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- remove one of the modifiers, we only need one. Assign it to the city center and neighborhoods (and their uniques) in DistrictModifiers.
- Create a new RequirementSet (include a tag in its name that is unique to you and ensures no conflicts arise with other mods)
The RequirementSet needs the following Requirements (both already exist and can be used directly in RequirementSetRequirements):
- ADJACENT_TO_OWNER
- REQUIRES_DISTRICT_IS_ENTERTAINMENT_COMPLEX (change this for REQUIRES_DISTRICT_IS_NEIGHBORHOOD for the housing mod; this checks for the district we want the adjacency to appear on)
Finally, remove the whole OwnerStackLimit thing.
A couple changes are needed though to make this work properly, I assume the bugs are related to that:
First, don't add new requirements to existing requirementsets from the base game. Create a new requirementsetid instead and copy what's needed from the old one. In this case, your mod also ends up changing how one of Liang's Water Works bonuses applies.
Right now, your mods do the following: for every entertainment complex, all of a player's neighborhoods receive +1 Housing and +1 Entertainment if they are adjacent to a neighborhood and literally *all* of a player's districts adjacent to a city center receive both bonuses.