humans.
Gerzee no longer can have "ate without a table" thought.
I might look into genes specific to the Gerzee in the future too. I just need to learn how they work first.
So, by itself I'm not seeing your issue. So it looks like a mod conflict. You have quite a few mods (I do the same lol), so best I can do is suggest some that you could turn them off for a moment and see if that's the conflict: Animal Logic, Grazing Lands, and Assign Animal Food. I'd also double check that some mod didn't somehow turn kibble off as their assumed allowed food, aka double check their allowed foods.
Try those things first. If that doesn't work, share a hugslib and I'll see if I recognize any errors.
I'm not seeing this issue in my test. So I need more info.
(In the meantime, if you want to keep playing before a fix, I'd recommend changing his food restrictions to not include kibble)
I also tried running the game with every mod you have in this last list except Royalty (which I don't own but has worked for others in the past just fine), and I don't get any error (i.e., when fast cycling though pawns at the start up screen all the way to executing a 10,000 point Gerzee raid).
If re-adding the Gerzee mods and removing Royalty doesn't fix the issue, I'll have to ask some outside help.
No error on startup this time as I disabled Anomaly. This error comes from the start up pawn generation. It was acting really weird, I was getting humans (but also some Gerzee's.)
https://gist.github.com/HugsLibRecordKeeper/c2e88c6475873979aa33e0f3fa86ba42
Can you start a game without Anomaly and tell me if there's issues still? And this is for 1.5, right?
And when you say every once in a while the bodies dont generate, do you mean for Gerzee that newly come into the map, or when you load up a save?
I was so stoked to play your mod, until I literally couldn't. I don't play with that much mods 5-10. Which are mainly performance and stuff that doesn't really touch the game that much. I got this error on startup, and also pawn's bodies aren't generating. I couldn't replicate the error again as it happens every once in a while. I'll try to get a log of that.
• Gerzee have a buff to living in a barracks, as they love sleeping around members of their colony. Anything other than an awful barracks is a good thing to them.
• Gerzee now receive a single small mood buff if colonists are moving around them while they sleep (it makes them feel safe). So, opposite of sleep disturbed.
• Min comfortable temperature lowered to -45.
Patch added for Way Better Romance. Gerzee will have relations as normal (e.g., hookups) at their adulthood, not Rimworld's default settings.
Exception in CheckCurrentToilEndOrFail for pawn Chalergacar driver=JobDriver_Ingest (toilIndex=6) driver.job=(Ingest (Job_564661) A=Thing_Plant_Grass57290)
System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Sandstorms.VisibilityUtility.Sandstorms.VisibilityUtility.CanBeSeenUnderSand_Patch0(Verse.Thing)
at Sandstorms.Patches.Patch_Plant.PreventEatingWhileCoveredInSand (System.Boolean& __result, RimWorld.Plant& __instance) [0x0000d] in <cedaba8f12f649feb0739a6b4e64c3bd>:0
Mind you I'm not on a Desert biome and I tried changing settings of the Sandstorm mod but it didn't change anything. I can post proper logs if you need them too.
Thanks!
I just started a Sanguophage scenario, and the follower pawn was a gerzee and he and the phage immediately fell in love. Can't wait to see what the future holds for this REALLY weird couple
Sorry for the long wait! It was a heck of a past few months haha. But I'm alive now and active.
Enjoy your even-more-chill blue friends.
Gerzee can now eat pemmican and no longer have "slept in heat" mood debuff. Wrathful faction updated for trading (e.g. if you can get them to stop trying to kill you they will visit, and sometimes try to sell guns they've pillaged from their enemies).
On pemmican:
Recently learned that real-life pemmican isn't made by cooking the ingredients. So lore-wise, Gerzee should be able to eat this. So, now they can.
And you are correct, Gerzee don't get "Slept in the cold" mood. Along with a few others... I'll throw that in the description.
Btw, I also recommend this mod for to use with any cold-tolerant species for frost base:
No temperature penalty
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891005447
Gerzees are immune to the "slept in the cold" mood, right?
"What the hell are these things?"
Race Mod Summary: Adds a small, intelligent, and violent alien race. Great at long-range combat and tasks requiring intelligence, not so great with manual labor. Has a unique anatomy, including the head not being necessary to live and protective scales that may prevent fatal blows. The aim here to add another race that helps space feel like it’s filled with a wide range of species.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2944218094