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In regards to the Grain Storage chain, the first three tiers (Grain Depot on down) and their effects function fine. The 4th and 5th tiers seem to have the food distribution effect again for adjacent commanderies (I noticed the wording in gray about adjacent commanderies has disappeared as well):
Ex. Food consumption in an adjacent commandery goes down from -16 to -13.
However, there seems to be a bug when it comes to the numerical indicator underneath the commandery that built the 4th and 5th tiers. The consumption goes up rather than down:
Ex. from Grain Depot -14 to Granary -16.
Everything seems to reflect the above changes when it comes to the Food (Faction) indicator in the top left-hand corner though. The total amount of food available goes up:
Ex. Total food consumption goes from -80 to -75 once the Grand Granary is built.
Thanks again! Let me know how you want to go about sending the save file if you still wish.
Even the bonus of "Shu-Han Tax Collection" have a bug which prevent its bonus from showing up in 182 CE. Only in year 190 and 193.
CAO CAO
+Tuntian Conscription
Gained bonus to movement range for armies in province
Gives reduction in cost of Agricultural Garrison buildings
Gives a bonus to food production at all levels
SUN JIAN and SUN CE
+Mercenary Outpost
Increases reduction given to Mercenary retinue costs
GONGSUN ZAN
+Military Government
Gives significant cost reduction to cost of military buildings
Gained bonus to reduce mustering turns
YUAN SHU
+Zhong Administration
Gains reduction to cost of economic, market and learning district buildings
MA TENG
+Xiliang Supply Lines
Gained bonus to cavalry starting rank
Gained bonus to unit replenishment
thank you, i fixed this
@Pennlocke.
Interesting thanks for bringing it to my attention.
Tier 2 and 3 use province_to_province_own_unseen
where as 4&5 use building_to_province_own_adjacent but seems it should be province_to_province_adjacent_unseen
I've made the switch but don't have time to test. If you could let me know if that fixes it Id appreciate it. (or save file)
https://imgur.com/a/25RwGGT
some odd things occured with AWBs release and garrisons, does it "display" as double as a visual bugg, or does it actually give double the units on the battlefield? ive never seen it actually give double
so i just removed them from the game.. so dont use this with 8ps, however should be fixed now
Attempted to add a new effect scope where granary will decrease siege effectiveness of enemy armies in province. Wasnt a vanilla key, so may or may not work. Hard to test and I dont have the time (its the thought that counts :-) )
Should be fixed
I found that you set 9 in the "campaign_variables_tables" (arty)
but I afraid that it would not work properly as the intention, if you do not tweak the values in the "building_level_garrison_wall_mounted_artilleries_tables"
whatever, not a serious problem for this good mod.
Not much has changed, just open the pack, find the building_level_xxx tables, explore, see whats going on, change what u want. Done.
You just need basic modding knowledge. So If you dont have that-go look up a guide for past TW games. Im positive there are ones for buildings in past titles. Then open my mod, and the base 3k database.pack and piece together what you need to do by comparison.
Yeah i am using radious :P
If you arent getting any garrisons at all from them, then its likely you are using a mod such as radious that reworks the garrisons and removes them from buildings and adds them to base settlements. please double check that