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6x improvised bandage = 1x vanilla bandage (or a modded inferior one)
-----
item AlcoholImprovisedBandage
{
DisplayCategory = FirstAid,
Count = 1,
CanBandage = TRUE,
Weight = 0.01,
AlwaysWelcomeGift = TRUE,
Alcoholic = TRUE,
Type = Normal,
DisplayName = Sterilized Improvised Bandage,
ReplaceOnUse = ImprovisedBandage,
Icon = Improvised Bandage, <---[ERROR HERE, THE SPACE NEED TO BE REMOVED]
BandagePower = 3,
Tooltip = Tooltip_AlcoholBandage,
Medical = TRUE,
WorldStaticModel = RippedSheets
}
Also, I've been working on the issue where improved bandages can't be washed with sinks and it seems like sink-bandage interaction is somewhat hardcoded into rags and bandages where it goes beyond what is specified in recipe files.
As tweaking the recipe to nearly match the vanilla ones doesn't seem to do the trick, I don't think I can do anything about it at this point.
Other than that, only issue after B41 update was the world model not working and that's been fixed. I'll upload a new version very soon.
I will give you full credit for your mods in every media. And I guarantee no one would be coming to you for technical questions or anything of that matter. If you allow us to do this our community would be very grateful. Thank you !
Medical in this game has always been rather annoying af for me, and i hate bandaging a simple scratch like, 4 times, so this may be something to make it a bit more enjoyable.
Definitely interested, just wish it had a setting for amount of sheets, cause 6 is nuts, when you can wrap up with 1. Would love to be able to change it on the fly, if so desired.
I'll try to update the mod when I have some free time.
Sorry!
Thought the ripped sheets themselves are actually already improvised...
Ripped Sheets 2.0
I personally feel that skill requirement should be turned on because it simply makes ripped sheet pointless if you are able to make an improvised one right after getting out of character creation menu whereas it would make more sense to be able to make one after having adequate amount of knowledge in First Aid. (not the most realistic solution but hey its a game so keeping it simple would be better.)