Surviving Mars

Surviving Mars

3hex Extended Depots
23 Comments
RustyDios  [author] 30 Aug, 2024 @ 12:08pm 
@mankol
I'll be real honest here.. it's been over 3yrs since i did any modding for this game ... and at least 2years since the game (and any modding related stuff for it) were on my machines.

it's a sad thing to say but I literally do not have the files anymore ;(

Although if you know someone that still does modding for this game, please refer to the big blue bold statement at the bottom of the description ~ good luck :)
mankol 30 Aug, 2024 @ 11:29am 
can you change the universal depots from 30 to 60 mod, so that in game universal is different the mod one?
Bootyka 29 Apr, 2022 @ 3:51am 
funh shit
Bootyka 29 Apr, 2022 @ 3:48am 
qhoops. "when i want o link showeed up other s
ellacharmed 19 Sep, 2021 @ 3:12am 
When I limit the mods list to this 3hex depot, ECM+Choggi's library, I don't get the same error. So it's not playing nice with one (or more) in my mods list. Once I isolate and identify the combo I'll update you and Choggi on Discord
RustyDios  [author] 18 Sep, 2021 @ 4:59pm 
I think it's ignorable .. I can't see why the game thinks it is an undefined global, its a 'local' in all places I use it I think ... I'll ask Choggi about it next time I remember, maybe he can spot the issue better than I :)
ellacharmed 18 Sep, 2021 @ 4:50pm 
@RustyDios, I'm seeing this in the log file. But storage is working AFAIK tell. Dunno what impact, if any, the snippet below has on gameplay?

Can I just ignore it?

Attempt to use an undefined global 'label'
[string ""](-1): metamethod __index
CommonLua/Classes/Mod.lua(904): metamethod __index
AppData/Mods/RustyDios_3hex_extended_depots/Code/Script.lua(991): upvalue UpdateDepotsListsForNonModdedLoadedGame
AppData/Mods/RustyDios_3hex_extended_depots/Code/Script.lua(1014): <>
[C](-1): global procall
CommonLua/Core/cthreads.lua(17): global StaticMsg
CommonLua/Classes/MsgObj.lua(22): global Msg
CommonLua/Savegame.lua(677): global UnpersistGame
Mars/Lua/Savegame.lua(226): local load_callback
CommonLua/Savegame.lua(274): upvalue fnCall
CommonLua/Core/brackets.lua(85): <>
--- end of stack
Stone Cold Jane Austen 24 Jul, 2020 @ 7:04am 
I think the problem's more with Faster Depots, actually - I commented out that mod's changes to demolition and the problem stopped occurring. Reporting it there instead.
Stone Cold Jane Austen 24 Jul, 2020 @ 6:57am 
Is there a version of this that just adds the three-hex depots without the options to adjust storage capacity? There's an unfortunate interaction with Faster Warehouse that makes mechanised depots always drop a full depot when demolished, regardless of the contents of the mechanised depot.
Lesandrina 20 Jul, 2020 @ 1:06pm 
thanks for the fast feedback. great mods, i hope you can find more time and motivation some time again !
RustyDios  [author] 20 Jul, 2020 @ 12:52pm 
Thankyou for the report, unfortunately due to real life issues I've had to step away from making/updating Surviving Mars mods at this time,

That said, 'cyan' did exist in colors in the Large Drone Hub it's part of the base item colours for the stirlin generator model, see the screenshots of that one

This error; [LUA ERROR] PackedMods/1793460653/Code/Script.lua:947: attempt to index a nil value (field 'RD_DepotOCD_DepotLists') .... as far as I recall should be able to be safely ignored :)
Lesandrina 20 Jul, 2020 @ 12:38pm 
while trying to fix loading problems with the game i noticed this error apparently related to this mod:

[mod] Loading Depot_OCD(id QSNGAQ2, version 3.05-051) items from PackedMods/1793460653/
...
Invalid color 'cyan' specified spot in for entity Drone_Hub_Remote_Cyan, check valid colors in NightLightColors
time 0:01:04:906
Invalid color 'cyan' specified spot in for entity Drone_Hub_Remote_Cyan, check valid colors in NightLightColors
time 0:01:05:391
[LUA ERROR] PackedMods/1793460653/Code/Script.lua:947: attempt to index a nil value (field 'RD_DepotOCD_DepotLists')
(966): <>
[C](-1): global procall
G:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
G:\SteamLibrary\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
Mars/Lua/City.lua(1329): <>
[C](-1): global procall
...
RustyDios  [author] 16 Feb, 2020 @ 2:29am 
Unfortunately due to time constraints on my part I have been unable to update this mod with the additional Meat and Beer resources that LukeH has added to his resources mod.
Kelryth 15 Feb, 2020 @ 8:23pm 
is anybody missing the meat and beer storage for LukeH's resources mod?
ruadhbran 17 Aug, 2019 @ 11:38am 
Thank you!
DreeseDatalink 12 Aug, 2019 @ 8:26pm 
@RustyDios LOVE the MCR options addition!! thanks!
gekaufter Bot #66642 14 Jul, 2019 @ 7:19am 
thanks <3
Ramon609 14 Jul, 2019 @ 3:38am 
I don't have this OCD you guys have but.. i just want more ways to store my stuff because i love storage
RustyDios  [author] 14 Jul, 2019 @ 2:01am 
@DreeseDatalink Hope you like the new addition :)
HolyFarglesnot 13 Jul, 2019 @ 6:00am 
Thanks so much, I really needed this!
DreeseDatalink 10 Jul, 2019 @ 5:33pm 
@RustyDios Thanks for checking into it. It would be nice to just have that option for this mod included and not as part of his. so nothing is dependant on the other.
RustyDios  [author] 10 Jul, 2019 @ 4:23pm 
@DreeseDatalink
I've asked the author of that mod about compatibility, we'll see what he says. If it's a no.. then I can likely write up something similar for these... having a few MCR options is always a bonus in my opinion.

My coloured depot companion mod is indeed a re-skining of standard depots, using the same in game templates, so it is indeed why they work together naturally.
DreeseDatalink 10 Jul, 2019 @ 3:01pm 
This is great! and support for LukeH's stuff even better. I do have a question. i also use this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1525669914&searchtext=depot which has a slider in mod options to increase the capacity of the depots. would it be possible to add something similar to this? it works with your default colored depots i believe because both modify the ingame depots?