Maximum Action

Maximum Action

MP7 PDW
20 Comments
Jasper Carmack  [author] 2 Jun, 2023 @ 7:48pm 
It's a prototype of the MP7 PDW that wasn't ever technically used or manufactured. As for whether it was used in the beta, I'm not sure but I know the SMG1 in the game was based on the MP7, so I suppose so?
googleton 2 Jun, 2023 @ 4:14pm 
is this the hl2 beta SMG2?
Jasper Carmack  [author] 10 Aug, 2021 @ 6:15pm 
Updated! Sketchfab model is now in place and should be working. Going to do the same for each weapon every month as my sketchfab upload credits build up.
Jasper Carmack  [author] 9 Aug, 2021 @ 7:44am 
@Ttebbs Sketchfab changed their shading algorithm at some point and it broke all the models I uploaded with retro styling. I'll have a play around with it and see if I can get the models to display properly again, then I'll reupload them.

@imauserwow I'll see what I can do! I didn't know you could create a collection like this but I'll have a look into it.
Taggart iB 9 Aug, 2021 @ 6:24am 
yep
catsphalt 31 Jul, 2021 @ 10:27am 
Why was the Sketchfab model deleted?
Jasper Carmack  [author] 31 Jul, 2021 @ 2:51am 
Sure, do you mean the ability to subscribe to one workshop item and it gives you a 'collection' of items in one pack?
Taggart iB 30 Jul, 2021 @ 1:11pm 
can you make a collection
John "know'nt" Palinody 14 Apr, 2021 @ 9:47am 
this is smg from half life 2 beta
Mr.Noir 15 Nov, 2020 @ 1:46pm 
Too bad it's that ugly ass 2nd prototype, the MP7A1 (final model) looks way better
Jasper Carmack  [author] 3 May, 2020 @ 1:55pm 
Already done! Once the devs fix the workshop tools, I'll put it in.
bap803 3 May, 2020 @ 10:03am 
Nice smg1 from Half-Life! Are you going to do pistol?
NickySins 5 Oct, 2019 @ 9:34pm 
Half Life 2? Cool.
Jasper Carmack  [author] 28 Sep, 2019 @ 1:20am 
Just an update to let you all know that I've updated the power on this thing! Please let me know what you think! - If the update tool has worked correctly, it should have way more punch to it now :)
Jasper Carmack  [author] 5 Jul, 2019 @ 6:34pm 
I'm definitely going to fix that up once the ability to update workshop items is available. For now, you can open C:\Users\your username goes here\AppData\LocalLow\BalloonMoose\Maximum Action\Custom\Weapons\MP7 and there's a file called MP7.XML. Open that, go to the bottom and look for the Damage value, change it from 22 up to about 50 and it'll provide a lot more oomph :)
Paul 4 Jul, 2019 @ 4:12pm 
Yeah this is nicely done overall but it feels a little weedy in the power department, burning through tons of ammo and the goons just keep getting back up :P
Jasper Carmack  [author] 1 Jul, 2019 @ 6:48pm 
Ah you're correct about the values. I guess being super new to this game, I had no idea how easily you should be able to take down enemies. I'll modify all the values shortly. Also have just completed an 1895 Nagant that I'm going to upload as soon as I can fix all bugs with the cylinder offset. Thanks for your continued input! <3
Raikoh 1 Jul, 2019 @ 8:46am 
The hand was disappearing and it felt like the animation wasn't working the way it's supposed to, but trying to test for it again nothing abnormal is happening both solo and akimbo. Though I dunno if the damage values are corrected, it can take multiple headshots just to down one guy.
Jasper Carmack  [author] 1 Jul, 2019 @ 12:59am 
What issue are you having with the reload?
Raikoh 30 Jun, 2019 @ 6:54pm 
Seems there's more bugs than just the sights, the reload is kind of borked up.