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these are just un openable
im not sure if its becouse this mod or other but definitly becouse one of rule with faith mods
can sbtell me how to fix that?
I suggest a paired combination of the first three instead, as a separate mod?
I used have this mod when i played... on the computer of a friend, yeah.
But now that i have the game IDK if it will work...
With that said, I would love to add on an expand upon this.
Nomadic culture - 2 Wildcards (allows some flex to push civilizations early on)
The next tier you have put in place should give 3 slots instead of 2 since the following tier gives you 4 so it only makes sense. Rather than to jump dramatically from 2 policies to 4.
Chiefdom - 1 Military, 1 Economic, 1 Wildcard
Horde - 2 Military, 1 Economic (Hordes weren't mindless an usually required great logistics to manage)
Polis - 2 Economic, 1 Wildcard (since they were a sort of pre-classic steps to early Empire formation)
D:\Programs\Steam\steamapps\workshop\content\289070\1788136817\Core
File labeled, StartGovts_Civilizations
The Aztecs in particular should really be under Polis. They were a collection of city states before unifying into the empire. They even called it the Triple Alliance, after the three founding member cities. Tenochtitlan was kind of above the others, but that's not any different to Athens controlling the Delian League over in Greece.
China and Japan are a little harder to put in one of those categories, but I think Chiefdom would be more accurate than Horde.
Horde = Military Hierarchy
Polis = Crafmanship
Chiefdom = Foreign Trade
when i start out i already have chiefdom from the first civic researched and nomandism doesnt do anything, io i cant select it at start
Thank you very much for your work on this. I would like to know when you will add new diplomacy cards that will make it more balanced for civilizations starting with the Chiefdom gov. I played several games and after the first scout built, the diplomacy card seemed obsolete.
Cheers from the UK!
There's a lot of database errors but the only thing which stood out was at some point there becomes a lot of errors mentioning policies/policy modifiers or great person points. I think I found the first type of error involving that, and it brings up "CUI" which I have no clue what that means. I have no mods that use that in the title; the closest is CQUI, but I imagine that most people using your mods are also using that. So I'm just stuck.
Next, take note of the numbers at the side - these are timestamps. Copy the timestamp listed where your error is given. Then open up the Modding.log file in the same folder as the Database.log and copy the timestamp you have and search for it. It should help you locate the exact (or near to) file where the error occurs. If the modder has taken proper etiquette, you'll be able to identify what mod the error comes from based on the file name (for instance, my files are always prefixed with an acronym or abbreviation for the mod title). If you can't tell exactly what mod from that, you'll at least be able to know the file(s) causing the issue and search for them in your Steam\steamapps\workshop\content\289070 folder and be able to narrow down the mod causing the issue.
Most likely it is a mod conflict, not an inherent error in the mod itself. GL
You'll need to first enable logging, which you can see about here: https://forums.civfanatics.com/threads/how-do-you-enable-logs.602167/#post-14527366
Then, you'll need to load up your mods, load in-game until you get that error message and are thrown back to the main menu. Without closing civ, then go your to My Games\Sid Meier's Civilization VI\Logs folder.
In there, open the Database.log file. Search it for an error message that stands out, something like THIS_THING does not exist or something marked UNIQUE CONSTRAINT FAILED. It will depend on the type of error but you should be able to find it nearest the bottom.
@The Power of the Pun-ch
Yeah, that's a better solution. It'll still take me a while, I'll get back to ya'll when I've given it a whirl.
That way you always have a small pool of possible causes, and can easily determine which one is at fault within a few restarts.
That being said, I haven't gotten that error once using JFD's list, and can safely say it's not the cause.