ARK: Survival Evolved

ARK: Survival Evolved

ARK Diseases Evolved | Discontinued - Open Source
14 Comments
TyrantLyzardKyng 2 Feb, 2020 @ 4:12pm 
So this seems kinda broken in Single Player. I do a dino wipe, wait and travel a good while, then use a Disease trigger thing. Few seconds later like 90% of the dinos in sight have diseases (which is fine, I have colors and higher numbers added), but if I travel a little ways or teleport somewhere else on the map 0 creatures have diseases. So (I assume because I do not have -preventhibernation on) that only the dinos in range are being infected when I use a disease spawner. Also... once killing the nearby infected the diseases never pop up again. Can you please make this so diseases are applied automatically to loaded dinos in single player? I think that would fix both issues.
THORANAGA 31 Jan, 2020 @ 6:04am 
Hi, what u think about to make differents disease cure for each disease ? it could be funnier
TyrantLyzardKyng 28 Nov, 2019 @ 7:33pm 
Can you make an option for diseases to be permanent unless cured?
WipeOutSurfer 11 Nov, 2019 @ 1:53pm 
Thanks @prome!
prome  [author] 11 Nov, 2019 @ 2:21am 
The event needs to be triggered manually with the consumable that admin can spawn in. It was fully automated at first but it conflicted a bit with some dino overhauls so decided to go with the admin consumable instead.

Once you activated it, the diseases are there. You dont need to use it again unless you want to infect a greater population.

Mod can be loaded last and removed without any problems.

You dont need to add/change anything into your GUS but you can, if you want to tweak the settings.

Remember, join the Discord and you dont have to wait several months for a response :P
WipeOutSurfer 1 Nov, 2019 @ 8:17am 
Sorry, I'm not understand one thing.... I need put config INI or this is auto? And I need spawn with admin to start or its a event auto by server?
Sorry Prome, really I like your jobs, I'm start new server with your Best Mod Gaia form workshop =p
ItsMeTB 10 Sep, 2019 @ 6:09am 
Do the diseases work like random events after a one time consumption of admin thingy or admin has to trigger diseases every time?
Leonidas 21 Aug, 2019 @ 9:01pm 
does this need to be first or can it be second in load order?
prome  [author] 17 Jul, 2019 @ 2:27am 
@cveta.dudkina
Varför skriver du med kyrilliska tecken för? Detta är Internet, det är 2019. Finns ingen ursäkt för att skriva efterblivet. Använd engelska som alla andra normala människor tack.
prome  [author] 17 Jul, 2019 @ 2:26am 
@Aphotep Sorry for the late response.
Regular mode infects X amount of creatures, those are considered carriers and have a base disease with the sole purpose of infecting humans with the "real" diseases. Initial build also infected other creatures aswell but it turned out that on low populated servers, the carriers usually died in large numbers before rasmitting it further to any humans, making the mod kinda useless. On a hiher populated server, its most likely another story. The results can vary alot, but I guess thats more realistic as a diseases in the wild can end up infecting large population of the wildlife, or die out byitself aswell.

Guess I can rewrite it slightly and have a option to enable transmitting to other wild creatures aswell. Thanks for the feedback.
Mr_DeToxin 16 Jul, 2019 @ 7:38am 
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Aphotep 12 Jul, 2019 @ 11:09am 
As far as I understand it, in the normal disease mode the diseases only spread from wild creatures to player characters while in extinction mode, diseases can spread from any mod to any other mob (but it's only the special extinction mode disease, not the others).

Wouldn't a mode inbetween, with the normal diseases spreading like the extinction disease make sense?
On that note, would the diseases even have an effect on non-human characters or is it only a flag that marks them as a carrier humans can get infected by? In which case, diseases spreading back to wild creatures or to tamed creatures wouldn't make much of a difference except for keeping them going indefinitely in large herds.
prome  [author] 12 Jul, 2019 @ 4:39am 
@Aphotep
What do you mean with spreading in all directions? Please elaborate.

Yeah thats true, currently all of them works like that. I wrote the description a couple months ago, alot have changed since then. In the public version, only 10 diseases(+ Extinction Event) made it. For various reasons. It'll change in the future when I readd those other diseases that dont have a duration.
Aphotep 11 Jul, 2019 @ 12:04pm 
I would kind of like an option to have the normal diseases spreading in all directions.

Also, under properties you wrote that some diseases do not go away on their own and mus be cured, but all of the current ones do have a duration given, which indicates that they all go away on their own.
Which also would mean of one can somehow counter the damage done by the ones labelled al lethal, one could actually survive them.