Black Mesa

Black Mesa

Snap, Crackle, & Half-Life 2
17 Comments
Michael 14 Jun, 2020 @ 11:32am 
Cool mod
Wyrm 12 Jan, 2020 @ 11:36am 
Is this mod compatible with other sound mods? Primarily sound mods like Monika's Beefy Weapon Sounds?
Shodanbot  [author] 21 Jul, 2019 @ 10:03am 
Excellent. Glad I could help. :) Hope you enjoy the mod and Xen if you give it a go. I've yet to play it myself and think I'll wait for a full release.
ZED 21 Jul, 2019 @ 9:20am 
Yeah, you hit the nail on the head, the problem was the Xen beta thing. Finally got it working properly now. Thank you!
ZED 21 Jul, 2019 @ 8:53am 
Nope, not opted into the Xen beta. I think that might be my problem. The only other sound mod I have is for dialogue. I'll check and see if that fixes it.
Shodanbot  [author] 21 Jul, 2019 @ 8:42am 
Im guessing you have a sound mod that contains the file "scripts\game_sounds_weapons.txt" and it is loaded after my mod. This file describes to the engine what sounds it should choose. The standard script randomly chooses three separate wavs, IIRC. My scripted edited this to just the two new wavs added by my mod.
Shodanbot  [author] 21 Jul, 2019 @ 8:39am 
Okay. In my mod it is two sounds called "single1.wav" & "single2.wav". It chooses these sounds at random. I.E. First three shots might be the first .wav and the forth and fifth might be the second .wav, that sort of thing.

Anyway, I forgot to ask you a couple of questions: Are on the Xen beta? This mod was built with the Xen beta. Finally, do you have any other sound mods installed that the override the weapon scripts and/or wavs?
ZED 21 Jul, 2019 @ 5:41am 
Well crap, I tested it and it's still doing it. Maybe it's something on my end somehow? Don't know what it could be though, I have no other sound mods that would conflict with it.
Shodanbot  [author] 21 Jul, 2019 @ 3:47am 
@Zed It should be fixed, but if you would test it on your end that would be great. You can test all the sounds by typing "map distant_test"

And thanks for the feedback. :)
ZED 20 Jul, 2019 @ 3:24pm 
No problem! Pretty nice mod otherwise.
Shodanbot  [author] 20 Jul, 2019 @ 3:20pm 
Thanks. I might have buggered something up and will fix it tomorrow when I have the time. Sorry for the goof.
ZED 20 Jul, 2019 @ 1:18pm 
Yep, I typed that. Player MP5.
Shodanbot  [author] 20 Jul, 2019 @ 2:01am 
@Zed And is the alternating sound error an issue with the NPC's or the player's MP5?
Shodanbot  [author] 20 Jul, 2019 @ 1:58am 
I don't think so. Did you type "restart_snd" in the console when you installed this mod?
ZED 19 Jul, 2019 @ 4:32pm 
Is the MP5 supposed to be altering between the regular sound and the modded sound after each bullet in close range? It sounds strange.
Shodanbot  [author] 6 Jul, 2019 @ 5:30am 
Glad you like it. :)
The One Freeman 6 Jul, 2019 @ 1:25am 
Oh my...you're my man XD