Total War: WARHAMMER II

Total War: WARHAMMER II

Renowned Lords (Regiment of Renown Lord Skill)
32 Comments
Abbadon 29 Jan @ 4:19pm 
this is garbage
Behrzerker 15 Feb, 2023 @ 7:51pm 
Crashes my game when trying to load a campaign now... Havent't got any issues so far with it until now... Weird since the mod hasn't been updated recently...
Cryswar  [author] 19 Aug, 2022 @ 12:20am 
It's part of my Leaders of Legend mod, which I will be porting. I don't intend to port or support this standalone prequel unfortunately. I have very little time for modding these days, so I'd like to keep the number of mods I have to support as low as possible.
Gricken 30 Jul, 2022 @ 4:36pm 
Will this come to warhammer III?
Yuri Ono 17 Sep, 2021 @ 8:36pm 
Is there a mod that removes the 10 turn cooldown on RoR?
春蚕冬薯 14 Aug, 2021 @ 5:54am 
Please increase the Tyrannosaurus Rex limit of dwarves ,thx
Evilcouchpotato 29 Jul, 2021 @ 4:03pm 
Can confirm Thorek's isn't there still
ano1699 21 Jul, 2021 @ 1:46am 
Skill is not showing in Thorek's skill line
Cryswar  [author] 14 Jul, 2021 @ 2:46pm 
Alright, should be good for Thorek, and I guess all the other lords no one cares about, I'm gonna play Thorgrim anyways.
piddyx 27 Apr, 2021 @ 12:45pm 
This look like an awesome idea! Thanks for having it & coding it! :buddy_boulder:
20 Mar, 2021 @ 4:09am 
Please update:chocola2:
Cryswar  [author] 3 Dec, 2020 @ 6:25pm 
Updated for (hopefully) all characters in the latest DLC.

Since an identical RoR skill was included in my Lord Specializations mod, located here, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2159388785 I will be leaving this up for posterity but not actively updating it aside from DLCs.
Dewrill 14 Sep, 2020 @ 5:33am 
@13Crusader13 : "player can cheat" well there we have it already. we're talking about a game filled to the brim with Mods. technicly speaking Anyone can cheat anything. if i want to have infinite RoR from the start i can do that too.
紫君 10 Jul, 2020 @ 11:44pm 
It's a great mod, but ROR is lame when I use the Better Veterans mod.Thinking about making a Better Veterans compatible version?
Cryswar  [author] 21 May, 2020 @ 10:43am 
Updated for Warden and Paunch.
Sagittarius 18 May, 2020 @ 8:59am 
There's never been a cap on Elector Count units. You just have to wait 15 turns before recruiting the next of that same unit.
Rustic Clover 2 Mar, 2020 @ 6:27pm 
I assume this also works for the Elector Count State Trooper ROR units added to the Empire?
me llamo sk 30 Dec, 2019 @ 9:36pm 
How do you remove the 10 turn cooldown?
Cryswar  [author] 12 Dec, 2019 @ 5:11pm 
Updated for S&B. Hopefully I didn't miss anything.
Lionel23 6 Nov, 2019 @ 10:00am 
Thanks Crywar! I was looking for something like this that wasn't 'unlimited cap' like so many mods on the Workshop. I like the level requirements being high on this so I will actually use RORs instead of using them as an instant garrison recruit unit, being you could only ever get 1 of them and with the Empire, I'm focusing more on Elector Count Troops as a main part of my army instead of using RORs. Much appreciated!
Cryswar  [author] 6 Oct, 2019 @ 11:22pm 
Unfortunately due to the weird way CA implemented RORs, it will only ever go up to 1 recruitable. This mod just makes it so after you recruit 1, instead of being capped, it starts regenerating a 2nd, 3rd, and 4th if you put all 3 points in the skill.

So basically, if you recruit a ROR on turn 60, you can recruit more at turns 70, 80, and 90, assuming you recruit them exactly as they refresh,
アドミッション ポリシー 5 Oct, 2019 @ 10:58pm 
When will this take effect at game? After recruiting Regiments of Renown, I take this skill to level 2, but after 10 rounds, I didn't see the number of troops turning into 2.so i don‘t know what time i should to take thls skill and it will be effective.:steamfacepalm:
Cryswar  [author] 12 Sep, 2019 @ 4:34pm 
Haha, I'm a moron. I updated it an hour after the patch hit... then forgot to upload the new version. Should be good now, sorry for the delay!
fildur 12 Sep, 2019 @ 9:22am 
Please update when time? I love this mod :-)
henk 24 Jul, 2019 @ 6:56am 
yes this works with SFO.

:)
Cryswar  [author] 11 Jul, 2019 @ 9:49am 
It should be. I don't play SFO so I haven't tested it personally.
Thợ Săn Trẻ Em 11 Jul, 2019 @ 4:24am 
is this compatible with SFO ?
Cryswar  [author] 8 Jul, 2019 @ 9:53am 
That could be a very cool mod in its own right, but I wanted this to be entirely player choice. Since some people will only want 1 bonus RoR and some might want 3+.
Aszazel 8 Jul, 2019 @ 9:23am 
Excellent idea, but I think it would work better as a variable trait than as a selectable skill. So it is not the player who gives the "popularity" to the character, but his own performance in the campaign.
Ddraig Lleuad 5 Jul, 2019 @ 9:38pm 
I can confirm at least that it doesn't work with the RoR's for Selian's High Elves. Shame, the Tor Gaval knights from that are cool :<
HotPizza87 5 Jul, 2019 @ 5:14pm 
Subscribed and promoted via Facebook Warhammer 2 group https://www.facebook.com/groups/totalwargroup/
Север 5 Jul, 2019 @ 3:35pm 
Yay, more dual-wielding guards for Settra :steamhappy: