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You're right. That must be where I got the name from. There always talking about sending them to Riker's on SVU. Must have subconsciously named it that since I am a fan of L & O.
As far as the zombies being too hard I will soften them up quite a bit to make them easier to kill. As far as healing abilities. There's a health kit and doc wagon pickup at the beginning as well as on the third floor of Lone Star Headquarters. There's also a lot of health pickups in the underground lab. I will give one of the main characters the Heal Spell though just to make it more available.
Now the PC's AP being gone in the bar is weird because that never happened to me so I will have to play through and see for myself how that ended up happening. The aimed shot not working I wasn't aware of. Jake has been having a lot of problems and I can't seem to figure out why. The cemetery actually is finished. After picking up the radio and the batteries it should combine into a working radio automatically and you should automatically get contacted by somebody which will allow you to enter the underground lab hidden under the masoleum in the cemetery. That's the real cool part. I think the reason that the batteries and radio didn't work for you is probably because you were in combat when you grabbed them. Not certain though. I'll have to go through and disable the interaction on the bodies during combat so it doesn't break the game like that.
Thanks for the compliment. I have more finished and it will be implemented soon. Having a hard time completed the campaign because of the bugs I'm having trouble fixing. Plus playtesting my own campaign a hundred times over gets REALLY old. :/ I need to get some people to help with the bug testing. If you're interested you can add me and I'll send you new fixes when I have them.
Yeah. There's a lot of stuff on the todo list as of right now. The disappearing gun being one of them. As far as the Riker's Island thing I've lived in AZ all my life and unfortunately I have never actually been to Washington so I just made up a random name for the island. I actually didn't even know there was a real Riker's Island. lol Seeing as how you have provided me with a ton of real islands in Washington I could use I will most definitely change the name of the island. As far as saving the woman goes, you should try playing and using the last convo option each time and he'll kill the woman. I guess I could have here wait up and thank you. I'll fix that when I have time although I'm more inclined to fix the game breaking stuff before the stuff like that but I'm sure I'll get around to it pretty soon. Thank you for the comment and for the critique. I am always open to improving my campaign and love getting feedback from people to help me do it.
- And the main story ends after exiting the bar, correct?
Something to report:
1) Jack's gun "aimed shot" doesn't work.
2) Cemetery is not finished, right? Zombies are too strong, and two-way radio is useless even with battaries.
3) No healing available.
4) When combat starts at the bar, PC doesn't have any AP, only his team.
I agree. It does look wonky. I've been doing some video training in Blender and taking a break from the Shadowrun Editor but I'll try to get that and other bugs worked out soon.
@gkwan515
Thanks for taking the time to leave me feedback.
I was afraid the zombies would end up being too hard. I was trying to get the feeling that they were hard to put down but moved really slow. I think it just came across as annoying though. I'll hop on the editor tonight or tomorrow sometime and attempt to rebalance the enemies. I'll also try to figure out why Jake keeps losing his pistol. Happened to me as well and for the life of me I can't understand why. I might just give him 2 different pistols to remedy that for the time being until I can figure out exactly why it's happening. Hopefully you were able to make it to the underground lab after the graveyard. The zombies in there should be a bit more balanced than the rest of the enemies in my campaign.
I thought I had fixed the bug but I was wrong. I've been working on it for the last 2 hours and I can't seem to figure out why they won't patrol. It keeps saying I'm trying to issue AI order to Player Controlled Characters even though the characters are not Player Controlled... Must be a bug in the editor because it worked fine before. It just stopped working out of nowhere. Probably the last update screwed it up. I've added a temporary fix that will teleport the characters out so that the scene can progress since they refuse to walk out of the scene.
I playtested through the campaign up until the point you got stuck at and luckily I figured out what went wrong pretty easily. Forgot to disable a Find Help goal completion trigger after it executed so it executed again after the convo with the Renraku Agent instead of the trigger that was suppose to execute. The problem has been fixed. You should be able to play through my campaign without getting stuck now. Thanks again for letting me know about the bug! :)
That's probably why being lazy and skimming through a registration page is not the best idea. Thanks for pointing that out. I'll make one and post the Episode. If you're interested I could also throw together a pack of just custom props for you.
@Ashitaka
Thank you for letting me know. I'm sorry that my campaign wasted 10 minutes of your life with a stupid bug. I will be sure to fix that right this second and your name will be added to the end credits upon it's completion for your patience. I can either put Ashitaka or you can message me your actual name. Whatever you're comfortable with. Thanks again for taking the time to let me know.
I just tried to make a nexusmods account and I can't seem to find an option for a free account. I'm unemployed at the moment so I don't have a bank account or card to sign up with so if there's no way to sign up for free you are more than welcome to put it on Nexus for me if you'd like.
I'll definitely check out your UGC when you upload it. Just let me know when it's out.
Is this what you're talking about?
http://shadowrunreturns.nexusmods.com/
I had no idea this existed until you mentioned it. I'll be sure to upload it there in a little while.
Thank you. I'm afraid I can't take complete credit for that. The guitarist and drummer were random animated gifs I found on Google. I posted a Guide in the SRR Workshop that shows how I animated them if you're interested. The lyrics however I came up with. I will be making a petition in the next few days to try to get HBS to add custom music and sound options to the editor. I talked to one of the employees and he said if I could rally support there's a better chance that it would happen.
Feel free to use whatever you want and thank you. :)