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And there is no clear indication that enemies are tough and high leveled.
MMORPG have the luxery of showing the level of the enemy and their health, this game doesn't.
Now I'd just need to know: Are compatibility issues to other mods likely?
Because I already installed a lot...
@Dani :
Read above: "The dungeons in one area of the world are easier than the rest of the dungeons. These are the dungeons closest to Whiterun. The enemies in those dungeons are more often level 1-10, ..."
Sounds like that is where you should be going, doesn't it ?? ;o)
@mgibson1886 :
Yep, features like this are targeted to cater to casual players...
And while I'm not against a bit of casual gaming now and then, I DO have the opinion the it's quite frankly HORRIBLY out of a place in such a large project as Skyrim. :/
And yes, it IS immersion-breaking.
Thank you so much for making this.
^ I would put this at the top of the description, its a very eye-catching statement and might get you more subscribers :) This is a really neat idea and I'm definitely going to start a new game and run it this way at some point. +Fav
I like the idea of this mod, but either it is a bug or something is wrong, because the little bandit fort outside bleak falls barrow has bandit highwayman and plunderers...
Everything close to whiterun was supposed to be low level, I understand wher you want to come with this mod, but if I can beat bleak falls barrow at level 1 in skyRe at master, and not beat it now and adept, something must be wrong.
I just subbed and there should be nothing wrong...
Other than that, I really really like this mod and I think the concept is spot on. To mitigate a character's weakness at the start, I set my player's level to 30 via console (without having him level up, so he is weak and pathetic but the game thinks he is on level 30) I then get followers - 5 of them using amazing follower tweaks - and their levels will all then be 30! My entourage helping the wayward dragonborn find his way. Even then, I still have to pay extra attention on what they're wearing and wielding as it makes a big difference.
it does make the early game a fair bit harder but the loot is still too common..
I didn't even get to the Spider in Bleak falls barrow before having a 3 full sets of Scald armor and 6 full sets of Leather..
Weapons seem to be ok though I didn't find anything higher than Steel which I liked but the Armor worn by enemy bandits is just too high ranking..(didn't fight any other factions)
I don't think Scald armor should be available soo early in the game. specially since It sells for soo much and the early game enemies could be a little weaker tbh
I was able to kill most of them but being one shotted by a bandit with a imperial bow and steal arrows is a little too much..
good mod idea though I look forward to more updates and more balance
but at the same time I need a fair bit of reassurance..
one thing I am absolutely sick of is Dragon and Vampire attacks on towns
I've downloaded mods to make civilian npc's flee but sometimes they just don't work..
nothing is more annoying that a Elder Dragon or 2 master vampires attacking a town and every single NPC in the area gets killed off before you can even reach the first damn vampire and hit him
will this Mod also effect those encounters? because when I play skyrim I aim to complete all quests and that requires me to ensure that all NPCs involved with quests survive.. at least until I've finished the quests
maybe lower the levels of bandits around whiterun to anything under plunderer.