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I'll be real honest here.. it's been over 3yrs since i did any modding for this game ... and at least 2years since the game (and any modding related stuff for it) were on my machines.
it's a sad thing to say but I literally do not have the files anymore ;(
Although if you know someone that still does modding for this game, please refer to the big blue bold statement at the bottom of the description ~ good luck :)
Can I just ignore it?
Attempt to use an undefined global 'label'
[string ""](-1): metamethod __index
CommonLua/Classes/Mod.lua(904): metamethod __index
AppData/Mods/RustyDios_3hex_extended_depots/Code/Script.lua(991): upvalue UpdateDepotsListsForNonModdedLoadedGame
AppData/Mods/RustyDios_3hex_extended_depots/Code/Script.lua(1014): <>
[C](-1): global procall
CommonLua/Core/cthreads.lua(17): global StaticMsg
CommonLua/Classes/MsgObj.lua(22): global Msg
CommonLua/Savegame.lua(677): global UnpersistGame
Mars/Lua/Savegame.lua(226): local load_callback
CommonLua/Savegame.lua(274): upvalue fnCall
CommonLua/Core/brackets.lua(85): <>
--- end of stack
That said, 'cyan' did exist in colors in the Large Drone Hub it's part of the base item colours for the stirlin generator model, see the screenshots of that one
This error; [LUA ERROR] PackedMods/1793460653/Code/Script.lua:947: attempt to index a nil value (field 'RD_DepotOCD_DepotLists') .... as far as I recall should be able to be safely ignored :)
[mod] Loading Depot_OCD(id QSNGAQ2, version 3.05-051) items from PackedMods/1793460653/
...
Invalid color 'cyan' specified spot in for entity Drone_Hub_Remote_Cyan, check valid colors in NightLightColors
time 0:01:04:906
Invalid color 'cyan' specified spot in for entity Drone_Hub_Remote_Cyan, check valid colors in NightLightColors
time 0:01:05:391
[LUA ERROR] PackedMods/1793460653/Code/Script.lua:947: attempt to index a nil value (field 'RD_DepotOCD_DepotLists')
(966): <>
[C](-1): global procall
G:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
G:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
Mars/Lua/City.lua(1329): <>
[C](-1): global procall
...
I've asked the author of that mod about compatibility, we'll see what he says. If it's a no.. then I can likely write up something similar for these... having a few MCR options is always a bonus in my opinion.
My coloured depot companion mod is indeed a re-skining of standard depots, using the same in game templates, so it is indeed why they work together naturally.