Arma 3
Project Livonia CH-49 Mohawk
57 Comments
Pix 24 Jan, 2022 @ 1:45am 
I feel that pain, having done retex work with things like vests and uniforms. Vehicles are just a whole other level though, lol.

Appreciate the response and insight, might try that combination approach and see if that works out.
shadowhunter388  [author] 23 Jan, 2022 @ 3:10pm 
I can't remember exactly but I think I got the files from forums or the samples and just took the layers that had the detail and copied them over one and other to make the detail sharper. its hard process because every vehicle in this game has a different texture layer. Some have dirt layers and reflective layers, some don't. Its not easy working with textures in this game haha, especially with the mohawk which only basically allows you to edit like one side on certain parts and it mirrors the image to the other side. (like the red stripe I put outside the cargo door)
Pix 22 Jan, 2022 @ 10:20pm 
What did you use to develop those textures? I've combed through all the resources available online (BIForums, sample files from TOH, etc) and none of the "templates" I've found have preserved the details like the window edging, light housings, etc etc.
shadowhunter388  [author] 26 Mar, 2021 @ 2:54am 
@BillyEatWorld

Honestly, I don't perfer it, especially because this mod is still a WIP and things are subject to change, and if you're taking the texture files out of my mod, you will not be recieving the proper updates to fix things.

HOWEVER, I did allow someone else to use in their campaign so I will allow it ONLY IF the following terms and conditions are met:

You:

- Are granted explicit permission from myself to modify content within the .pbo file.

- Give Proper credits somewhere within your mission.

- Credits and Link to this mod within your workshop page if the workshop file contains my mod..

- Also You will not re-purpose, modify, or re-upload my mod or use it in anyway to make an addon of your own. That includes the .PBO and everything contained inside that .pbo unless you my permission to do so.

Failure to follow these terms and conditions will deny you permission of use.

Thank you. :D

(Also great missions btw, tried it out, enjoyed it)
BillyEatWorld 22 Mar, 2021 @ 7:18am 
Hey mate!

Just wondering if I have your permission to use just the texture files in my mission without running the mod itself?

I've developed an open world dynamic mission (Direct Action: Dynamic Missions | Altis) which is designed to run on vanilla public servers. I'm loading custom textures from a texture folder in the mission pbo itself so that players automatically download them when they join the server instead of having to run a mod.

Let me know if that's alright!
shadowhunter388  [author] 9 Mar, 2021 @ 11:01pm 
I will do my best. I need to upgrade my PC. More ram and storage. If I go SSD or m.2 it will probably be much faster process. Surpisingly the mod files themselves easily hit GB's. I think the "Viggen" type aircraft from the Aircraft DLC with its raw files alone was like 2 GB's or something. Really slowed down my photoshop at times haha. Esp when working with intricate details.
Trigger 9 Mar, 2021 @ 10:45am 
@shadowhunter388 I understand so much, I try the texturing on simple vehicles and it is very difficult, especially since I start with nothing, but I hope that there will be a v2 because the re-texturing and nothing but the small detail melts than the mod and great, I hope it will resume! :steamthumbsup::)
shadowhunter388  [author] 7 Mar, 2021 @ 3:25am 
@trigger
Tbh the biggest setback for me was I am not a texture artist, so what I had at the time really held me back from going full potential. Plus I don't remember how to code anymore so making this would take forever. Perhaps if I had some extra help I wouldn't mind. Mainly on the Assembling of Mod and stuff. The texture stuff wouldn't be too bad. I want to say the Gripen plane (I can't remember the arma name for it) is fully finished and is final form. The helicopter was given a update that made it more duller and dirtier and kinda grittier looking and not so cartoony. The only parts to really work on the land vehicles, the propeller plane, and perhaps a redo on some of the land vehicles. I def want to add another vehicle into the collection. This takes a lot of work but the reward of you guys downloading and seeing it on the front page is so damn satisfying. :D
shadowhunter388  [author] 7 Mar, 2021 @ 3:24am 
@Trigger Honestly I don't have a deadline. I actually may never. Life has been hectic and I hate to sound like every other mod maker and just up and abandon this project but its so much work. I think though when I do (hopefully if I ever do) I will def pull it all together as a V2.
Trigger 6 Mar, 2021 @ 5:37am 
Hey, there will be a mod that will bring it all together? and where will the new textures be?
shadowhunter388  [author] 4 Mar, 2021 @ 11:29pm 
@Diminou, it should already be in game under the LDF faction. In Zeus or 3DEN editor, double click and go "Garage" and from there you should be able to change the paint scheme. Not sure if you can do it with Zeus though outside of using a mod like Ares
Diminou 23 Feb, 2021 @ 10:41am 
hello, how I can set the texture? im a noob in arma 3 editing :)
shadowhunter388  [author] 21 Jun, 2020 @ 11:18pm 
@Comment Below DragonFire. Thank you, No worries. I definitely think a Prowler or somthing like that would make a great addition.
shadowhunter388  [author] 21 Jun, 2020 @ 11:18pm 
@DragonFire I don't mind but in the video its just a standard AAF mohawk lol.
DragonFire 1 May, 2020 @ 11:55am 
Hey I made a video about your mod I hope this is ok https://www.youtube.com/watch?v=ianVqwvAK38&feature=youtu.be
Haruko 5 Apr, 2020 @ 2:12pm 
I want to make a suggestion but couldn't go through the bohemia forums, can we someday add armed light vehicle variants like the offroat HMG or AT or maybe the Hunter/strider/ifrit or the qilin/prowler
shadowhunter388  [author] 31 Mar, 2020 @ 8:09pm 
@Hackerkm

Its a lot harder man, especially when you start adding in dirt templates and stuff. Its a PITA to color match. I just fine tune the colors based off of in game. The process is long and tiring.

Unfortunately I don't have one single color template as what you would see in the skin would appear way different in game, especially when the sun hits it and etc.
shadowhunter388  [author] 31 Mar, 2020 @ 8:08pm 
@Opam sure that is fine :)
OPAM 27 Mar, 2020 @ 3:20am 
Hello. I want to know if it's possible to use your reskin in a campaign that we dev. The objective is to dev a campaign without any mods, only DLCs. Of course, if you give us your permission, we'll
specify that this is your job in the missions description.

Thank you for your great job.
Hackerkm 12 Nov, 2019 @ 1:03pm 
Hey can you please post the hex of the colours you used for the camo? I'm trying to repaint the M90 with the exact colours
LolMongolia 30 Jul, 2019 @ 12:05pm 
doing gods work
shadowhunter388  [author] 29 Jul, 2019 @ 8:02am 
@Strato, i'll consider it but rn I am only doing vanilla assets.
Strato 27 Jul, 2019 @ 10:17am 
Would you consider doing an Mi-8 and/or Mi-24? They would look awesome with LDF roundels and fin-flashes.
Foxtrot Foxie 17 Jul, 2019 @ 7:15am 
thx :D
shadowhunter388  [author] 17 Jul, 2019 @ 4:39am 
@Foxtrot Foxie a plane from the French addon.
Foxtrot Foxie 17 Jul, 2019 @ 2:33am 
Hello whats the plane on the 4th picture ?
Snake 10 Jul, 2019 @ 12:37pm 
looks really nice!
shadowhunter388  [author] 9 Jul, 2019 @ 7:50pm 
@logan0522 my guess so far haha, tried to match them as close as to the official bi Contact lynx helicopter as possible while putting my own little twist to it. When i figure out the camo scheme, ill definitely redo these and make them 100 times better. Im trying to go Biohemia quality or close to it haha.
logan0522 9 Jul, 2019 @ 7:24pm 
is this you'r guess as to what they look like or is this what they will look like. cuz if so thies are fucking cool reskins.
shadowhunter388  [author] 9 Jul, 2019 @ 5:16pm 
@Glow thats a great idea. I will tag that in when I release my next update. I plan on rehauling the script to suit A3 better. :)
thewildsimon141 9 Jul, 2019 @ 12:49pm 
please do a buzzard version maybe a trainer variant as well as the hummingbird and Pawnee and Huron i know there not independent aircraft but they would be awesome of the map (and the are a NATO member state) keep up the awesome work
Glow 8 Jul, 2019 @ 10:12pm 
Awesome. You could name it "Puchacz" - wiki for Eurasian eagle-owl. How we say in Poland - our biggest owl, feet to this heli very well.
shadowhunter388  [author] 8 Jul, 2019 @ 5:31am 
shadowhunter388  [author] 8 Jul, 2019 @ 5:31am 
@Arsenic, send me a message. :)
shadowhunter388  [author] 8 Jul, 2019 @ 5:31am 
@DDW I see, I don't know where I read that but i'll go with what the Devs go with haha.
オケロ 7 Jul, 2019 @ 3:34pm 
They are a NATO member state, to settle the discussion below.

Dropped by to say I was thinking up a similar project. Interested in chatting?
Danger Duck 7 Jul, 2019 @ 9:29am 
Oh no its all good. Maybe in your ArmAVerse they are only EU and not NATO? I was just saying the devs ofically stated they were NATO.
shadowhunter388  [author] 7 Jul, 2019 @ 12:04am 
@DDW My mistake. I thought they weren't apart of the nato forces and were sorta neutral. I'll fix that.
Danger Duck 6 Jul, 2019 @ 9:47pm 
Fantastic retex! Oh and below you said they are not NATO but they are described as a member of NATO in the content trailer.
shadowhunter388  [author] 6 Jul, 2019 @ 8:04pm 
@CNWAMW

Because the units that spawn in the helicopter are from the LDF faction. The aircraft is also located under the LDF faction. Not having the Contact DLC content won't let you spawn it.

For those of us on beta, we already have access to most of the Contact DLC stuff.
shadowhunter388  [author] 6 Jul, 2019 @ 8:03pm 
@Halcyon I think its his own texture. He said mine looked like shit basically and I told him if he could do better, he's welcome to. And he created that (Which looks somewhat more realistic and better, but probably not that nice. I'll be coming out with an update here later that will eventually account for the plastic look. RN i'm trying to get the scripting finished on the Gryphon.
shadowhunter388  [author] 5 Jul, 2019 @ 10:09pm 
Here's a screenshot of the Gryphon I am working on as well.
https://www.reddit.com/r/arma/comments/c9psq8/livonian_defense_force_gryphon_wip/

Stay tuned for more.

(Also would you guys prefer a pack or just individual releases?)
shadowhunter388  [author] 5 Jul, 2019 @ 9:26pm 
@XaReM I do plan on making a big pack, for right now though, its just going to be aircraft. I'll have to see what attack helicopters I will use. I know the blackfoot is more of US than NATO really, so i'm not sure. I'll have to look a bit into the lore side of things too since Livonia afaik isn't strictly CSAT member nor NATO. (is a EU member tho)
shadowhunter388  [author] 5 Jul, 2019 @ 9:25pm 
Thank you all for the kind words, currently I am working to perfect the pattern for this helicopter. I should also be putting out the Gryphon shortly. :)
CZERNOBYL10[PL] 5 Jul, 2019 @ 2:17pm 
Jeżeli ma być napis po polsku to powinien posiadać treść: SIŁY ZBROJNE REPUBLIKI LIVONIA. Czesi pojechali po bandzie gdyż w całej historii barwy narodowe były zawsze biało-czerwone.
Cossack 5 Jul, 2019 @ 12:07pm 
Livonia is roughly based off Poland - with Polish language seen on maps and signs.
XaReM 5 Jul, 2019 @ 7:59am 
Will you retexture Tanks or Helicopters (I mean Attack Helicopters such as Blackfoot or Kajman)? It would be awesome!
shadowhunter388  [author] 5 Jul, 2019 @ 3:40am 
@Lucas_Wu

That wouldn't be a bad idea. I might try something like that. We'll see how complicated the templates were.

The texture template for this aircraft was a PITA. Parts of the aircraft were scattered, some stuff is mirrored so I can't add text to it. (Example is the tail of the helicopter where the red is, that is actually mirrored and is one piece, so if I put text along the line, it would come out backwards.

I'll try to work on some others.
shadowhunter388  [author] 5 Jul, 2019 @ 3:38am 
@Pheasant-One

No, they don't. They're a landlocked nation, but I figured it would be nice to have in case you guys wanted to do a map like Malden or something. Its also just a "White template" for really any purpose. The green and Camo are the main things.