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what im specifically looking for is the setup game and randomizing the contacts function
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258195500
It is the same mod but with the addition of snap points for discard piles intended to fix the issue you describe.
First a BIG thank you for this Mod, really enjoy playing it.
I am in the process of making minor modifications in my saved version. Have you any plans to include any of these in your Mod?
1. Adding snap points to all market card stacks including the post setup turned cards (using exactly the same position as the script places them)
2. Removing the Setup notes card (to make room)
3. Adding a discard pile for each Market card stack just above the market card stacks (using Move Gizmo to precisely place these) then adding snap points for discard pile
4. Reposition the two tablets to make room on the table
5. Reposition all the planet encounter cards so they sit outside the galaxy tile semi-circle
6. Reposition Navigation Point cards slightly to left of centre but still inside the Galaxy tile semi-circle
7. Add discard pile positons for all Planet and Navigation Point card stack, then add snap point for all
8. Add copies of the backs of each card deck at a scale of 1 and lock these to the table at the snap points(actual cards are scaled at 1.7)
9. Add blank card backs at all the discard point rotation points (at a scale of 1) and lock
I have spent a couple of hours working out the precise positions for all of these cards. I expect it to take me at least one more 2hr session to finalise. After that I will play test with some friends and then upload to the cloud as a new Mod (probably in about a week’s time) giving you credit for all the previous work. You are of course welcome to include the changes into your Mod if you wish
"Quick question please...how do you hook the ship model for patrols to the next level token? I figured out how to unhook them but can't put one together! ;)"
Did you ever figure this out?
I believe i am part way there using the Move Tool (F8) and the Attach Tool (F6). I have succesfully managed to merge a Patrol token and the base of an X-Wing model in the same space and attach them with a Fixed Joint. However when I then go move the object or flip it it remains firmly locked to the table, even though I have unlocked both objects. (L).
If anyone could shed any light please? Even if it's just to point me to the right guide or You Tube video. If I do figure it out I will update in this thread.
Thanks for the reply! I can't believe I didn't think to check the object state option on the ship sheets. That's really clever and makes so much sense. Thanks! I will definitely be spending a lot more time in this mod! It's really fantastic.
In regards to your suggestions.
1) This is intentional. The ship sides are managed with object states. Hovering over a card and pressing 1 or 2 on your keyboard will change the state to the opposite side of the card. This is so you don't mess up the things surrounding your ship card when you flip it.
3) Done and Done. Good suggestion.
2,4,5) Mark Nutt is our scripting expert, and we haven't spoken to him since August. We'll bring it up to him if we get the chance, but as for now these concern will remain unaddressed.
Thanks for the feedback, we really appreciate it.
3. It can be pretty hard to find the right databank cards, even with the broken up stacks. Is possible "title" each card with it's backside databank number (at least the ones that are unique and don't have multiples)? This would allow you to use the search feature and type in "41" to pull it out when you need to resolve card 41.
4. It would be awesome if the ship and player sheets allowed for cards to be slid under them as they are meant to be in the board game. Once they are locked, it would be cool if you could use the left mouse/right mouse button combo to slide the card underneath the sheet. Or a script like the "deploy" button in the Space Base mod could be employed.
Second, a few comments:
1. It appears that the flip sides of the ship sheets is just the same as the first side. These need to be the flip sides of the cards as the ships gain an ability and the crew/cargo slots often change.
2. Is there a way to make a snap-to grid spot for both draw piles and discard piles in the market? These get pretty messed up during the game.
I had the old dice cached and reuploaded to steam here:
http://cloud-3.steamusercontent.com/ugc/1005933723683674069/F86C6A0C67581D45C6917E87AC48F6C14EFD5C21/
Now there are the gold dices but the value of the dice not corresponds at the image.
For Example, if i see an Eye, when i pass the mouse over the dice i see "blank".
http://cloud-3.steamusercontent.com/ugc/773972910606878006/891196621E2A9DCA0F45EE70EDCE9777EC2C37A0/
Image Error: Cannot connect to the host.
http://tjakubo2.com/static/2.0/assets/items/RedDice.jpg
Thanks for a great mod...reuniting with a buddy to play this great game over distance is everything I hoped it could be.
(oh...one more. I deleted the star mat player board by accident...and when put back it no longer would account for cash on the board. Is there an easy way to re establish that function after such a mistake?) Thanks for the mod!
In the top bar, click on 'Options' then 'Game'.
There you can rename it to something else.
You'll then just need to make a local save and reload it from the save for it to take effect.
Just tested with mod-caching off and they spawned for me.
It may be taking longer for it to spawn for you than the components.
Try pre-caching the Kraken table with the source mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1222553243
After you load that up, play with the trays to make sure they're working.
Then re-load this mod to see if that fixers it.
I turned off mod caching to check and the cards are loading fine for me.
Try turning off mod caching and loading it if you're still having problems.
But yeah, they are pretty hard to spot
(I`ll made some adjustments for map, dk, do I need to load it on workshop? Just fix some size difference between maptiles and snap it more precisely)
(sorry, forgot to add screenshot URL)
Like this (and I made tokens two-sided, just for clarifications what bag is what)
(Or maybe create some model-bags? But this is more complicated, so dk)
Btw - thanks for updating!