Portal 2

Portal 2

Tartaros
17 Comments
Skipio777 27 May @ 1:36pm 
BTW also a really good map thumbs up
Skipio777 27 May @ 1:35pm 
Anyone here 2025?
sum2jar 22 Dec, 2022 @ 3:39pm 
Outrageous design, but I get to an arrow at the end of a light bridge and there doesn't seem to be any way to go... Anybody ever upload a walkthrough?
Lord_Kardok  [author] 1 Nov, 2021 @ 11:45pm 
I am glad you liked the design. As for the optimization: I have spent some time in order to improve performance, but it seems the engine was not built for a non-vertical world...
laVashik 28 Oct, 2021 @ 1:56pm 
I'll probably even give you a reward ^-^
laVashik 28 Oct, 2021 @ 1:54pm 
The design is awesome. There are problems with optimization, however, it is very disappointing that so few people have played it.
pmilham 24 Oct, 2019 @ 2:16pm 
Cool map, but I got to the chamber with the light bridges and I'm currently reaching levels of frustration that should be possible due to not being able to reach the hole in the ceiling or the hole in the wall.
Winnie Wheatley 29 Sep, 2019 @ 6:39pm 
:theta:ne more amazing adventure with great visual and atmosphere! Thumbs up! :steamhappy:
kwinten 18 Jul, 2019 @ 5:23am 
it's confusing to find your way out, but the overall thing is cool, thumbs up !
Lord_Kardok  [author] 11 Jul, 2019 @ 10:20pm 
@kg22backup: The right amount of confusion is a good thing.
Lord_Kardok  [author] 11 Jul, 2019 @ 10:19pm 
@f r i e d m e m e: Yes. The tilting make for some quite unpredictable paths of movement. The rather large hole in the window cannot be crossed. Ff you use "noclip" you would see why. With the many nodraw-surfaces the map should be able to be run slightly faster.
chloe_gospinny 10 Jul, 2019 @ 4:33pm 
I'm very confused.
quatrus 8 Jul, 2019 @ 3:17pm 
Very hard to get around - thanks much for the arrows. Thanks for creating.
f r i e d m e m e 7 Jul, 2019 @ 6:04pm 
As usual, very unique map! Had to replay it a few times as I got stuck in some parts of the BTS area and had to restart. Was a little disappointed I couldn't get onto the deck of the main ship, as it looked like it could be explored. Tried jumping through the broken window of the bridge but couldn't get through. Maybe I just didn't do something right? Either way, loved the aesthetic of map and interesting approach.
Nobody No-One 7 Jul, 2019 @ 1:08pm 
Also very cool.
Lord_Kardok  [author] 6 Jul, 2019 @ 11:38pm 
Thank you.
You are right: The idea of tilting the whole chamber made little room for optimization.
c_kelp 6 Jul, 2019 @ 10:39pm 
This map was also visually incredible, however I think you may have overdone it as my computer cannot run this map without lagging. Still, I must commend you for the effort put into this.