Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How you remove the restriction?
you have the psi supersoldiers thing? not sure everything it does, but that's what's prolly doing that.
It's only supposed to target bleeding out allies. fortunately, easy to fix.
It gets it's aim primarily from the soldier's psi offense, but effects that boost normal hit chances will also work (somewhat reduced efficency tho)
which mod's that? could look into automagically adding them.
use a secondary one then? I don't know if rpgo even checks utility slots when it's finalizing abilities.
:O good to know! Was afraid to invest skill points into the skills if it was only useful against lost.
zombies, lost, spectrals, shadowbound and even chryssalid cocoons. If you stumble across any mod enemies that seem like they should count, I could prolly add them too.
there's an ability that makes 10000 noise, so it should pull in more lost if they're eligible to do so. (it also conviently marks a victim as tasty lost food)
Does the new specialization (undead perks/abilities) work against reanimated undead/psi-zombies?
Also is or will there be an ability to spawn/call in a small pack of lost (hostile to everyone of course)?
Chaplain and Mendicant need psiamps or PZ's psi blades. Censer Bearer needs smoke grenades. All the psi healing abilities and mind merge buff scale with psi offense.
pretty sure all the aptitudes are passive abilities. so a weapon-specific active ability would be pretty out of place.