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Αναφορά προβλήματος μετάφρασης
Looking forward to more new weapons!
So, CW2.0, CW2.0 Extra, and CW2.0 KK INS2 which requires the latter 2, as well as all the content above, and it should work without needing to mount Insurgency.
AA-12
MTs255 Revolver Shotgun
Saiga Spike
Typhoon 12
A bunch of semi/full auto shotguns.
Frankly if the gun already exists on VLG shaders, there's rarely a good reason to convert GGX down to VLG and try to do it that way, it'll never look exactly like the GGX version, and it'll probably look, at best, about as good as the current one. Just not worth it typically. Unless the GGX shaders themselves use a diffuse texture that looks exactly how it ought to on-model, which is rare, but sometimes that is the case and you just have to edit the VMT to be VLG (using the proper modifiers for VLG instead of GGX) and it comes out just fine with no image edits required.
I'll be releasing all the old SWEPs + some new ones in a repacked format in the next week or two. Expect updates from there with a few new weapons atop what comes along with it. Currently it looks like, including the baseline INS content needed to use them, it'll be ~8 Packs. Content, Sound, ARs, Handguns, LMGs, Long Rifles, Shotguns, and SMGs.
I've figured out the problem with GGX Shaders, more specifically, I've found workarounds for it and ways to fix the textures for VLG shader application where necessary, so basically anything on the INS Workshop is now an option. If you have requests in specific, let me know while I still have time to work on it.
Agreed
Would be 10 if the whole weeb weapon thing wasn't included. Nice job
If you're quitting Gmod could you at least tell us how to port stuff from the insrugency workshop?
this is fine what you said, the additional ammo entities should be added to the sound files so we can easily get ammo instead of a 3rd party addon that does it for us.
If you need it for a server or even just to play with yourself, I'm happy to send you the code you need to install locally/on a server.
If what you need is additional entities for the ammo types added, I can certainly do that as well and add it to the sounds pack so you're guaranteed to have them all available as ammo packs. I generally just use the Ammo Crate entity and similar.
If none of that answers your question, feel free to add me and explain the full details.