Avorion

Avorion

WFL Breach Class Destroyer [5 slot]
19 Comments
Haurbus  [author] 15 Dec, 2024 @ 4:02pm 
@Zscheigwai - Fixed it. Should work out of the gate Hyper Jumping. Added a large energy storage so it'll be a bit more expensive.
Skitten 15 Dec, 2024 @ 1:29pm 
doesnt work. no hyper
Haurbus  [author] 11 Dec, 2024 @ 12:00pm 
Framework colours are random. They were just high contrast(for me) to separate to be more easily able to see them. You can recolour them or use them however you want, whatever you kind of need.
stevenson9001 11 Dec, 2024 @ 11:12am 
@Harbus Is there a method to the framework colors or are they just random. This is a great looking ship so good work. This is just the style I like and would make if I could stop making battle boxes.
Mad Baron 21 Jul, 2022 @ 4:19am 
Doesn't work in 2.0, not enough energy to go to hyper
Starlord 9 Apr, 2022 @ 8:06am 
thx
Haurbus  [author] 25 Sep, 2021 @ 9:47am 
<3 Davzockver
Davzockver 25 Sep, 2021 @ 8:18am 
Einfach nur so super im anfangsspiel. super,ich danke dir ! <3
Haurbus  [author] 21 Sep, 2021 @ 12:22pm 
Thats good then, yeah the new changes basically wrecked the useability of most of my ships.
Pajuta 21 Sep, 2021 @ 9:25am 
Hi Harbous! I just build this ship and it works just fine after 4 transforms. I made the starter block and 1 of your framework blocks to energy blocks. Then I also transformed 2 of the remaining framework blocks to energy containers. That left 3 framework blocks to possible later transforms. With these changes I'm able to jump at least 6 times (what I tried) without pausing.

The energy stats after transforms:

Generated energy: 13,61
Req. energy: 6,01
Storable energy: 192.28

Thx for a nice ship!
Haurbus  [author] 13 Sep, 2021 @ 2:06am 
Hey Flower. Unfortunately it seems 2.0 broke most of my ships that way. Battery or generators in the frameworks might help. Otherwise maybe a generator systemslot upgrade might be needed.

Sadly 2.0 required these to be built/operated differently than 1.0 did.
Flower 13 Sep, 2021 @ 12:00am 
Hey mate, love the ship, Im really struggling to get it hyperdrive capable, do you have any advise or how best to customise this for that?
Haurbus  [author] 24 Aug, 2021 @ 3:19pm 
Yeah I think a lot of my ships unfortunately skimped out in power usually. There's room to fix that but a generator module or more titanium for batteries does help. Glad it does alright in 2.0
ARandomPOS4(?) 24 Aug, 2021 @ 11:55am 
Need to add energy storage to this to be able to jump with it in 2.0, otherwise it will just fail to jump and continue trying over and over. Turning 1 of the larger energy generator blocks into energy container gives it enough to jump as long as it's at around 65% energy and it will still generate almost 2x the energy needed to run the ship, which is more than plenty for even heavy energy use subsystems.

Other than that still holds up well in 2.0 with plenty of additional framework built in to add more of whatever you need.
Haurbus  [author] 30 Apr, 2020 @ 1:31pm 
You're probably looking for Limen MK II, Abyssal, or Preeminence MK II as upgrades to this depending how far you want to jump past this. Dominion you commented on is not as good as it used to be, Preeminence MK II might be better than it, and cheaper.
Digan 30 Apr, 2020 @ 1:08pm 
Loving this ship :) Prob one of my fav ones :D Very Great Early to Mid game ship.... <3 Which is the "Next" Upgrade from this? :O
Cicada 24 Jan, 2020 @ 9:28pm 
thx dude!
Haurbus  [author] 5 Aug, 2019 @ 3:15am 
Glad you're enjoying it JaHck!
JaHck23 5 Aug, 2019 @ 3:14am 
thx for this ship....its great :)