Stellaris

Stellaris

Guilli's Technologies
552 Comments
SqueakyDiversity 26 Jun @ 8:53am 
Hello, is this compatible w/ ZoFE?
Francisco 24 Jun @ 12:26pm 
Can confirm the add +1 research and +1/3 upkeep to researcher tech isnt working as intended

Rest of the mod seems to be WAD. Thanks for the update :steamthumbsup:
Link3000XD 23 Jun @ 11:42am 
noiceee :333
Rin Palora 13 Jun @ 5:39am 
Thank you!
hwr 9 Jun @ 5:13am 
It is not a very important issue since not a lot of people would be affected but in the localization file for japanese language you set it to korean instead (l_korean: not l_japanese:)
megamonster 2 Jun @ 7:45am 
Engineering tech Metallic Fusion (constructor build cost -75%) doesn't work.
Erythion 29 May @ 2:08am 
heya, the "add +1 research and +1/3 upkeep to researcher" tech is useless because it targets the old researcher job. at least it is for me as a machine civ. needs to be retargeted to the field-specific job
Futstub 24 May @ 9:43pm 
What year do you guys set the start of mid game / late game with this mod?
Voidlord 24 May @ 1:35am 
Wow brilliant.

Was not expecting this mod to update. Also I have noticed I am drawing the techs more often as well, which is great.
Surfat 23 May @ 6:46am 
Thanks!
Valandil 23 May @ 6:02am 
Thanks!
fyls ☾ 23 May @ 4:25am 
Thanks a lot!
Helios 23 May @ 2:01am 
Thanks !!
Turbo1701TV.ttv 23 May @ 1:00am 
OMG :D
Guilliman  [author] 23 May @ 12:50am 
Updated to 4.0.
Francisco 21 May @ 4:07am 
Thank you!
MaulMachine 19 May @ 2:35pm 
Hooray! I guess the person in your comments saying you had abandoned it was full of crap. I appreciate this!
Guilliman  [author] 19 May @ 3:28am 
Still works but I'm testing now, ill update the version nr soon.
riskin 18 May @ 5:25am 
pls update :)
11 May @ 3:02am 
does this work with new update?
RAMPID GRIFFON 8 May @ 9:02pm 
@Guilliman Does this need an update?
Francisco 6 May @ 10:56am 
Great mod!
小小鞠 2 Feb @ 3:25am 
please refresh 3.14 document thanks you
MajorGeneralPike 24 Jan @ 6:43pm 
He said that he won't be supporting this mod anymore in discord the other day.
MaulMachine 24 Jan @ 8:36am 
Okay, how do you know that if he's not talking to people? I see him log on every day.
MajorGeneralPike 24 Jan @ 8:10am 
You gotta talk to him, but he's not updating it anymore. This is the end of the road.
MaulMachine 23 Jan @ 8:21pm 
Then is Guilliman available to formally disown the mod, either here or on the Discord? I would love to see it adopted by somebody who can carry the torch.
Gage 23 Jan @ 6:22pm 
The mod still works besides some modifiers that were axed by PDX.
MaulMachine 23 Jan @ 6:18pm 
Is anybody picking it up? It was a major part of my preferred mods.
MajorGeneralPike 23 Jan @ 4:56pm 
Sorry guys, Guilli will not be updating this mod anymore FYI
Watchman 23 Jan @ 3:53am 
Is the mod/author still alive?
KarateChimp 18 Jan @ 5:48pm 
You plan on updating to 3.14+?
leftkeh 21 Dec, 2024 @ 12:54pm 
Hi! Just noted a small bug.

At the tech "Metallic Fusion" (GT_ship_constructor_cost_mult)
at "gt_eng_tech.txt" the text goes:

modifier = {
ship_constructor_cost_mult = -0.75
}

However, this does not seem to work.

While browsing the vanilla game files, I found at "00_ship_sizes.txt"

constructor = {
resources = {
category = ships
cost = {
alloys = 100
}

upkeep = {
energy = @construction_upkeep_energy
alloys = @construction_upkeep_alloys
}
}
}

However, I did not find any mention of the "ship_constructor_cost_mult" variable.
Shidan 15 Dec, 2024 @ 9:22am 
Also causes issues with space fauna cloning for the AI. They absolutely refuse to use the system, resulting in empires spawning with the civic being unable to build military fleets at all.
Badpiggies9 24 Nov, 2024 @ 4:45pm 
@Hoche Neuwied I've tried it, it causes hyperdrives to randomly go missing. Needs an update
Hoche Neuwied 17 Nov, 2024 @ 9:23am 
@GoddessGaming1520 Yes.
GoddessGaming1520 31 Oct, 2024 @ 6:05pm 
does this work in 3.14.1?
Fetfrumos96 30 Oct, 2024 @ 4:41am 
update the mod to the latest version 3.14.1 please.
Dustreaper 23 Oct, 2024 @ 1:46pm 
Sweet
Hoche Neuwied 23 Oct, 2024 @ 10:58am 
The energy upkeep of researchers seems fixed.
Alpht_Phast 19 Sep, 2024 @ 3:07am 
Hello, I have improved the French version here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3333728383
Thanks for your job.
leftkeh 18 Sep, 2024 @ 9:52pm 
Thank you for updating the mod!
YutaniWakazashi 15 Sep, 2024 @ 9:27am 
Thank you very much for keeping this mod going!
Guilliman  [author] 15 Sep, 2024 @ 7:41am 
I added a bug report discussion :)
MaulMachine 15 Sep, 2024 @ 7:30am 
We're just glad you're back. Would it help to make a dedicated Bug Report Discussion in the Discussion section.
Guilliman  [author] 15 Sep, 2024 @ 4:02am 
Updated for compatibility.
Still need to look into some bug reports. Sorry for the delay
leftkeh 13 Sep, 2024 @ 11:28am 
Hi! Just wanted to report that the tech "Regenerative Cellular Reconstruction" doesn't seem to have any effect. No effect is listed when it becomes available, and in the mod files it seems like it has something to do with max leader age.
Blazingdevil 23 Aug, 2024 @ 1:56pm 
highly do not recommend. the mod was good back in 2.7 but this new version has too many problems its best to let the author fix the issues before downloading.
Dustreaper 30 Jul, 2024 @ 4:35am 
Ah so it is this mod that makes all my researcher cost so much damn energy late game. All districts with research are like -200 energy... That is insane and should change.. The repeatable +5% energy research makes this not worth taking...
MaulMachine 27 Jul, 2024 @ 11:42am 
Guilli came back after a huge absence before, so we can hope he does now.