Shadowrun Returns

Shadowrun Returns

EPIK Episode I - The Conversion v0.70
42 Comments
pie 23 Sep, 2019 @ 9:25am 
oh Shadowrun Returns is that old i just got it
Joaquim M. Vulgo Assis Machado 14 Sep, 2019 @ 11:16am 
One question is just the grenade launcher or there more new others weapons?
Pluck 27 Jul, 2019 @ 5:13pm 
Both of the issues CVC said are still present, and as such this mod is unplayable for the moment.
Cyber Von Cyberus 5 Jul, 2019 @ 11:48am 
also another big problem is that jake armitage doesn't even have enough skills in ranged weapons to use his pistol, so he's left to fight bare handed
Cyber Von Cyberus 5 Jul, 2019 @ 11:39am 
Sadly I have to downvote this mod for now, there is a bug where I have to press escape before interacting with any object otherwise I get stuck, and sadly it's very very unfinished
GrungePunk  [author] 14 Aug, 2015 @ 12:15pm 
In complete honesty though I would love to finish it. I just don't have the time right now.
GrungePunk  [author] 14 Aug, 2015 @ 12:13pm 
Lol. I haven't worked on it since 2013. People still playing Shadowrun Returns?
Sleeping Viper 14 Jul, 2015 @ 1:58am 
Is this finished? Or is it still getting worked on?
Vlodril 10 Nov, 2013 @ 7:17am 
Nice ideas but mod is unbalanced power wise. At least on hard.
GrungePunk  [author] 11 Oct, 2013 @ 6:54pm 
@ PsychoGoblin

You're right. That must be where I got the name from. There always talking about sending them to Riker's on SVU. Must have subconsciously named it that since I am a fan of L & O.
PsychoGoblin 4 Oct, 2013 @ 9:06pm 
Ha ha ha! I actually watch a lot of Law & Order, and Riker's Island is a prison in New York City (which the various Law & Order{s} always use). As for the islands I mentioned, I'd say just use Google maps to look up Seattle and you can find whatever islands suits your story. And I am probably the only one who is gonna say this, but I liked the zombies. I got hit once, my character was a street samurai who used rifles, and we killed at least half without moving. And out of all the weapons unless I crit I did the least amount of damage other than Jake who did nothing.
GrungePunk  [author] 4 Oct, 2013 @ 1:08am 
@Private Detective

As far as the zombies being too hard I will soften them up quite a bit to make them easier to kill. As far as healing abilities. There's a health kit and doc wagon pickup at the beginning as well as on the third floor of Lone Star Headquarters. There's also a lot of health pickups in the underground lab. I will give one of the main characters the Heal Spell though just to make it more available.
GrungePunk  [author] 4 Oct, 2013 @ 1:07am 
@Private Detective

Now the PC's AP being gone in the bar is weird because that never happened to me so I will have to play through and see for myself how that ended up happening. The aimed shot not working I wasn't aware of. Jake has been having a lot of problems and I can't seem to figure out why. The cemetery actually is finished. After picking up the radio and the batteries it should combine into a working radio automatically and you should automatically get contacted by somebody which will allow you to enter the underground lab hidden under the masoleum in the cemetery. That's the real cool part. I think the reason that the batteries and radio didn't work for you is probably because you were in combat when you grabbed them. Not certain though. I'll have to go through and disable the interaction on the bodies during combat so it doesn't break the game like that.
GrungePunk  [author] 4 Oct, 2013 @ 12:58am 
@Private Detective

Thanks for the compliment. I have more finished and it will be implemented soon. Having a hard time completed the campaign because of the bugs I'm having trouble fixing. Plus playtesting my own campaign a hundred times over gets REALLY old. :/ I need to get some people to help with the bug testing. If you're interested you can add me and I'll send you new fixes when I have them.
GrungePunk  [author] 4 Oct, 2013 @ 12:51am 
@PsychoGoblin

Yeah. There's a lot of stuff on the todo list as of right now. The disappearing gun being one of them. As far as the Riker's Island thing I've lived in AZ all my life and unfortunately I have never actually been to Washington so I just made up a random name for the island. I actually didn't even know there was a real Riker's Island. lol Seeing as how you have provided me with a ton of real islands in Washington I could use I will most definitely change the name of the island. As far as saving the woman goes, you should try playing and using the last convo option each time and he'll kill the woman. I guess I could have here wait up and thank you. I'll fix that when I have time although I'm more inclined to fix the game breaking stuff before the stuff like that but I'm sure I'll get around to it pretty soon. Thank you for the comment and for the critique. I am always open to improving my campaign and love getting feedback from people to help me do it.
Private Detective 3 Oct, 2013 @ 3:52pm 
- Jack's gun also disappeared on exiting the bar.
- And the main story ends after exiting the bar, correct?
Private Detective 3 Oct, 2013 @ 3:48pm 
That's cool! Want to see more=)

Something to report:

1) Jack's gun "aimed shot" doesn't work.
2) Cemetery is not finished, right? Zombies are too strong, and two-way radio is useless even with battaries.
3) No healing available.
4) When combat starts at the bar, PC doesn't have any AP, only his team.
PsychoGoblin 3 Oct, 2013 @ 12:49am 
So I've actually got a chance to play through and I like what I see so far. I had the same issue with Jake's pistol disappearing after the fight in the bar, but I checked his inventory at Riker's Island and the gun was still slotted in his weapons. That was exactly what happened to my character when I ported him. Okay so I know this is an alpha version so maybe these are already on your todo list but I have a couple nitpicks. Saving the woman from the mugger, I liked that little side track, but then she vanishes without a thank you... while not super important I felt there should be some conversation there. I don't know Shadowrun that well, my DMs thought we wouldn't like it, but couldn't you have used one of the more well known islands near Seattle (Mercer, Bainbridge, Vashon, Whidbey or even San Juan) the only Riker's Island I'm aware of is in New York.
GrungePunk  [author] 2 Oct, 2013 @ 8:21am 
I went ahead and rebalanced all the enemies that needed it just now. Renraku encounter should be a bit more challenging and the graveyard zombies should be a whole lot less annoying. I also attempted to take a stab at fixing whatevers causing Jake's gun to disappear. I gave him two pistols. Maybe now if he loses one the other one will remain. I'll have to test it when I have time to find out. If this doesn't work my next option is to add a pistol to his inventory everytime you load a new map. That would add a lot of extra triggers but if need be I'll do it.
IdleErrant 2 Oct, 2013 @ 7:28am 
Awesome sauce. I love the intro. Can't wait to see more from you :D
PsychoGoblin 1 Oct, 2013 @ 2:14am 
I just saw this story and it sounds like what I've been wanting to play (subscribed just a moment ago). Well I read that comment about the gun, and maybe it's something you already checked, but I had the same problem when I ported a character his SMG disappeared. At first I thought maybe it was a custom weapon, but I realized I didn't have the skill for the gun so it didn't register when I was in combat. Once I had the skill it worked fine.
dj23jamman 30 Sep, 2013 @ 8:38pm 
cool
GrungePunk  [author] 30 Sep, 2013 @ 6:50pm 
@Ashitaka

I agree. It does look wonky. I've been doing some video training in Blender and taking a break from the Shadowrun Editor but I'll try to get that and other bugs worked out soon.

@gkwan515

Thanks for taking the time to leave me feedback.

I was afraid the zombies would end up being too hard. I was trying to get the feeling that they were hard to put down but moved really slow. I think it just came across as annoying though. I'll hop on the editor tonight or tomorrow sometime and attempt to rebalance the enemies. I'll also try to figure out why Jake keeps losing his pistol. Happened to me as well and for the life of me I can't understand why. I might just give him 2 different pistols to remedy that for the time being until I can figure out exactly why it's happening. Hopefully you were able to make it to the underground lab after the graveyard. The zombies in there should be a bit more balanced than the rest of the enemies in my campaign.
gkwan515 30 Sep, 2013 @ 2:50pm 
The opponents are a bit unbalanced. In my playthrough the corporate agents in the Tail & Ale did not put up a fight at all: I had 2 rounds of shooting before any of the surviving agent fired back, whereas the zombies on Rikers Island had too many hit points. Each of the zombie fights dragged out way too long even when I had 4 runners shooting with SMG's Spray and Pray, shotguns split firing and Crits. Jake also lost the use of his pistol after the bar fight. I kept trying to cycle into the pistol but he was permanently stuck on unarmed combat, so I just ran him around to the interactives. Regardless, it is a good start.
Ashitaka 26 Sep, 2013 @ 10:17pm 
Your quick fix worked - looked a tad wonky, but did the job! Just getting home from work; looking forward to playing the rest! (and don't worry overmuch about that ten minutes of my life... clearly i'm enjoying wasting much more than that)
dj23jamman 26 Sep, 2013 @ 10:17pm 
sure thaks
GrungePunk  [author] 26 Sep, 2013 @ 7:35pm 
@Ashitaka

I thought I had fixed the bug but I was wrong. I've been working on it for the last 2 hours and I can't seem to figure out why they won't patrol. It keeps saying I'm trying to issue AI order to Player Controlled Characters even though the characters are not Player Controlled... Must be a bug in the editor because it worked fine before. It just stopped working out of nowhere. Probably the last update screwed it up. I've added a temporary fix that will teleport the characters out so that the scene can progress since they refuse to walk out of the scene.
GrungePunk  [author] 26 Sep, 2013 @ 5:14pm 
@Ashitaka

I playtested through the campaign up until the point you got stuck at and luckily I figured out what went wrong pretty easily. Forgot to disable a Find Help goal completion trigger after it executed so it executed again after the convo with the Renraku Agent instead of the trigger that was suppose to execute. The problem has been fixed. You should be able to play through my campaign without getting stuck now. Thanks again for letting me know about the bug! :)
GrungePunk  [author] 26 Sep, 2013 @ 2:15pm 
@dj23jamman

That's probably why being lazy and skimming through a registration page is not the best idea. Thanks for pointing that out. I'll make one and post the Episode. If you're interested I could also throw together a pack of just custom props for you.

@Ashitaka

Thank you for letting me know. I'm sorry that my campaign wasted 10 minutes of your life with a stupid bug. I will be sure to fix that right this second and your name will be added to the end credits upon it's completion for your patience. I can either put Ashitaka or you can message me your actual name. Whatever you're comfortable with. Thanks again for taking the time to let me know.
Ashitaka 26 Sep, 2013 @ 6:54am 
I cannot get past the encounter with Renraku at the Tail & Ale. Once the conversation ends, my computer pauses as if it were waiting for something to complete. Gave it up to ten minutes and tried various conversation options without effect. Seems to have potential so far!!
dj23jamman 25 Sep, 2013 @ 9:37pm 
You do not have to purchase a package to complete registration it says
dj23jamman 25 Sep, 2013 @ 9:36pm 
its in alpha.Ill lookin 2 it
GrungePunk  [author] 25 Sep, 2013 @ 9:03pm 
@dj23jamman

I just tried to make a nexusmods account and I can't seem to find an option for a free account. I'm unemployed at the moment so I don't have a bank account or card to sign up with so if there's no way to sign up for free you are more than welcome to put it on Nexus for me if you'd like.

I'll definitely check out your UGC when you upload it. Just let me know when it's out.
dj23jamman 25 Sep, 2013 @ 6:12pm 
ya imworking on mini missions loosely baseon the harlequin
GrungePunk  [author] 25 Sep, 2013 @ 5:44pm 
@dj23jamman

Is this what you're talking about?

http://shadowrunreturns.nexusmods.com/

I had no idea this existed until you mentioned it. I'll be sure to upload it there in a little while.
GrungePunk  [author] 25 Sep, 2013 @ 5:38pm 
@Phinx

Thank you. I'm afraid I can't take complete credit for that. The guitarist and drummer were random animated gifs I found on Google. I posted a Guide in the SRR Workshop that shows how I animated them if you're interested. The lyrics however I came up with. I will be making a petition in the next few days to try to get HBS to add custom music and sound options to the editor. I talked to one of the employees and he said if I could rally support there's a better chance that it would happen.
dj23jamman 25 Sep, 2013 @ 5:25pm 
ya u going 2 upload 2 nexus or ill do 4 ya u get all the cred.
Phinx 25 Sep, 2013 @ 4:27pm 
Love the guitarist and drummer rocking out in Tail & Ale, and the lyrics also.
GrungePunk  [author] 25 Sep, 2013 @ 4:20pm 
@dl23jamman

Feel free to use whatever you want and thank you. :)
dj23jamman 25 Sep, 2013 @ 2:40pm 
Can i use some of ur props in my mission chummer?
dj23jamman 25 Sep, 2013 @ 2:37pm 
cool mod