Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're going to have that, at least make it a tad more direct, because it's rather annoying having to go through 3 different vent shafts to get from one end to another.
Another note, you can use Patrol Blockers on top of civilians to remove the coins from underneath them. Right now I feel as if the pickpocket is a bit too strong.
I'll play it some more later, but I haven't all too much time at the moment. Hopefully I can get a bit more playing in before the contest closes.
I'll have to check out your work too when I get a chance! I'm excited to compare notes with other designers/editors. Thanks for taking time to offer feedback. It's much appreciated.
The biggest issue is getting IN to the building. I had too much difficulty with just the traps at the entrance. Or at least remaining stealthy (had to use a smoke bomb every time)
If you want an example of decent traps, check out "A Good Day to Dye" It has quite a lot of electronics, but still allows the player to move around without putting them through too much pain.
Other than that though, It's not half bad. it looks AMAZING. I love the decor you used, and how you used it. very well done.
ALL THIS SAID, I'm kinda tired, and I didn't play it exstensively, so I'm sure it's a bit better than I treat it, but first impressions are a big part of map-making.
Good Luck!