Arma 3
UFO random encounters DEMO
85 Comments
ALIAScartoons  [author] 31 Jul, 2024 @ 1:12am 
Ranger_Actual 29 Jul, 2024 @ 6:31pm 
How do I use it? I watched the video but it makes no sense. Coan't this just be turned into a module you can place in the eden editor
Spunk Mayo 4 Sep, 2023 @ 7:58pm 
Ok! Sorry to hear that. Once again thank you
ALIAScartoons  [author] 25 Aug, 2023 @ 9:04am 
@Yeah mate, sorry. And it will stay down, tho you can pick up the scripts form STEAM.
Spunk Mayo 24 Aug, 2023 @ 4:46pm 
Your website is down
ALIAScartoons  [author] 30 Dec, 2022 @ 3:38am 
@The General Boi
Even if you don't have Livonia you can get the files subscribing to the demo mission.
Direct download system was aborted from lack of support.

For more info watch these
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
The General Boi 23 Dec, 2022 @ 7:56pm 
how can I get the mission files of this is I cant play it ( because I dont have livonia ) and that download link does not at all work
ALIAScartoons  [author] 17 Oct, 2022 @ 5:41am 
@Spunk Mayo
Nice to hear mate. Give us the link.
Spunk Mayo 15 Oct, 2022 @ 1:13am 
Okay, mission published. Thank you very much! This script and a few of your monster/anomaly scripts really fleshed out my mission quite a bit with little effort on my end. It's on my Workshop if you want to take a look at how I used a lot of your scripts.

Ended up going with a night-only mission to maintain the atmosphere, but your suggestion (sunOrMoon) worked fine in testing.

One other thing, your particles script is great (I used it to make hanging particles), but as it is written it will delete the object that is being used to create the particles when you enter the area of activation, then leave. Not sure if this is intended, but with some tweaking I made it delete the particle source instead. I might've been using it wrong, but it didn't feel like intended behavior (was deleting some houses I used to spawn the hanging dust particles when I left the area for a while).
ALIAScartoons  [author] 8 Oct, 2022 @ 5:24am 
@Spunk Mayo
Sure mate go ahead and have fun!
For UFO-night thing you would need to check the time before executing the script, place an if
sunOrMoon check in the loop if there is any, i don't remember how the script was done, if not create a loop. See Strigoi for sunOrMoon usage
Spunk Mayo 30 Sep, 2022 @ 8:46pm 
Hi there,

I've made very good use of your scripts in a horror mission I am currently working on. Wanted to ask permission to publish the mission when it's done on the Workshop and the BI Forums. I've already added you (and relevant links) to the credits, and plan to do so on the Workshop/forum posts as well as some YouTube videos covering the mission. Nothing will be monetized and I will not be hosting it on any servers personally.

Any advice on getting the UFOs to only spawn at night? I've got them spawning with a variable amount of time once the mission begins, but players will have the option to skip time in my scenario and I would like the UFOs and such to only spawn at night. Your Strigoi scripts took day/night into account.

Thanks for all the hard work, you've taught myself and the community a lot about modless scripting and have saved me a ton of time to produce quality horror in my missions.
ALIAScartoons  [author] 2 Aug, 2021 @ 1:08am 
@GonePostal97
If demo mission works for him it should work on server too. He needs to consider the frequency and time of the day, lightning on the terrain, some effects are not visible during daytime, so it needs to be morning, evening or night.
Also a portion of this script is available as module now
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1790486345&tscn=1627856270
GonePostal97 1 Aug, 2021 @ 3:17pm 
Does this still work in 2021? My friend added it to his server using your video but we havent seen anything.
ALIAScartoons  [author] 24 May, 2021 @ 1:12am 
@Splashinator777
Only the demo mission requires DLC, just take the script files and use them on any map you want.
Splashinator777 22 May, 2021 @ 11:51pm 
It says i need the Contact DLC..? can you help
Barna 18 May, 2021 @ 11:03am 
I tested at night and all other encounters worked for me but no problem it's doing the job. I'm using Chernarus if it matters
ALIAScartoons  [author] 18 May, 2021 @ 8:45am 
@Demon Phoenix
Light is not visible during daytime in Arma vanilla terrains, try setting up the time of the day to morning, evening or night.
I am not sure but i think on Livonia, possible on other terrains too, the light might be visible during daytime due terrain's lightning settings.
There is a work around but i don't know when i will have time to test it.
Barna 18 May, 2021 @ 4:36am 
Hello ALIAS! You have awesome scripts mate! However for some reason one of the UFO encounters is just camera shake and dust particles without any light or show?
GilliganTrevor93 4 May, 2021 @ 8:07am 
awesome thank you
ALIAScartoons  [author] 4 May, 2021 @ 12:23am 
@GilliganTrevor93
A simple way would be to use the trigger as i did in rock slide script
GilliganTrevor93 2 May, 2021 @ 2:12pm 
@ALIAScartoons hey bud is there a way to delay the script so that it does not pop off right as server starts or can the script be started from a trigger vs init.sqf?
Fabcomo 30 Dec, 2020 @ 9:25am 
nice mod
ALIAScartoons  [author] 30 Dec, 2020 @ 7:26am 
@Fabcomo
yUP
Fabcomo 29 Dec, 2020 @ 8:20am 
i havent livonia, can i use this mod for other maps
ALIAScartoons  [author] 28 Oct, 2020 @ 3:54am 
@[IIMEF] S-3 CPT. Isaac .T
Once you made seekeron = false the script will stop.
The simplest way to re-enable the seeker will be to run the scripts again
Isaac T. 27 Oct, 2020 @ 5:59pm 
@ALIAScartoons thank you i appreciate it!
ALIAScartoons  [author] 27 Oct, 2020 @ 10:50am 
@[IIMEF] S-3 CPT. Isaac .T
Not sure, but i think you have to run the script again if you already disabled it.
I will try to have a look tomorrow to see how i've wrote the script
Isaac T. 27 Oct, 2020 @ 9:10am 
@ALIAScartoons how can i trigger these to occur? ive gotten the variable to work for disabling it but the opposite doesn't seem to work and if i have it disabled , seekeron = true , nothing happens. What am i not understanding here? lol im fairly new so forgive me
ALIAScartoons  [author] 20 Sep, 2020 @ 3:55am 
@XCITE
My friends list on steam is full i have no room for new friends until i level up, i need more cards to craft badges or awards or whatever gives me points on steam.
Until then you can get in touch on discord:
ALIAS #3048
Xcite 19 Sep, 2020 @ 11:20am 
@ALIAScartoons I have a proposition I'd like to discuss in private. Would you mind sending me a friend request? Your anomaly series have been a big inspiration to many, and I have used several in Arma 3 servers I have hosted over the years. Please send me a friend request and see if you are interested in something I am currently looking at. Thank you.
SONNENKVLT 15 Aug, 2020 @ 10:17am 
Thank you!
ALIAScartoons  [author] 15 Aug, 2020 @ 8:57am 
@A҉cc͟e̛l͞er̀a̢te͞
The simpler way:
In al_ufo_encounter.sqf instead of
_enc_type = selectrandom ["cross","jump"];
have
_enc_type = "cross";
or
_enc_type = "jump";
SONNENKVLT 14 Aug, 2020 @ 2:00pm 
Hello, I commented in your youtube video. I have a question regarding the ufo_encounter script.

How can I force it to be one of the two (cross, jump) instead of having it to be random?

Also, thanks for the script, I'm using the dust storm script too.
TacShooter 7 Jun, 2020 @ 12:07pm 
Found it. Thanks!
ALIAScartoons  [author] 7 Jun, 2020 @ 8:40am 
@TacShooter
i have a script on workshop for that, dunno if i will ever have time to make a mod
TacShooter 5 Jun, 2020 @ 3:40pm 
I think it was called JTD Fire and Smoke.
TacShooter 5 Jun, 2020 @ 3:39pm 
Hey, can you make a propagating fire and smoke mod? There was one for Arma 2 that was so cool. You know, like the fire in Far Cry 2.
ALIAScartoons  [author] 17 May, 2020 @ 11:54pm 
@correyvola
Thank you man and thank you for your support too! ;)

@HuskiGo*AAAAAAAAAAA*
Maybe you are too far for you video settings to see the effect or it takes place behind you.
The demo missin works for you?
correyvola 17 May, 2020 @ 12:47pm 
Amazing
Huski - Dog innit 7 Nov, 2019 @ 3:19pm 
@ALIAScartoons Tested in every which way I can think of, using int_ufo.sqf only, with trying init.sqf normally as well, description.ext & other mission related folders & files exist within the mission route folder.

As a stepbystep for install of what I did:
1: Transferred AL_UFO & Description.ext into mission route folder
2: Added init.sqf from root
2.1: setup frequencies in init.sqf to test values (35 & 120)
3: Launched mission on a dedicated server
4: Idled for 20 seconds, random shaking. But thats it, no light effects or such. Mission time is 22:39 so pitch black.
Huski - Dog innit 6 Nov, 2019 @ 12:36pm 
@ALIAScartoons demo mission works fine yes. I've tested it in MP (dedicated server) and given it a fair time to manifest with nothing happening at all. so I am fairly confused, execvm does work okay, but spawns about 200.
ALIAScartoons  [author] 6 Nov, 2019 @ 1:52am 
@HuskiGo*Assorted Swearing
The encounters are generated around a randomly picked player, so if you test it in MP expect the UFO to manifest at random locations.
The demo mission works for you?
Huski - Dog innit 5 Nov, 2019 @ 1:11pm 
Love the script idea, I've done as the tutorials say, however at the frequency setting (currently: 25sec) nothing happens from mission start -> 60 sec. I am unsure of what I've done to break it
ALIAScartoons  [author] 9 Sep, 2019 @ 12:13am 
@Mother
Yeah, you don't need to specify a location, the script will generate the effect around a random player
Herr Mutter 8 Sep, 2019 @ 4:23pm 
@ALIAScartoons So, the UFO encounters will follow the players right? I don't have to place them anywhere?
ALIAScartoons  [author] 8 Sep, 2019 @ 3:53pm 
@Mother
A quick and dirty way to stop the script is to make a variable false after you run the script.
ufoencounter = false;
You can do so as Zeus from debug console executing the command in global or via a script but you will need to make it public too: publicvariable "ufoencounter";
As said above, you can run the script as Zeus using the debug console and executing it in global.
Herr Mutter 8 Sep, 2019 @ 2:27pm 
Also, is there a way to execute the alien encounter fly by only once instead of repeating?
Herr Mutter 8 Sep, 2019 @ 1:44pm 
@ALIAScartoons Can I summon these scripts on the fly while in a mission? For instance, I'm in Zeus observing and I have a human SF team on the ground. Can I make an anomaly appear where and when I choose?
Arcticus_X 16 Aug, 2019 @ 10:30am 
@ALIAScartoons Thank you