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Check these out:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Even if you don't have Livonia you can get the files subscribing to the demo mission.
Direct download system was aborted from lack of support.
For more info watch these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875388859
Nice to hear mate. Give us the link.
Ended up going with a night-only mission to maintain the atmosphere, but your suggestion (sunOrMoon) worked fine in testing.
One other thing, your particles script is great (I used it to make hanging particles), but as it is written it will delete the object that is being used to create the particles when you enter the area of activation, then leave. Not sure if this is intended, but with some tweaking I made it delete the particle source instead. I might've been using it wrong, but it didn't feel like intended behavior (was deleting some houses I used to spawn the hanging dust particles when I left the area for a while).
Sure mate go ahead and have fun!
For UFO-night thing you would need to check the time before executing the script, place an if
sunOrMoon check in the loop if there is any, i don't remember how the script was done, if not create a loop. See Strigoi for sunOrMoon usage
I've made very good use of your scripts in a horror mission I am currently working on. Wanted to ask permission to publish the mission when it's done on the Workshop and the BI Forums. I've already added you (and relevant links) to the credits, and plan to do so on the Workshop/forum posts as well as some YouTube videos covering the mission. Nothing will be monetized and I will not be hosting it on any servers personally.
Any advice on getting the UFOs to only spawn at night? I've got them spawning with a variable amount of time once the mission begins, but players will have the option to skip time in my scenario and I would like the UFOs and such to only spawn at night. Your Strigoi scripts took day/night into account.
Thanks for all the hard work, you've taught myself and the community a lot about modless scripting and have saved me a ton of time to produce quality horror in my missions.
If demo mission works for him it should work on server too. He needs to consider the frequency and time of the day, lightning on the terrain, some effects are not visible during daytime, so it needs to be morning, evening or night.
Also a portion of this script is available as module now
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1790486345&tscn=1627856270
Only the demo mission requires DLC, just take the script files and use them on any map you want.
Light is not visible during daytime in Arma vanilla terrains, try setting up the time of the day to morning, evening or night.
I am not sure but i think on Livonia, possible on other terrains too, the light might be visible during daytime due terrain's lightning settings.
There is a work around but i don't know when i will have time to test it.
A simple way would be to use the trigger as i did in rock slide script
yUP
Once you made seekeron = false the script will stop.
The simplest way to re-enable the seeker will be to run the scripts again
Not sure, but i think you have to run the script again if you already disabled it.
I will try to have a look tomorrow to see how i've wrote the script
My friends list on steam is full i have no room for new friends until i level up, i need more cards to craft badges or awards or whatever gives me points on steam.
Until then you can get in touch on discord:
ALIAS #3048
The simpler way:
In al_ufo_encounter.sqf instead of
_enc_type = selectrandom ["cross","jump"];
have
_enc_type = "cross";
or
_enc_type = "jump";
How can I force it to be one of the two (cross, jump) instead of having it to be random?
Also, thanks for the script, I'm using the dust storm script too.
i have a script on workshop for that, dunno if i will ever have time to make a mod
Thank you man and thank you for your support too! ;)
@HuskiGo*AAAAAAAAAAA*
Maybe you are too far for you video settings to see the effect or it takes place behind you.
The demo missin works for you?
As a stepbystep for install of what I did:
1: Transferred AL_UFO & Description.ext into mission route folder
2: Added init.sqf from root
2.1: setup frequencies in init.sqf to test values (35 & 120)
3: Launched mission on a dedicated server
4: Idled for 20 seconds, random shaking. But thats it, no light effects or such. Mission time is 22:39 so pitch black.
The encounters are generated around a randomly picked player, so if you test it in MP expect the UFO to manifest at random locations.
The demo mission works for you?
Yeah, you don't need to specify a location, the script will generate the effect around a random player
A quick and dirty way to stop the script is to make a variable false after you run the script.
ufoencounter = false;
You can do so as Zeus from debug console executing the command in global or via a script but you will need to make it public too: publicvariable "ufoencounter";
As said above, you can run the script as Zeus using the debug console and executing it in global.