Space Engineers

Space Engineers

(DX11) Eikesters Decorations and more - Part I - Fixed Textures
17 Comments
Maoman 27 Apr, 2024 @ 10:39am 
Still working as intended (i.e. decorative but non-functional blocks) as of today.
Maison De Cornusiac 24 May, 2022 @ 5:20am 
I see a problem with hanging lamps (existed already with the original mod), they project a spotlight-type light beam vertically instead of placing light underneath them as they should. Is this fixable? Please do.
Haramii 10 Aug, 2021 @ 5:54pm 
industrial door bug and cant keep air in a base, plz update :D
Kidnoff 25 Jul, 2020 @ 12:56am 
I just want to know, why the Fences are lighted? It look weird

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2177052105
lordbelcoth 4 Apr, 2020 @ 9:58pm 
perhaps a toilet and sink side by side combo to cut down on size a little
Avno(AH-vvv-no 29 Nov, 2019 @ 5:23pm 
did you make a number 2?
Skallabjorn 19 Oct, 2019 @ 8:47am 
Will you be repairing Part 2 of the set?
Fvracer_x 24 Sep, 2019 @ 6:02am 
A shower! Thanks very much, I've been wearing this environment suit for 6 straight months. I'm starting to feel like the last man in the solar system...
woostyboy 16 Sep, 2019 @ 1:58am 
Thanks for the fix ;)
Skallabjorn 16 Aug, 2019 @ 4:12am 
Question, did you fix this by changing the models or did you add in the texture files that Keen deleted?
BassDonk 11 Jul, 2019 @ 2:21pm 
This mod looks awesome im downloading it right now!!!
Dots 10 Jul, 2019 @ 10:07pm 
@eximius88 - i think Eikester is a female modder but not sure.
Skallabjorn 5 Jul, 2019 @ 6:38pm 
thanks for the assist, tho i am not new to modding i am new to working with my own textures etc...
eximius88  [author] 5 Jul, 2019 @ 5:19pm 
@Skallabjorn

The below only matters if you don't have the source FBX models and XML files:

This is the gist of what needs to be done to fix it. Basically open up the offending MWM file in a text editor. Keep in mind that any changes you make to the texture references inside the MWM file need to be the exact same number of characters since the MWM file is a binary file and adding additional text or removing any text will corrupt it. In other words if the referenced texture file is 11 characters excluding the extension (e.g. texture_add .dds) and you replace it with a texture reference that has 8 characters (e.g. txtr_add .dds) you will corrupt the model file and the game will crash when it tries to load it.
eximius88  [author] 5 Jul, 2019 @ 5:18pm 
@Skallabjorn

For this mod, this is what was causing the broken textures:

This texture no longer exists: Textures\Models\Cubes\Armor\armor_construction_(texture type).dds

So to fix purple textures where the model is referencing Textures\Models\Cubes\Armor\armor_construction_(texture type).dds you need to change it to Textures\Models\Cubes\Armor\small_square_plate_(texture_type).dds

For example, armor_construction_add.dds is changed to small_square_plate_add.dds
Skallabjorn 4 Jul, 2019 @ 7:44pm 
may i ask what texture file you used to fix this.. it would help me with my repairs of a few others i have on the go... thanks
woostyboy 4 Jul, 2019 @ 12:04am 
Thank you for updating this excellent mod. :)