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Anyone who wishes may feel free to create a fork from this mod and modify it however you like.
if there is this problem it's very suck the ball's i unsubscribe until UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
战斗会造成附带损害。当受到攻击时,改进、建筑和区域有机会被破坏(掠夺而无回报)。城市有可能失去人口。
附带伤害发生的可能性取决于防御者受到的伤害,以及攻击类型、城市人口和围攻状态等其他因素。
效果
非要塞改进在受到攻击时有机会被掠夺。
当占领防御者被杀时,防御工事的改进会被掠夺。
地区和建筑被掠夺的机会较小,但是随着每增加一栋建筑,被掠夺的机会就会增加。
城市在受到攻击时有机会失去人口(如果他们有一个以上的人口)。
被围困的城市如果遭到破坏,每一轮都有机会失去人口。
征服后的人口损失减半进行补偿。
兼容性
适用于所有DLC和扩展。
可以随时启用或禁用。
if AI doesn't(I never see AI repairing anything since I play this game), this mod would make it an unfair game cause once a human player has some fight in their cities, win or lose, AI would never use that tile at all
If they do consider repairing, this is definitely a good mod
However it must be mentioned that ANYTHING pillaged by Collateral Damage provides no yields whatsoever, at least it seemed that way in my brief testing.