XCOM 2
RPGO Chaplain Specializations
33 Comments
Konstance™ 2 Jan @ 11:54am 
What if i would like the healing Psi-Abilities to be cooldown instead of limited uses?
Daphne 16 Aug, 2024 @ 1:18pm 
Hey. Regenerative Mist doesn't seem to regenerate HP at all, perhaps I'm reading the description wrong?
TerrorOfDeath 10 Jun, 2022 @ 9:43am 
@Mustang0524
How you remove the restriction?
Mustang0524 9 Jun, 2022 @ 7:13pm 
OK yep it was Super Soldiers. Just removed those restrictions and works fine now. Thank you for pointing me in the right direction!
Mitzruti  [author] 5 Jun, 2022 @ 5:37pm 
@Mustang0524
you have the psi supersoldiers thing? not sure everything it does, but that's what's prolly doing that.
Mustang0524 5 Jun, 2022 @ 12:42pm 
So I can't choose many of the skills as it lists "Psychic" as a requirement. I've looked everywhere and can't figure out what that is/means. Anyone have a clue? Is the Psi overhaul mod interfering?
Triel 20 Oct, 2021 @ 6:32pm 
Huh, usually those mods required the original class
Rtma Eros Paragon 13 May, 2020 @ 12:23pm 
I was on Blacksite, had Allies bleeding out, couldn't target them at all with the ability.
Mitzruti  [author] 13 May, 2020 @ 12:02pm 
@Rtma Eros Paragon
It's only supposed to target bleeding out allies. fortunately, easy to fix.
Rtma Eros Paragon 13 May, 2020 @ 11:30am 
So Restore Life suppose to target a explosives and do nothing? O.-.o
Mitzruti  [author] 24 Mar, 2020 @ 3:52pm 
@lenankamp
It gets it's aim primarily from the soldier's psi offense, but effects that boost normal hit chances will also work (somewhat reduced efficency tho)
lenankamp 24 Mar, 2020 @ 1:07pm 
Question regarding Gravekeeper, Tet Mamak La accuracy based off aim is intended? Expected PSI Offense, but haven’t gotten other abilities in spec. Otherwise really enjoying Chaplain on a stealth unit and Censer Bearer all the time.
GrimAtrament 25 Jan, 2020 @ 2:58pm 
ya thats the one.
bstar 24 Jan, 2020 @ 12:41pm 
Mitzruti  [author] 24 Jan, 2020 @ 11:27am 
@Hazarddex
which mod's that? could look into automagically adding them.
GrimAtrament 23 Jan, 2020 @ 10:48am 
a work around for this is for people that want the chaplain powers is to just add them to the psi overhaul ability list.
GrimAtrament 23 Jan, 2020 @ 10:47am 
incompatable with PSi overhual because it makes it impossible to use the psi amp unless your character has the gifted perk.
Gutsy 21 Nov, 2019 @ 2:07pm 
this mod looks amazing but I have an issue these mods do not show up at all in my wotc game is it because its not compatible or did I somehow install the mod incorrectly
onestrongbow GocleCD 2 Nov, 2019 @ 2:50pm 
@mitzruti , 100% working with secondary psi amp no problem at all , i was using utility slot with Psi overhall mod , if there is anyway i can edit something in the Ini file to make it work plz let me know :(
Mitzruti  [author] 2 Nov, 2019 @ 12:38pm 
@onestrongbow
use a secondary one then? I don't know if rpgo even checks utility slots when it's finalizing abilities.
onestrongbow GocleCD 1 Nov, 2019 @ 10:18pm 
not working if u use a psiamp in utility slot , tryed to edit the INI and stuff but couldn't find anyway to make it work
VoidLight 3 Oct, 2019 @ 7:48pm 
@mitzruti

:O good to know! Was afraid to invest skill points into the skills if it was only useful against lost.
Mitzruti  [author] 3 Oct, 2019 @ 7:44pm 
@Void Light
zombies, lost, spectrals, shadowbound and even chryssalid cocoons. If you stumble across any mod enemies that seem like they should count, I could prolly add them too.

there's an ability that makes 10000 noise, so it should pull in more lost if they're eligible to do so. (it also conviently marks a victim as tasty lost food)
VoidLight 3 Oct, 2019 @ 2:40pm 
@Mitzruti

Does the new specialization (undead perks/abilities) work against reanimated undead/psi-zombies?

Also is or will there be an ability to spawn/call in a small pack of lost (hostile to everyone of course)?
Mitzruti  [author] 1 Oct, 2019 @ 1:13pm 
good news! TU got it's own spec completely dedicated to screwing around with the lost (including an ability that lets you occasionaly use this stuff on not-normally undead stuff)
Pontifex Maximus 26 Aug, 2019 @ 3:16pm 
Thanks, I'll give it a try then. I'm glad they are well put together. I loved the necromancer class, but the fact that the abilities didn't have any animations kinda killed it for me. I get what you mean with them being hard to set up. I couldn't even figure out the modding kit when I tried using it lol. I can mostly figure out src coding for the scripts and ini stuff, but that thing is beyond me.
Mitzruti  [author] 24 Aug, 2019 @ 11:57am 
They have animations, most are using an inspire/soulfire hybrid. They're a bit tricky to set up, so it's understandable when people have trouble with them.
Pontifex Maximus 24 Aug, 2019 @ 11:23am 
Do these abilities use animations for psi abilities or are they blank like the necromancer mod?
Mitzruti  [author] 16 Aug, 2019 @ 11:35am 
@Search
Chaplain and Mendicant need psiamps or PZ's psi blades. Censer Bearer needs smoke grenades. All the psi healing abilities and mind merge buff scale with psi offense.
Search 16 Aug, 2019 @ 9:29am 
Do the abilities require the psi amp to work or can they be done by any soldier? Does the psi stat effect the abilities in any way? Thanks
ilKama 6 Aug, 2019 @ 9:45am 
i have an issue, i can't use any of the chaplain abilities and can't equip the psi-amp...
Mitzruti  [author] 2 Jul, 2019 @ 7:52pm 
@Steve30
pretty sure all the aptitudes are passive abilities. so a weapon-specific active ability would be pretty out of place.
Steve30 1 Jul, 2019 @ 5:32pm 
You thought about having Turn Undead and Magnus Exorcismus as possible starting abilities?