Sid Meier's Civilization VI

Sid Meier's Civilization VI

JFD's Rule with Faith
55 Comments
Brodo swoggens 19 Oct, 2021 @ 2:21am 
mods broke, can't open civics tree, can't get new policies, keeps crashing, keeps soft-locking my game. fix it please, thank you.
sussy amogus 20 Dec, 2020 @ 8:02pm 
I think there is a bug where you can't open the civics tree.
häkeem 8 Dec, 2020 @ 5:26pm 
lol literally makes my game spanish for some reason
Bigby's hand 17 Sep, 2020 @ 10:36pm 
I'm currently having an issue running CIV 6 with these mods. I think it's from the recent update to CIV 6
Zakar 9 Jun, 2020 @ 7:13pm 
We also need Factions and First Ministers
jjj 9 Jun, 2020 @ 6:45am 
all we need is the great statemen
rlankw 15 Apr, 2020 @ 5:42am 
Are JFD collections generally inter-operable/will they work enabled at the same time?
Nizou 12 Apr, 2020 @ 11:49am 
Tested a new game with some of them, they seem to work properly : game is created correctly, i can enter it and play normally. Great collection now it works, I missed it :D
Nizou 7 Feb, 2020 @ 4:12pm 
So what's now the status of that modular RwF group ? Earlier I tried to play it but some mods were bugging. The mods seem to be still updated sometimes, so I am interrested in playing again RwF (and what popular mods are known fo being incompatile ?)
Maligor 28 Nov, 2019 @ 9:11pm 
I removed the RwF: government classes and problem is gone.
Maligor 28 Nov, 2019 @ 4:49pm 
so I notice when i change goverment to a new one that is not the same type it applys a -50 loyaty, but applys it 2 times so all citys are at 0 and you lose game. if i reload the save game it sems to work as it should
Orthodoxia 3 Nov, 2019 @ 11:49am 
I only use these mods and every time I change Government type from the base one I instantly die. .. :(
chernobyldenier 24 Oct, 2019 @ 9:29am 
having the same issue as mmkay
Mmkay? 23 Oct, 2019 @ 2:41pm 
I subscribed to all of these and, alas, the game said "One or more mods failed to load content." I have subb'ed/unsubbed multiple times to no avail.
Gannon2145 20 Oct, 2019 @ 4:43pm 
I'm having a problem where the "awards 1 envoy" symbol from the civic tree shows up in the left bar and on the new civic/tech unlocked screens covering other symbols.
GokUn2iSsst 10 Oct, 2019 @ 6:04am 
This is a Great mod!!! Can you translate it into Chinese?
Nizou 30 Sep, 2019 @ 3:57am 
If you search on the Workshop with "Rule and Faith" you shoulmd find the all-in-one mod, but i'm not sure it is still updated (I saw JFD saying that the multiple game changes were annoying him so that he paused Civ6 modding)
phenyxasher 30 Sep, 2019 @ 2:01am 
I have had two issues. the first was getting a theologian and prophet at the same time. I reloaded the game and passed on the theologian and chosed the prophet. The second happened when I got Divine right/Monarcy government. It would not allow me to go to the government/policy screen. I tried all the different ways to get to the policy screen but it would have none of it. even saving and reloading the game would not work. I have removed all mods that the game says are incompatible. I have now loaded all the mods in your RwF series. {boy it would be nice if this had an all in one load.}
No_Totti_No_Party 9 Sep, 2019 @ 3:44am 
@alxe I also have been getting UI issues but nothing as bad as not being able to move units, will try to remove some parts and see which one is giving me problems
P.S. running this on a mac
cubbington 7 Sep, 2019 @ 8:09pm 
where is the world congress in this mod? it doesnt appear anymore during medieval era
Mr Zet 18 Aug, 2019 @ 12:44am 
"Multiplayer BUG -- Change government and nest turn lose..."

I have the same problem, and it's annoying as hell. I hate being locked in the "Oligarcy" government field
Alxe 12 Aug, 2019 @ 1:34am 
Does this mod work with the Linux version of the game? I'm experiencing unplayable UI, like not being able to move units or open the tech/civic tree. I bought Gathering Storm for this mod, so yeah.
Major_Nutt 3 Aug, 2019 @ 5:32pm 
@Zakar if disabling the cathedral gets shit to work again, I'll love you forever.
Veal 31 Jul, 2019 @ 1:50am 
Don't know which one of the mods in the collection is responsible, but Germany's special ability of getting a free military policy slot after researching craftmanship doesn't work. Got no military slot.
Zakar 26 Jul, 2019 @ 3:47pm 
Frist Ministers plz, I fan.
cluetasticjr2 24 Jul, 2019 @ 3:36pm 
yo you can sorta soft lock with this by playing germany and going hord goverment when you get your first policies
Zakar 23 Jul, 2019 @ 8:43am 
I fix the problem with the government screen. For some reason its the St. Basil's Cathedral mod. I just disable it and it now works.
Alchristi 22 Jul, 2019 @ 3:02pm 
@Tim Civ It's likely if you have religious policies, that they could have the policy card that grants them prophet points per unit they defeat (+5 per unit).
valeraDonchev 22 Jul, 2019 @ 5:24am 
@Tim Civ could the AI be performing Holy Site projects?
Bobbyredds 22 Jul, 2019 @ 12:25am 
Multiplayer BUG -- Change government and nest turn lose...
Zakar 20 Jul, 2019 @ 3:40pm 
Never mind
Zakar 20 Jul, 2019 @ 8:01am 
Government bug is fix I think
Zakar 19 Jul, 2019 @ 3:02pm 
Ya I know.
Guynemer 19 Jul, 2019 @ 2:04pm 
Some of the revised policies aren't functioning as intended either. It is early days, kinks will be worked out eventually.
Cowhead 19 Jul, 2019 @ 1:55pm 
I'm having the same issue as Zakar.
Zakar 18 Jul, 2019 @ 12:39pm 
I'm having a bug with selecting a new government. It wont let me go on the government screen after a unlock a new government.
Tim Civ 17 Jul, 2019 @ 1:06pm 
Hey, I am having a weird feature where multiple AI amass 12-15 great prophet points a turn in ancient and classical era while only have at most a couple religious districts. I am curious where these points may be coming from. I am playing with over 50 mods simultaneously so might be some weird interference. Has anybody else had this 'bug' or any ideas on how it comes about?
Benjiro 16 Jul, 2019 @ 11:43am 
Ist der Mod auch in Deutsch verfügbar? :wololo:
DahvPlays 14 Jul, 2019 @ 8:07pm 
The city state issue must have been just a bug with that map gen, my next game worked fine in that regard
Zakar 14 Jul, 2019 @ 12:52pm 
I'm having the same problem with the Golden Age and Dark Age policies. Some work but others don't. Don't worry though your doing a great job. I think its just a bug.
DahvPlays 14 Jul, 2019 @ 10:11am 
I just finished up a Tamar Science/Religion run and thought I'd come back to give you my feedback.

First things first, excellent work. I love pretty much all the changes, especially Great Theologians and the ability to control Dark/Golden/Heroic ages. A couple Dark Age policies didn't work right. The builder one never actually gave me a builder when I killed an enemy. The raid one didn't drain my Glory, but I got the extra yields. The settler one seemed to be working as intended.

Also, no city states spawned even though I'd set them to 18. I'm not sure if this is a conflict, as it seems none of your mods would touch that part of the game. I'll look into this further.

Last, this framework changes Tamar from one of the weakest to one of the best civs because of the extra Glory generation during Golden Ages, so that's great.

That's all for now. Thanks for the great mods and keep up the good work!
MarquisDeSalte 14 Jul, 2019 @ 7:59am 
Thanks for making this modular so multiplayer players can disable the parts that desync the game. Big fan of your work.
JFD  [author] 13 Jul, 2019 @ 12:16pm 
It wont ever really be complete; I'll always add things to it. Best to try it at intervals to get a sense of what you like and don't like.
Lunken 13 Jul, 2019 @ 7:45am 
When do you predict this will be complete, if ever? Thinking about starting a playthrough, but I don't know if I want to wait for this to be finished.
redjonley 11 Jul, 2019 @ 3:46pm 
Really interesting twist!
Olorin 11 Jul, 2019 @ 5:04am 
Thanks for your amazing work sir !
GG0ld 9 Jul, 2019 @ 3:41pm 
Thank you for bringing your amazing skills back to Civ 6! You make this awesome game even better :D
Zakar 9 Jul, 2019 @ 3:18pm 
Hey this might be a big ask but is there a way to make a working political party system for your government?
JFD  [author] 9 Jul, 2019 @ 2:46pm 
It is not
Izmixx 9 Jul, 2019 @ 2:38pm 
Is it possible one of these mods messes up the accumulating strategic resources mechanism? After I combined these mods with the YNAEMP and the R.E.D, somehow my strategic resources no longer accumulate. :/
Great MOD though!