Space Engineers

Space Engineers

Orks: The Great WAAAGH!
322 Comments
Autumn 5 Apr @ 4:24pm 
Does the Flyboss Carrier not try to kill enemies it detects? I've been driving after it in a tank for a good few minutes now, antenna at 6km and staying practically right under it, and it hasn't tried to kill me. I want to test this tank but it won't oblige.
Jack_Churchill 15 Feb @ 9:14am 
any one randomly crashing after a few hours after the last major update to the game while using iit
raz334 3 Dec, 2024 @ 11:17pm 
Working Great for me, In fact a little too well..
I apparently placed a station in a section of space they claimed was theirs... the result...
My station is constantly surrounded by a swarm of 6-12 smaller ships just outside of my shields
AND lately one actually powerful ship with strong shields and weaponry, that for some reasons triggers explosions on my base and kills my character frequently despite the station being shielded heavily enough to stay at 100% shields under it's full barrage.
Kototop_CMB 30 Nov, 2024 @ 6:28am 
how to increase spawn change?
DMMWolf 17 Nov, 2024 @ 10:46pm 
Anyone know a way to block the ork's randomizer from spawning certain weapons... like non-wc weapons and perhaps tyranid bits
Jonnyhawkeye 25 Oct, 2024 @ 5:33am 
last time i used this it no spawn.
Admiral_Morgan 25 Jun, 2024 @ 1:40pm 
WAAAAAAAAAAAAAAAAGHHHH
Malorn 14 Jun, 2024 @ 5:02pm 
Having the same issue, they don't ever seem to spawn in my game.
[ZD] Jobey 27 May, 2024 @ 3:36am 
Does anyone know if this still works, its been a year or so since i last played, added this mod as loved it before but they don't seem to be spawning
joeys646 7 Apr, 2024 @ 12:11am 
Is this mod Compatible with EEM and Reavers mod usage all in one .
Solid Snack 2 Feb, 2024 @ 1:46am 
Hey mate, been using this for a month and it's been awesome - also Orks have been using Weapon Core weapons so far. However, been getting weapon core error on the same saved game for some reason - wondered if there was some sort of update or whatnot I missed with the mods?

Basically is the mod intended to work with weaponcore or not and when it was working previously it was a fluke?
Vechs 17 Jan, 2024 @ 7:35am 
This is the best enemy mod that I've seen so far, all the others (reavers, etc.) have elements that make them unfair or unusable. The Ork vehicles are fair, have decent salvage potential, and their dialogue is quite amusing.
crabby648 28 Sep, 2023 @ 8:34pm 
is there a way to set the weapons to fire with left mouse button? i know there are other weapons mods but they conflict with this mod
Radus_CZ 24 Sep, 2023 @ 8:32am 
hi, is there any way to combine this mod with the Reavers mod? or can i just have one of them? Thank you
CHAINY(◕ε ◕。 ) 10 Jul, 2023 @ 10:50pm 
Is it just me or does the AI control the fixed weapon fighters in this mod particularly well?
RageHowler 28 Jun, 2023 @ 10:49pm 
Hey @MerediusIX. I noticed that the Mek shop (can't find the name) always seems to spawn about half under ground. Magnificent work on this mod btw.
RVB 31 May, 2023 @ 9:10am 
Does this mod also work with Energy Shields? Or just Defense Shields?
TerrorBite 15 May, 2023 @ 2:43am 
me: *adds weapon mods so that I can outgun the orks*
The orks: *add those same guns to their ships*
me: I have made a terrible mistake
REV4666 17 Apr, 2023 @ 8:46am 
The shootaboat from this mod seem to be bugged, I saw 3-4 spawn and they do not move at all. They despawn if you go far away and back I checked them in spectator view on the last one and the remote controller block seem to be dead (the purple spot on the front is black)
InventorAndCreator 3 Apr, 2023 @ 6:16pm 
I have a question, could you show me the code for the mod?
REV3LatioN 19 Jan, 2023 @ 9:31pm 
will this conflict with weapon core?
Hammer 7 Jan, 2023 @ 8:17pm 
hey waht can I do to make more orks attack my base? it is over 100k blocks. should I just go to creative spawn ships and give it to orks?
Behemoth 13 Dec, 2022 @ 4:52pm 
Does this mod need shields? Because I'm not using shields and this mod doesn't seem to work.
Meridius_IX / Lucas  [author] 19 Oct, 2022 @ 1:53pm 
@Anomoly - yes
Anomoly 19 Oct, 2022 @ 1:14pm 
Does 'Randomized weapons' include modded weapons?
Jagy 24 Sep, 2022 @ 9:41am 
Hey, I just want to report that Ork flyboss carrier rarely spawns ork drones since the new updat to MES (I don"t have acces to my github acc rn, cant report there)
indeepj 16 Sep, 2022 @ 3:57pm 
might have been the thrusters aswell doing such
onewhofound 16 Sep, 2022 @ 3:48pm 
What is going on when I grind down 29 of 30 gyros on an Ork ship but that one can still outpull all 20 gyros on the ship I am trying to tow it with?
charlieLEGO! 7 Sep, 2022 @ 11:08pm 
Orks steal enemies's resource or collect scraps and debris for building war vehicles.
But Back in my old day, I used to steal random cargo ship and scrap it for resources. And I'll steal their Ork's ship and scrap it for building Human's Super Ship!
derwoelfel 17 Aug, 2022 @ 6:36am 
Sometimes I poop while I stand
Lmecha 29 Jul, 2022 @ 11:20am 
will there be a water ork ship in time?
That Bro Dad 9 Jul, 2022 @ 6:28am 
Just wanted to say "yaaaassssss". I love the 40k reference and had an absolute blast fighting off Orks (plus some SPRT drones) for about two hours last night before I finally had to call in the big guns. Even then it was very close. Most fun I've had in a while!
Argent Kaiser 2 Jun, 2022 @ 6:14pm 
I had a question about configuration. I have added the mod to my server and I have seen several ORK ships, however they do not seem to have the heart to try and raid my humie base, despite my base defenses peppering their flank with enough firepower to bring them down. They just keep on flying past. I am using several other NPC mods and was curious if they would be interfering.
[EEM] Exploration Enhancement Mod, More Encounters Faction Wars Npc Vs NPC vs player, and AiEnabled [Beta]
The_Ich 22 May, 2022 @ 6:47am 
I noticed, that the spawn profiles for ORK ships use [IgnoreGlobalBlockReplacer:true]. This makes them more valueable in terms of loot than I would like them to be.

Is there any reason for this? Could it be changed to allow global block replacements?
EvilSmoo 7 May, 2022 @ 7:12pm 
It feels like every single spawn is a reaver or ork. I think these two mods are frontloading the spawn chance WAY too much?
brailer.m 23 Apr, 2022 @ 12:26pm 
any way to manually spawn orks
Malum Caedo 24 Mar, 2022 @ 7:49am 
It was at this moment I realised I have way too many weapon mods installed, because the very first Ork Shootaboat that I encountered happend to be fitted with several nuke launchers and MAC cannons. Oh, it also had shields, imagine that :)
Unruly 22 Mar, 2022 @ 9:53am 
I wasn't very clear. By "every damn thing" I mean the random sampling of weapons in every possible place & orientation. Just 'Wharrgarbl!' in more-dakka form at the first sign of a player.
Unruly 21 Mar, 2022 @ 4:53pm 
Wow, they're bastards. I love how there's every damn thing hanging off every corner.
Well done, and thanks for this mod.
The Dadinator 6 Mar, 2022 @ 9:15am 
I have both Reavers and Orks loaded and have seen plenty of Reavers but no Orks. I ran the GetDiagnostics command and see this in the log:
::: Detected Spawner Errors :::
2022-03-05 04-14-32-711: MES / Error: Chat Profile Not Registered in Profile Manager: [Orks-Chat-CallReinforcements]
2022-03-05 04-14-32-711: MES / Error: Provided Chat Profile Could Not Be Loaded in Trigger: : [Orks-Chat-CallReinforcements]
2022-03-05 04-14-32-748: MES / Error: Could Not Load Action Profile From Trigger: : [Orks-Action-CarrierHydrogenMan]
gamemammal1996 22 Feb, 2022 @ 2:22pm 
The jetpack disabling is from modular encounters systems
baronjutter 22 Feb, 2022 @ 1:08pm 
These orks are very fun, but are there any options like spawn rate and perhaps an option to disable the whole jetpack disabling mechanic?
Habitually Fat and Angry 19 Feb, 2022 @ 9:58pm 
Is there a way to limit or increase the spawn time for the orks? Ive got 10-15 people on a dedicated server and they come non stop and basically crash the server everytime they die
ConTaGious 19 Feb, 2022 @ 7:07am 
@-=ZXP=-CrispyFries To view your threat score, type into chat:

/MES.GTS
or
/MES.GTS.Value
"value = range in meters to search for blocks that affect your threat score" Default is 5,000 meters IIRC
zombie_hunter 18 Feb, 2022 @ 7:52am 
they stand still and do not fly other NPCs from mods normally fly
Faven 17 Feb, 2022 @ 10:49am 
Could you fix it after the Warfare 2 update?
-=ZXP=-CrispyFries 13 Feb, 2022 @ 4:49pm 
can i view my threat score?
Rogue Rodent 8 Feb, 2022 @ 10:10am 
I have noticed that the ships dont seem to fire at anything, they will try and ram but the guns dont seem to work after warfare 2 update.
flopp 6 Feb, 2022 @ 2:17pm 
Curious if this still works after Warfare 2?
J-12 16 Jan, 2022 @ 7:41am 
Which mod makes shileds to orks?