Avorion

Avorion

Elongated Turret Factory
136 Comments
Travis 16 Mar, 2023 @ 9:10am 
Anyone know if there's a new/different version of this out there somewhere, that actually works?
JOHN 8 Aug, 2022 @ 3:19am 
Seems like the mod is pretty much broken, a shame, one of the best mods out there.
Raxos149 5 Mar, 2022 @ 8:25pm 
I do not get the build turrets option when selecting a turret factory. The client log spits out the following error. Is this piece of code correct?


2022-03-05 23-20-03| C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1792861870\data/scripts/entity/merchants/turretfactory.lua:18: attempt to call global 'Node' (a boolean value)
2022-03-05 23-20-03| stack traceback:
2022-03-05 23-20-03| C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1792861870\data/scripts/entity/merchants/turretfactory.lua:18: in function <C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\1792861870\data/scripts/entity/merchants/turretfactory.lua:14>
2022-03-05 23-20-03|
Omega 21 Jan, 2022 @ 1:08am 
Hey Bubbet, I'm having the same issue Okabig and SpaceMarine were having; I added your mod to a save and the " Build Turrets" option wasn't there when I interacted with the factory. Removed your mod and it works again. @ me in the discord next time you're on and I'll send you a modlist in case it's a conflict somewhere.
Bubbet!  [author] 9 Nov, 2021 @ 11:57pm 
If nothing is displaying there is an error happening somewhere.
wilson 9 Nov, 2021 @ 4:02pm 
I engaged transport mode and am re-enabling station mode to see if it re-sets.
wilson 9 Nov, 2021 @ 4:02pm 
Well I re-enabled it to find out for you and it didnt pop up this time? not sure. Though the factory is...blank i guess? theres nothing under factory blueprints no matter what i do. I also only have 5 search options. I paid to increase seeds once but nothing happened other than loosing money. not sure if im doing something wrong?
Bubbet!  [author] 8 Nov, 2021 @ 2:19pm 
Whats the error?
wilson 8 Nov, 2021 @ 2:12pm 
Now if this is active the game wont load. It throws up an error. If i disable the mod it loads again.
Bubbet!  [author] 7 Nov, 2021 @ 5:14pm 
It was broken, but shortly after i commented i've fixed it.
wilson 7 Nov, 2021 @ 1:40pm 
Ah good, its a known issue. i just got this mod so i thought it was just dead. it sorta worked the other day. Screen showed up but everything was blank, maybe i just don't understand how to use it?
Bubbet!  [author] 7 Nov, 2021 @ 1:20pm 
oh god, i changed literally two lines how could this have fucked up so bad
SpaceMarine4040 6 Nov, 2021 @ 10:03pm 
I can confirm Okabig's observation
Okabig 6 Nov, 2021 @ 9:48pm 
For some reason the turret factories in this mod are no longer working. The option for building turrets is gone entirely.
Spathi 22 May, 2021 @ 10:42pm 
Thanks I'll try it out!
Bubbet!  [author] 21 May, 2021 @ 12:51am 
Just overwrite function TurretFactory.getSeedUpgradeCost() with a server side mod. For now the client display value will show the old value unless you're on singleplayer i guess. But tomorrow i'll network the server's value so it appears correct when buying the seed.

Overriding it serverside will have it charge the amount you want, despite the clients reading off the original value.
Spathi 20 May, 2021 @ 2:58pm 
Hiya, is there a file I can edit on the server to modify the "increase seeds" to be 30m instead? Would like it to be more in line with building a new factory instead of a 50% increase.
Bubbet!  [author] 21 Mar, 2021 @ 4:24pm 
That isnt very descriptive. I tested with just this mod installed and it was working fine for me, both turret building and blueprinting(which was broken but i've since fixed it since the last guy's comment)
Folklore "Jones" 21 Mar, 2021 @ 11:23am 
With this mod installed the option to build turrets disappears.
Lord Soddy 17 Jan, 2021 @ 12:27pm 
I can't build turrets in the factories anymore, instead they offer the option to copy existing turrets. Not sure if that is connected to this mod, I just thought I leave it here, in case that other players have the same issue. Great mod!
Bubbet!  [author] 8 Dec, 2020 @ 3:06pm 
I'm not sure what you're saying but the turrets are supposed to be the same no matter where you move the factory.
Oh no! Here comes common sense! 8 Dec, 2020 @ 12:50pm 
Dunno if this is a known bug, but it seems like moving the factory to a different sector breaks it's max-stat calculation. I'm getting turrets that do a quarter of the max damage listed
Bubbet!  [author] 21 Nov, 2020 @ 3:34pm 
Its finally happened everybody, now go break it.(don't actually i put a lot of work into this today)
Bubbet!  [author] 30 Jul, 2020 @ 1:07pm 
When attempting to recreate this mod with the new turret factory i ran into some weird c level crashes when increasing the seed count
Lovepack 30 Jul, 2020 @ 11:32am 
@Bubbet! Hey there, I love your many contributions to he modding scene for this game and I greatly appreciate it. Is there anyway I can convince you to to take this mod back up? We are playing on a modded server an it was exceptionally disheartening to find out that there is only like 20 seeds for the center area for each gun/rarity. Or do you know of a way to simply edit the file that would just increase the amount of seeds? Thanks again.
Bubbet!  [author] 17 Mar, 2020 @ 3:41pm 
I'll be sure to take that into consideration. I've already done quite a bit of work towards sorting inventories, which i'll be able to use in sorting the turrets in the factory as well as sorting your personal inventory(which is something im real excited about)
[SDY] Wist 17 Mar, 2020 @ 3:01pm 
Thanks for writing this mod, makes getting specific turrets much easier. It even works perfectly along turret replicator. Or at least it did before the game update..
It's great and easy to use. Without changing the core idea, there isn't much I would change here.
1. Maybe override the factory limits for turret rarity? Allow creating of exotics and legendary turrets, based on reputation with the faction.
2. The factory is still limited by the sector material, right? Any possibility of making this into upgrade? Tier 1 for iron, tier 2 for titanium and so on. Would only need 1 such factory on map, but with having to unlock seeds you already upgrade at most only a few select factories.
3. Turret size kind of disappeared. Can we bring it back to the turret info and maybe make it a new option in the factory? Like say, I'm designing an early game small craft and want to only use 0,5 size turrets.
Bubbet!  [author] 25 Feb, 2020 @ 10:37pm 
Ah i think i get what you're saying now, but that'd probably be for another mod, just like how the turretgenerator changes for the turretfactory will probably make its way into another mod.
Bad-Garfield 25 Feb, 2020 @ 10:11pm 
I will not use config loader, even if I find the location of the file, I can only stare at it.:steamsad:
Bad-Garfield 25 Feb, 2020 @ 9:44pm 
When I have 100 seeds
Best turret: Damager/s=8151
Size=3
Slots=5
Coaxial: Yes

When I have 1000 seeds
Best turret: Damager/s=8151
Size=3
Slots=5
Coaxial: Yes

The other secondary attributes are a little different, so this extra 900 seeds will become meaningless, so I think we should let the turret's attributes grow with the number of seeds, rather than random now.
Bubbet!  [author] 25 Feb, 2020 @ 1:24pm 
'reduce the repetition rate between seeds' this is affected by the turret generation and i'd need to write specific code to revert it how it was before that was changed for the turret factory.

'reduce the cost of purchasing seeds' You can modify that using my Config Loader, or by manually changing the value in the mods internal config.

And im not certain what you mean by the third.
Bad-Garfield 24 Feb, 2020 @ 10:41pm 
I like this module very much, but there are also some problems.
Some suggestions for the author:

1. reduce the repetition rate between seeds. It is better to include all kinds of attributes

2. To reduce the cost of purchasing seeds, 150 million will be needed for the first purchase, which is too scary.

3. With the increase of the number of seeds, the attributes of turret in all aspects also increased. I don't want me to have a thousand seeds, but it's like a hundred.

The above is my summary in the test archive and survival archive. I will continue to pay attention to this module. I hope the author can make this module more perfect.:steamhappy:
taicho84 14 Feb, 2020 @ 8:08am 
Nevermind...
I didnt realize i had to enable the mod in the main menu first, before entering a game.
Seems to work now :)
Just dont have enough credits yet to unlock more seeds
taicho84 14 Feb, 2020 @ 7:43am 
The mod doesn't seem to work for me.
Do i need to activate it somehow?
My "Mods" menu in the game is completely empty.
Bubbet!  [author] 10 Feb, 2020 @ 9:08am 
I'll get right to it.
omikron 10 Feb, 2020 @ 7:12am 
Мод обнови, что бы не пришлось его заливать самому с измененной версией.
eridan-server 10 Feb, 2020 @ 3:15am 
Update pls
Bubbet!  [author] 21 Jan, 2020 @ 11:12am 
The amount of seeds is configurable, by default it is 1000. And due to the way turret generation is less random now it'd be difficult to ensure your seeds are actually different. I do plan on eventually releasing a mod to restore the old turret generation for factories.
Meric 20 Jan, 2020 @ 7:01am 
Great Mod Bubbet!! Thanks!
How many seeds are available for a Turret Factory? Also, is there a way to ensure different seeds with each upgrade? I have 5 and 3 are duplicates.
Bubbet!  [author] 18 Jan, 2020 @ 3:11pm 
Yeah adding in a confirmation box is something i've been meaning to do but havent had the time. Been too busy working on other mods.
Meric 18 Jan, 2020 @ 2:42pm 
Accidently spent 110 Million Credits!! It should be noted that it costs credits to use this mod. I was very excited when I figured out how to load it, then not realizing what I was doing clicked upgrade, because thats what seemed like the thing to do and then realized I had spent 110 mil credits!! Now all I have to do is earn another 110 million credits and I have access to some great railguns.
Bubbet!  [author] 6 Jan, 2020 @ 6:51pm 
Whats the issue? seems to be working fine for me.
Zooks 6 Jan, 2020 @ 5:41pm 
My server I'm admining on had this mod before the update but had to remove it due to issues. Once you get it back up to good standing I'd love to let my higher ups know
Bubbet!  [author] 2 Jan, 2020 @ 10:15pm 
It should work with the most recent version yeah, but not as you'd expect. They changed turret generation to be less random. I was going to write a sibling mod for this to change the way turrets are generated back to be more random for turret factories but haven't got around to it yet.
Zooks 1 Jan, 2020 @ 11:40pm 
Has this been updated for the new update?
Bubbet!  [author] 26 Nov, 2019 @ 3:58am 
Only a week later it seems to be working fine now.
SkinFlap 20 Nov, 2019 @ 9:36am 
This mod seems to have issues in the new beta branch (0.29). Most factories say the price to manufacture is "Too High". Tested at 4 stations so far and all of them have the same problem, including one I own.
Fenrir 10 Nov, 2019 @ 11:57pm 
We removed: "Laserzwei's Only Raw Lasers" in the beginning since it causes error ATM
Fenrir 10 Nov, 2019 @ 11:55pm 
Im on a private server with Beta 28. ds9 dosn't ring a bell.
I could not test player made one yet. But it also dosn't seem to load your ui.
If i take a look at it ingame it seems that i have the base game ui.
Here is the modlist that we use: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1909493693
Bubbet!  [author] 10 Nov, 2019 @ 11:23am 
And you aren't on ds9?