Total War: WARHAMMER II

Total War: WARHAMMER II

OUDATED DO NOT USE - Hard AI Personalities on all Difficulty Levels
41 Comments
PoohPus 2 Dec, 2020 @ 10:17pm 
Would be great with an update for this one <3
RunsOnDiesel 7 Apr, 2020 @ 11:35am 
So, when there is an update (no rush and I understand you are waiting for CA) there wont be any AIs with passive, defensive, sated King, underdog, isolationist, survivor, where some of the Ais basically play defensive, sit around? Good to see you around again, my friend.
paxonator 6 Dec, 2019 @ 5:32pm 
Could be, but I have no idea how long it takes to update this mod so it could still be getting worked on.
Warcommissar1 6 Dec, 2019 @ 5:34am 
is the mod dead?
Warcommissar1 23 Nov, 2019 @ 8:37am 
I really miss this mod, I hate the player debuffs on harder difficulties
Green Raven 16 Oct, 2019 @ 6:17pm 
Hey Minos, any chance of an update?
MINOS  [author] 20 Sep, 2019 @ 1:54pm 
@ AV-BriaN- :

Wait for an Update, it wont work.
If you want the hard ones, play on vhard and legendary for now.
AV-BriaN- 20 Sep, 2019 @ 1:06pm 
@minos

Hey Minos is this mod still recommended or it's no longer needed? Thinking if I should wait for this to be updated or not before I do a new campaign.
stardust 14 Sep, 2019 @ 3:54am 
Waiting for update
MINOS  [author] 11 Sep, 2019 @ 8:47am 
Dont use till updated.
MINOS  [author] 24 Aug, 2019 @ 3:13am 
@ gameorckiller :

Yes, in Diplomacy, Campaign Map and Things like spending Money etc.
paxonator 23 Aug, 2019 @ 9:38pm 
What's the difference between easy and hard personalities. I only ever play on normal so I've never encountered this. Does it make the AI more aggressive?
MINOS  [author] 15 Aug, 2019 @ 5:06pm 
@ Mofunkles :

Loreful Diplomacy had been tweaked and integrated in the Diplomacy Mod of mine with updated Factions, if you would have read the Description at all, youd seen it ;)
So there would never occur something like this at all.
Mofunkles 15 Aug, 2019 @ 2:54am 
Okay so I played 50 turns into the same campaign with this + the anti-player mod instead of the Diplomacy and so far I find it much better, I found diplomacy just a little bit too 'alliance-y'

Though a suggestion for yet another submod! I like the idea of loreful restrictions on who can / can't ally with one another, but without all the stuff that pushes them to do it - there is a mod like this called 'loreful diplomacy' but it hasn't been updated in a long time and doesn't include newer factions.

So yeah, if there was a loreful alliance/war submod for this that was nothing but who can / can't join forces that would be totally awesome because right now whilst this has everyone not liking one another (how I personally like) I fear at some point some wacky alliances will occur (Norscans + Wood Elves or w/e)
Mofunkles 14 Aug, 2019 @ 2:36pm 
Sure, I just wasn't expecting it to be so polarising in the good vs evil - I had a 150 turn legendary campaign with it messed up anyway, was using Hard Personalities / Diplomacy Mod / No anti-player all together which has 2 red flags that could have just been making things behave weird. So ill start the same campaign over without the Diplomacy Mod and see how that goes in comparison!
MINOS  [author] 14 Aug, 2019 @ 2:22pm 
@ Mofunkles :

The Diplomacy Mod is lorefriendly, so this was expected to see - good vs evil...
Mofunkles 14 Aug, 2019 @ 1:13pm 
Well it's broadly evil vs good as the diplomacy mod describes, but to see ALL the Brets/Emps/Elves/Dwarves in one big global alliance I just find kind of odd so I guess I'll ditch the diplomacy mod in favour of this then for a good ol' ruckus :D
MINOS  [author] 14 Aug, 2019 @ 1:11pm 
@ Mofunkles :

My Diplomacy Mod has own Personalities, all reworked.
I doubt everyone is friendly, but who knows what happened ;)
Mofunkles 14 Aug, 2019 @ 12:09pm 
Hmm, I only just realised this says it's not compatible with the diplomacy submod, I've been using both! What ill effects have I caused?

Also what is the expected difference between the two? does this one make everyone gang up on the player? or does it make them all aggressive towards other AI also? as I don't know if it's the diplomacy submod I have enabled to causing this but in my game everyone is very... friendly! even on legendary difficulty :D
MINOS  [author] 9 Aug, 2019 @ 10:47pm 
@ Silver Reaper :

Yes - it only affects Diplomacy and their Map Behaviour.
Alpharius 9 Aug, 2019 @ 10:31pm 
To clarify, this gives them the personalities WITHOUT the misc cashflow and leadership bonuses, correct?
w00tl00ps 30 Jul, 2019 @ 5:28pm 
THE GOD LIVES, MINOS RETURNS.
Majo 16 Jul, 2019 @ 7:32am 
Thanks!
MINOS  [author] 16 Jul, 2019 @ 7:32am 
@ Mayo ツ :

Hard has a Mix of all Personalities normally - so you will see a Change, yes.
Majo 16 Jul, 2019 @ 7:08am 
So if I play on Hard with the mod will the AI become more aggressive? Or is Hard the same as V Hard & Legendary aggression-wise (Never tried higher than Hard)
TsunamiWombat 7 Jul, 2019 @ 4:29am 
For those asking what exactly this does: On easier difficulties (Easy/Normal) the AI is coded to avoid the player more, not engaging in hostilities. On hard or above, the AI is coded to specifically seek out and try to dick you over. This is on top of the hard-coded bonuses the AI gets on higher difficulties, which aren't spelled out but you may have noticed: The AI gets a bunch more morale, money per turn, and huge public order bonuses to make up for the fact it's too stupid to pace or build to compensate for these deficiencies - just race down it's tech tree (with it's faster build times) to throw more/better units at you.
Congo_Jack 6 Jul, 2019 @ 2:15pm 
Haha I had not even realised there was a difference over difficulties. Only ever play on V Hard so never saw it.
Lollichop 6 Jul, 2019 @ 12:23pm 
I see...
I have very few Total War games and I tried on Legendary once. Other than that, I stick to Hard.
MINOS  [author] 6 Jul, 2019 @ 11:08am 
Hard = more unreliable, more aggressive, more anti player, more great power penalty

Did you Guys never play any Total War Game on harder Difficulties?
Karath 6 Jul, 2019 @ 2:03am 
This sounds cool. Could you expand on the tangible effects to games with this mod?
Lollichop 5 Jul, 2019 @ 11:02pm 
Wait, I don't get it.
I'll probably need some simpler explanation...
Sithious 4 Jul, 2019 @ 6:52am 
Sounds like fun. xD
MINOS  [author] 4 Jul, 2019 @ 6:26am 
@ Sithious :

Both.
Sithious 4 Jul, 2019 @ 1:40am 
And what exactly are Hard Personalities? Hard as in they attack you more or diplomacy wise they are harder to work with?
☸𝕵𝖔☸ 2 Jul, 2019 @ 12:57pm 
Thx bud!
FrankteK 2 Jul, 2019 @ 1:06am 
The return of the king! Thanks for this dude
Abo lo6fa 1 Jul, 2019 @ 11:55am 
"" I remember you said that you'll return after all patches and DLC are out for this game""
Me too xDDD
Decomposed 1 Jul, 2019 @ 10:57am 
Cool cool :) I remember you said that you'll return after all patches and DLC are out for this game.
MINOS  [author] 1 Jul, 2019 @ 9:49am 
Thanks? But im modding for Months now again ? :D
Decomposed 30 Jun, 2019 @ 1:40pm 
Welcome back dude.
Abo lo6fa 30 Jun, 2019 @ 12:40pm 
WELCOME BAAAAAAAAAAACK :steamhappy: