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2022-03-05 23-20-03| C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1792861870\data/scripts/entity/merchants/turretfactory.lua:18: attempt to call global 'Node' (a boolean value)
2022-03-05 23-20-03| stack traceback:
2022-03-05 23-20-03| C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1792861870\data/scripts/entity/merchants/turretfactory.lua:18: in function <C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1792861870\data/scripts/entity/merchants/turretfactory.lua:14>
2022-03-05 23-20-03|
Overriding it serverside will have it charge the amount you want, despite the clients reading off the original value.
It's great and easy to use. Without changing the core idea, there isn't much I would change here.
1. Maybe override the factory limits for turret rarity? Allow creating of exotics and legendary turrets, based on reputation with the faction.
2. The factory is still limited by the sector material, right? Any possibility of making this into upgrade? Tier 1 for iron, tier 2 for titanium and so on. Would only need 1 such factory on map, but with having to unlock seeds you already upgrade at most only a few select factories.
3. Turret size kind of disappeared. Can we bring it back to the turret info and maybe make it a new option in the factory? Like say, I'm designing an early game small craft and want to only use 0,5 size turrets.
Best turret: Damager/s=8151
Size=3
Slots=5
Coaxial: Yes
When I have 1000 seeds
Best turret: Damager/s=8151
Size=3
Slots=5
Coaxial: Yes
The other secondary attributes are a little different, so this extra 900 seeds will become meaningless, so I think we should let the turret's attributes grow with the number of seeds, rather than random now.
'reduce the cost of purchasing seeds' You can modify that using my Config Loader, or by manually changing the value in the mods internal config.
And im not certain what you mean by the third.
Some suggestions for the author:
1. reduce the repetition rate between seeds. It is better to include all kinds of attributes
2. To reduce the cost of purchasing seeds, 150 million will be needed for the first purchase, which is too scary.
3. With the increase of the number of seeds, the attributes of turret in all aspects also increased. I don't want me to have a thousand seeds, but it's like a hundred.
The above is my summary in the test archive and survival archive. I will continue to pay attention to this module. I hope the author can make this module more perfect.
I didnt realize i had to enable the mod in the main menu first, before entering a game.
Seems to work now :)
Just dont have enough credits yet to unlock more seeds
Do i need to activate it somehow?
My "Mods" menu in the game is completely empty.
How many seeds are available for a Turret Factory? Also, is there a way to ensure different seeds with each upgrade? I have 5 and 3 are duplicates.
I could not test player made one yet. But it also dosn't seem to load your ui.
If i take a look at it ingame it seems that i have the base game ui.
Here is the modlist that we use: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909493693