Tabletop Simulator

Tabletop Simulator

Star Wars Outer Rim
76 Comments
Lavastorm 16 Feb, 2023 @ 11:18am 
Is there anyway to incorporate these scripts to another mod? not going to publish it, just wanted to use the expansion and play it with friends.
what im specifically looking for is the setup game and randomizing the contacts function
Methba 9 Apr, 2021 @ 5:20am 
@ Settra . I did contact the original developers, who stated that they they were not planning to develop this mod further SO you may be interested in my humble upload:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258195500

It is the same mod but with the addition of snap points for discard piles intended to fix the issue you describe.
Settra 6 Apr, 2021 @ 2:12pm 
Great game and well done. During the game, most of the time and frustation was placing card on the bottum of the deck or discard pile. If this could be improved, you are close to perfection :).
Sublevel3 5 Aug, 2020 @ 5:33pm 
Fantastic work on this mod. You did a great job. Any chcance of doing a colab with @sesran who created a homebrew expanison? It would be awesome to include it in your scripted version.
Methba 16 May, 2020 @ 1:46am 
@ Howell at the Moon
First a BIG thank you for this Mod, really enjoy playing it.
I am in the process of making minor modifications in my saved version. Have you any plans to include any of these in your Mod?
1. Adding snap points to all market card stacks including the post setup turned cards (using exactly the same position as the script places them)
2. Removing the Setup notes card (to make room)
3. Adding a discard pile for each Market card stack just above the market card stacks (using Move Gizmo to precisely place these) then adding snap points for discard pile
4. Reposition the two tablets to make room on the table
5. Reposition all the planet encounter cards so they sit outside the galaxy tile semi-circle
Methba 16 May, 2020 @ 1:45am 
Minor mods continued:-
6. Reposition Navigation Point cards slightly to left of centre but still inside the Galaxy tile semi-circle
7. Add discard pile positons for all Planet and Navigation Point card stack, then add snap point for all
8. Add copies of the backs of each card deck at a scale of 1 and lock these to the table at the snap points(actual cards are scaled at 1.7)
9. Add blank card backs at all the discard point rotation points (at a scale of 1) and lock
Methba 16 May, 2020 @ 1:44am 
Minor Mods continued:-
I have spent a couple of hours working out the precise positions for all of these cards. I expect it to take me at least one more 2hr session to finalise. After that I will play test with some friends and then upload to the cloud as a new Mod (probably in about a week’s time) giving you credit for all the previous work. You are of course welcome to include the changes into your Mod if you wish
Methba 15 May, 2020 @ 3:43am 
@ ozjesting 27 Jan @ 6:11pm
"Quick question please...how do you hook the ship model for patrols to the next level token? I figured out how to unhook them but can't put one together! ;)"

Did you ever figure this out?
I believe i am part way there using the Move Tool (F8) and the Attach Tool (F6). I have succesfully managed to merge a Patrol token and the base of an X-Wing model in the same space and attach them with a Fixed Joint. However when I then go move the object or flip it it remains firmly locked to the table, even though I have unlocked both objects. (L).

If anyone could shed any light please? Even if it's just to point me to the right guide or You Tube video. If I do figure it out I will update in this thread.
drraspberry 12 May, 2020 @ 4:15pm 
Good module, only beef I have is that I seem to be unable to move the map tiles around to create a new game board
cygnus 27 Apr, 2020 @ 4:38am 
Great mod! The only thing I'd want is rotate snap to points for all the decks and for where you would place cards on the player boards.
jordancda 12 Apr, 2020 @ 7:01pm 
@Howell,

Thanks for the reply! I can't believe I didn't think to check the object state option on the ship sheets. That's really clever and makes so much sense. Thanks! I will definitely be spending a lot more time in this mod! It's really fantastic.
Howell at the Moon  [author] 12 Apr, 2020 @ 1:15pm 
jordancda,

In regards to your suggestions.

1) This is intentional. The ship sides are managed with object states. Hovering over a card and pressing 1 or 2 on your keyboard will change the state to the opposite side of the card. This is so you don't mess up the things surrounding your ship card when you flip it.

3) Done and Done. Good suggestion.

2,4,5) Mark Nutt is our scripting expert, and we haven't spoken to him since August. We'll bring it up to him if we get the chance, but as for now these concern will remain unaddressed.

Thanks for the feedback, we really appreciate it.
jordancda 11 Apr, 2020 @ 7:53pm 
One more thought: I think I have seen in other mods something where you can drop a card or token into something that automatically sends it back to where it came from. This would be super useful for databank cards that need to be returned.
jordancda 11 Apr, 2020 @ 8:34am 
Ran out of room, a few more comments:

3. It can be pretty hard to find the right databank cards, even with the broken up stacks. Is possible "title" each card with it's backside databank number (at least the ones that are unique and don't have multiples)? This would allow you to use the search feature and type in "41" to pull it out when you need to resolve card 41.

4. It would be awesome if the ship and player sheets allowed for cards to be slid under them as they are meant to be in the board game. Once they are locked, it would be cool if you could use the left mouse/right mouse button combo to slide the card underneath the sheet. Or a script like the "deploy" button in the Space Base mod could be employed.
jordancda 11 Apr, 2020 @ 8:34am 
First, thank you for this scripted mod. Playing this game is a total breeze and really fun. Thank you! I have the real game but this allowed me to play with a friend in another state and it was amazing. You can tell a ton of hard work has gone into this mod.

Second, a few comments:

1. It appears that the flip sides of the ship sheets is just the same as the first side. These need to be the flip sides of the cards as the ships gain an ability and the crew/cargo slots often change.

2. Is there a way to make a snap-to grid spot for both draw piles and discard piles in the market? These get pretty messed up during the game.
Bigsi 9 Apr, 2020 @ 3:05pm 
Thanks for a lovely mod, a great game I didn't think I'd be able to play until the end of lockdown!
Grey Poupon 7 Apr, 2020 @ 1:33pm 
@CandleJack

I had the old dice cached and reuploaded to steam here:

http://cloud-3.steamusercontent.com/ugc/1005933723683674069/F86C6A0C67581D45C6917E87AC48F6C14EFD5C21/
AppleSawwS 4 Apr, 2020 @ 1:35pm 
Hello! Just subscribed to this today. Is there any way to discard cards to the bottom of their respective deck, or do I have to shuffle every time? Hope you keep working on this because it's beautiful. Thank you in advance!
jebbo85 3 Apr, 2020 @ 12:43am 
Thank you for the fix @The Banan Van.
Now there are the gold dices but the value of the dice not corresponds at the image.
For Example, if i see an Eye, when i pass the mouse over the dice i see "blank".
The Banana Van  [author] 18 Mar, 2020 @ 11:11am 
@ozjesting That model is for the first level of patrols as they were pulled from another game. Unfortunately their are no ship models for the other patrols as we could not find them for the other ships. For the star mat IDK @Mark Nutt will have to answer that as he did all the scripting.
The Banana Van  [author] 18 Mar, 2020 @ 11:02am 
@jebbo85 @Sylar1189 I fixed the issue with dice the link was dead so i changed it to @CandleJack link
CandleJack 16 Mar, 2020 @ 3:30pm 
Sylar1189 15 Mar, 2020 @ 9:56am 
I had the same problem with the dice
jebbo85 11 Mar, 2020 @ 12:01pm 
i tried to start a new game for the first time, but i have problem when i try to import the dice.
Image Error: Cannot connect to the host.
http://tjakubo2.com/static/2.0/assets/items/RedDice.jpg
ozjesting 27 Jan, 2020 @ 10:11am 
Quick question please...how do you hook the ship model for patrols to the next level token? I figured out how to unhook them but can't put one together! ;)
Thanks for a great mod...reuniting with a buddy to play this great game over distance is everything I hoped it could be.
(oh...one more. I deleted the star mat player board by accident...and when put back it no longer would account for cash on the board. Is there an easy way to re establish that function after such a mistake?) Thanks for the mod!
Space King  [author] 16 Jan, 2020 @ 1:37pm 
@Billrye it would be possible to do that however it would take quite a bit of work to get that working with my auto layout part due to how I have that setup (it wasn't the most elegant way I could have done it to be honest). If I ever have a good chunk of free time I'll look into it.
BillryeTheJewishGuy 3 Jan, 2020 @ 10:44am 
Honestly thank you for uploading this to the workshop and doing what you have done for the game script wise, the only thing I wish that could be scripted in was the map to be randomly shifted in like catan, but i imagine that in itself has its problems hope you are still working on this its amazing.
DeWokkel 19 Sep, 2019 @ 1:53am 
Hi, this one look seriously nice. Is it at all possible to get those scans? I'm trying to make some good player aids, but I cannot make those scans myself.
Mr. Tumpus 8 Aug, 2019 @ 12:46pm 
love the scripting, any chance of higher-quality scans? lots of card text is almost unreadable
Space King  [author] 30 Jul, 2019 @ 10:10pm 
Some basic setup scripting has been added. Click on the Setup Game button on the Yellow Contact bag to populate the board and shuffle the planet/market decks.
Spud Leader 17 Jul, 2019 @ 11:54pm 
This mod is fantastic guys! well done!
The Banana Van  [author] 13 Jul, 2019 @ 10:05am 
I didn't think it would come up as that. I Thought It would just take the name of the steam workshop title.
The Banana Van  [author] 13 Jul, 2019 @ 10:03am 
Its because that is how I named the game locally when I was making it.
Arcturus Asriv 13 Jul, 2019 @ 1:37am 
@Chadvader,
In the top bar, click on 'Options' then 'Game'.
There you can rename it to something else.

You'll then just need to make a local save and reload it from the save for it to take effect.
Minyah 13 Jul, 2019 @ 1:27am 
I don't know why, but when you host this mod, the game comes up as ster wers and not Outer Rim. Just thought you guys should know
Arcturus Asriv 10 Jul, 2019 @ 4:49am 
@[GGN]Morlar,
Just tested with mod-caching off and they spawned for me.
It may be taking longer for it to spawn for you than the components.

Try pre-caching the Kraken table with the source mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1222553243

After you load that up, play with the trays to make sure they're working.

Then re-load this mod to see if that fixers it.
Morlar 9 Jul, 2019 @ 2:26pm 
My table doesn't have the slide out trays and just dumps everything to the ground lol
Arcturus Asriv 3 Jul, 2019 @ 9:18pm 
@afinati,
I turned off mod caching to check and the cards are loading fine for me.

Try turning off mod caching and loading it if you're still having problems.
yenkin2001 3 Jul, 2019 @ 8:25pm 
For a first mod, well done, I had no issues playing through a few turns.
afinati 3 Jul, 2019 @ 4:31pm 
The Mon Cal and Nal Hutta cards, as well as the Job Cards, are blank on one side.
Howell at the Moon  [author] 2 Jul, 2019 @ 12:16pm 
We're grateful for the comments and criticism. We've never done this before, and the advice has been very helpful. With it we've turned this from a janky prototype to a respectable product.
Lambmeister 2 Jul, 2019 @ 9:43am 
Tremendous work on this mod. Thank you.
Digger 2 Jul, 2019 @ 6:43am 
Thanks so much for this mod
Celery Man 2 Jul, 2019 @ 12:37am 
PsiUrsus, I don't think you understand the point of a comments section. People are providing feedback that the author is using to better the mod. Most seems to be pretty clean, too. You don't need to have done something to be able to comment on it, genius.
BE4R 1 Jul, 2019 @ 11:52pm 
Looks like a lot of super nit picky comments, but none of them actually put in any work to create the mod. Great work. It works and plays well for something we all get for free.
The Banana Van  [author] 1 Jul, 2019 @ 9:40pm 
I fixed somethings pointed out and added a few new items and reorganized the board if you guys see any thing wrong or have suggestions let me know
BRO GOIN 💀 1 Jul, 2019 @ 9:53am 
@Legion meeples and figurines are here, check buttom right corner
But yeah, they are pretty hard to spot

(I`ll made some adjustments for map, dk, do I need to load it on workshop? Just fix some size difference between maptiles and snap it more precisely)
Legion 1 Jul, 2019 @ 9:35am 
cant find meeples for characters. Maybe lock in map pieces (press L on top of them) so they dont move. Good thing would be to add rules to the game in the mod. Nice work.
BRO GOIN 💀 1 Jul, 2019 @ 9:32am 
BRO GOIN 💀 1 Jul, 2019 @ 9:31am 
Maybe adding some contract bags for easy shuffling tokens?
Like this (and I made tokens two-sided, just for clarifications what bag is what)
(Or maybe create some model-bags? But this is more complicated, so dk)

Btw - thanks for updating!