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Thanks for all the feedback on this and my other chambers as well, it's definitely appreciated for any future chambers I might end up designing.
I think the way you have to enter the lower area could be inproved. First time I went down without cube. Several times I got down there while the cube (which I WAS holding) seemed to be stucked above in the laserfield area. Forcing you to walk through all rooms again to get the cube back up and bounce yourself down again.
I got myself continually reloading from this point to avoid having to redo stuff all the time, which pretty much destroyed my pleasant gameplay.
Also note: IF you shoot 2 portals down there, you are stuck.
The exit room was nice too. I just didn't know gel covers both sides of a light bridge when hit. Thanks for teaching me that :)
Since you gave me a nice run and a lot of pain and frustration, I call this an excellent chamber! Now I'm going to strangle you :P
Second hint: You did something similar in the coop campaign with an orange gel covered cube...
First hint: Coat the cube in orange gel .
Just tested the autosave/load to see if affects the exit door and it appears to make no difference.
I don't know why the door was open. I did autosave with F6 and autoload with F7 because of the penalty mentioned before.
I'm not sure why the door was already open, it shouldn't be and when I subscribe/play through this, the door is closed. It never happened in any of my tests so if anyone else experiences this or if you'd like to resubscribe to see if it happens again (it may be due to an oversight in the previous iteration of the chamber which has since been updated), I would be quite interested.
The last part was pointless because I found the door already open!
Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=181160432