ATLAS
ATLAS Overseer (v0.9)
52 Comments
littlerose 29 Mar, 2024 @ 2:51pm 
how can i give my partner access to the commands after i make him admin he can not use the cheats
Azgeda 29 Aug, 2023 @ 11:56am 
Admin Flag
Hi We've tried painting and adding our own image to the admin flag but it doesn't seem to work, is it us doing something wrong or is it not possible?
Lorien 27 Apr, 2023 @ 10:11pm 
I get the error jf3000 when placing the Admin flag on a freeport island. Is it possible to allow the admin flag on a freeport island that's why I wanted to use this mod to prevent claming of the Freeport island. It should be able to do that cause the F1 flag has 0 issue claming the freeport and I don't want to disable claiming on the region cause it has no freeport islands in it.
TVSNOWOWL 16 May, 2021 @ 3:32am 
Nothing better then a old ark stuf ACM mod style
123 4 Feb, 2021 @ 8:02am 
How do you get tribe log webhooks to work on unofficial?
Nyt  [author] 18 Jan, 2021 @ 10:12am 
Yes, and have been working on the next update.
SMooreAce 18 Jan, 2021 @ 8:51am 
Of course it is
unhappyangel83 18 Jan, 2021 @ 8:43am 
Hello,
is this mod still fully functional?
greetings and thank you
SMooreAce 25 Jul, 2020 @ 8:02pm 
Ignore this dude. He cant figure out how to secure config files, now hes arguing aobut how to place a flag.

Go back to minecraft or paper airplanes!
GE_Joe_Swanson 25 Jul, 2020 @ 6:45pm 
works fine for my server as well, now if your trying to put the flag on a freeport or powerstone you will get that error
Nyt  [author] 24 Jul, 2020 @ 11:19am 
It WORKS... we use it and others too. I even double tested it on the test server with different settings. The problem isn't the mod or the dev. If there is a bug, you're not providing enough information on how to reproduce it. Good luck.
jf3000 24 Jul, 2020 @ 11:09am 
Isn't it funny how the developers always tell the community that there mods work but when the mods don't work for the community, help is very little. Good luck.
Nyt  [author] 24 Jul, 2020 @ 10:55am 
I just tested the admin flag on my test server... an island that requires 35 gold has that message you keep saying when I attempt to place a normal settlement flag and I don't have gold in my inventory. That's the normal F1 (feat) flag.

When I spawn in an AO Admin flag and use that in my inventory ... and place it on the same island that requires 35 gold, it says 0 upkeep required and allows placement without that message.

So, the AO Admin flag in this mod definitely WORKS when you use it properly. Your message is only for the vanilla flag. The admin flag doesn't replace the vanilla... it's admin only spawn and place.
jf3000 23 Jul, 2020 @ 10:25pm 
Why do you keep bringing up this F1 key, your mod for the flag doesnt work, it asks for resources.
Nyt  [author] 23 Jul, 2020 @ 6:39am 
That's an Atlas message not the mod. The Admin command spawns in a flag into your inventory and you place that, NOT using the F1 or vanilla flag. What type of server (PvP? any custom island point settings? settlement or the legacy claim system? etc... ) are you testing on and I'll try and reproduce it.
jf3000 23 Jul, 2020 @ 6:23am 
Come now its using your admin command, not pressing F1, if it needs gold you should mention that instead of saying resources, confusing.
Nyt  [author] 23 Jul, 2020 @ 6:19am 
That message typically means you need gold.
Nyt  [author] 23 Jul, 2020 @ 6:19am 
it shouldn't require any resources. You spawn it in and place it. Are you sure that you're placing the admin flag and not the vanilla F1 flag?
jf3000 23 Jul, 2020 @ 6:00am 
What resources are required to place the admin flag since it just keeps telling me I don't have enough resources.
Nyt  [author] 21 Jul, 2020 @ 6:48pm 
@jf3000 the Admin Flag doesn't affect any other decay... just the claim. I'll have to test the issue where yours lost due to no resources.
jf3000 20 Jul, 2020 @ 11:55pm 
Your decay timer doesn't work either. Food still decays as well as ships.
Nyt  [author] 14 Jul, 2020 @ 2:54pm 
@ jf3000: sorry, I'll look into it. Thanks.
jf3000 13 Jul, 2020 @ 11:41pm 
Your claim has been lost due to insufficient resources, well that didnt work for the flag.
Nyt  [author] 31 Mar, 2020 @ 6:31pm 
It's an idea that has been tossed around a bit.... I have a possible idea on it. Defining a PvE area is a frequent request.
Engraver Graphics 31 Mar, 2020 @ 1:31pm 
any chance of an item that eliminates the build radius of players within the affected sphere of influence? Thinking of the market torch in ark from capitalism currency. it makes a pve area where nobody can be hurt and players can set up shops within a foundation of each other.
DrunkMunki 24 Jan, 2020 @ 2:11pm 
@nyt thanks for the billboard changes, looks much better (ruins immersion), any chance of just a regular size billboard aswell?
Nyt  [author] 11 Jan, 2020 @ 3:58pm 
@halcon: yes, I've been wanting something similar for my freeport islands on my PvP server. At some point I'll have something for this.
HaLCoN 8 Jan, 2020 @ 5:34pm 
Is it possible that you add some way to create safe areas? This does not exist anywhere and it would be incredible if you added it. Thank you very much for these amazing mods that you have created :steamhappy:
Nyt  [author] 6 Jan, 2020 @ 4:39am 
I'm speaking with 100% experience in testing both of these commands, which is better than a wiki entry that may not even apply to Atlas like it does to Ark. I'm not going to debate this further.
DrunkMunki 5 Jan, 2020 @ 11:03pm 
https://ark.gamepedia.com/Console_Commands#DestroyStructures
says otherwise ...

DestroyStructures
Added: 207.0
Description: Destroys all structures owned by all players on the map.
Nyt  [author] 5 Jan, 2020 @ 10:05pm 
No, "DestroyStructures" will wipe ALL structures in the current grid. "DestroyAllStructure" will destroy all structures connected to the one you're looking at.
DrunkMunki 5 Jan, 2020 @ 12:47pm 
just a FYI "DestroyAllStructure" will wipe ALL structures off the map, what you want is "DestroyTribeStructures" when looking at the structure
av.wright 18 Nov, 2019 @ 3:02am 
Thanks for the help
Nyt  [author] 18 Nov, 2019 @ 2:05am 
If it still has planks.... use the admin command "DestroyAllStructure" while look targeting one of the attached planks. The command in this mod is useful if the hulls have no planks or decks attached.
av.wright 18 Nov, 2019 @ 12:56am 
I have an invisible ship hull sunk in my shipyard which still has some planks on it. Is it possible to remove it with this mod? (If it wasn't invisible I would harvest the planks etc) And yes I know its there as I keep bumping into it and am able to harvest the plank I bump into but I have no way of making it visible.
420 12 Aug, 2019 @ 4:50pm 
Yes it was, i wish i woulda took a picture of the error, but every time re trying to boot the that square would be fine, until my player logged in, at which point the one square would go off, tested in multiple squares it was odd, the error was directly correlated to the overseer mod, and the dragon its self, according to what i remember in the error data message that that would pop up right as the square went down, so crossing with it for me is not possible or i must delete the character, or the mod to fix it.
Nyt  [author] 12 Aug, 2019 @ 4:33pm 
We haven't experienced that level of an issue. Typically, if you fly across the border, you'll transfer without the dragon and fall down in ghost mode. But, we never have experienced a grid being inaccessible or anything that would require the removal of the mod in order to fix it. Is this on a dedicated server?
420 12 Aug, 2019 @ 4:20pm 
Just a heads up, if you fly this dragon into another square, or somthing goes wrong the whole square will be un accessable until you delete your character and delete the mod BECAREFUL WITH THIS ONE GUYS, Thanks for the mod though its great!
!.!.PaNiC.!.! 26 Jul, 2019 @ 7:01pm 
It works for me on SP.

Used the spawn code and explored a huge portion of the map going mach 4. LOL


Thanks for the mod, Nyt! Been fun playing with it!

I do wish there was an option in INI files or some way to make it permanent. However, it does last a fairly long time, and I just spawn a new one when I need to grid hop to zones I haven't discovered yet (there's just soooo many!).

Before anyone jumps on the lag complaint bandwagon.... It lags, but only because the sheer amount of content that loads all at once. Covering a large span so fast makes the server try to load too much at once - or crossing grids (but that's normal for ships too). My solution is... GO SLOWER - until the current grid loads up - then haul azz! Hah!
Urzhya 22 Jul, 2019 @ 4:23am 
Hello, i love your dragons but can you make it permanent please ? (SP)
Admiral Cabbage Man 17 Jul, 2019 @ 8:44am 
@NicklezBe You know you can enable admin logging in singleplayer? It's near the bottom of "Atlas Rules".
NicklezBe 16 Jul, 2019 @ 8:05pm 
Sure it is. SP is extremely limited I can't spawn a flying ship or a plane or anything like that. SP NEEDS something like this.
Nyt  [author] 16 Jul, 2019 @ 6:58pm 
I've only been testing it on a dedicated server. It's not really necessary on SP.
NicklezBe 16 Jul, 2019 @ 6:02pm 
Is this usable on single player? How do you get admin permission on single player?
Nyt  [author] 9 Jul, 2019 @ 9:21pm 
@Yet: It only works if you have admin permissions. This isn't meant for all players.
`Yet 。 8 Jul, 2019 @ 5:49am 
Update to V0.2, spawning code is still unavailable on my server
Nyt  [author] 7 Jul, 2019 @ 7:24am 
Can't be, because it worked on our server, which is how we discovered the crashes.
`Yet 。 7 Jul, 2019 @ 5:02am 
Spawn code still invalid:steambored:
Nyt  [author] 6 Jul, 2019 @ 11:04am 
WARNING: Still early testing and may cause issues, like crashing if you try to destroy/kill it or the flight may be too fast for ATLAS with a possible issue with CIS mod (custom item stacks).
Nyt  [author] 6 Jul, 2019 @ 10:15am 
This should be resolved in v0.2. Sorry about that.