Starbound

Starbound

Compact Stations (FU Bees)
34 Comments
ZombifiedRootBeerRanger 7 Jun, 2024 @ 8:03pm 
the mod name bee buyer
ZombifiedRootBeerRanger 7 Jun, 2024 @ 8:03pm 
make a mod where you can buy a bee in the beebeebuyer a new station with every bee from fu
Doodlinka 2 Apr, 2021 @ 11:54am 
none of the apiary recipes show up for me, but i don't know how to attach the log file, where can i report the issue properly?
takoti 16 Oct, 2020 @ 1:05am 
Thank you for your reply :) I've been helped a lot by this compact mod. Thank you again.
Immirik  [author] 15 Oct, 2020 @ 6:46pm 
True :(
Unfortunately modding became very complicated for me in recent times, so not sure if I'm able to update it...
takoti 14 Oct, 2020 @ 12:40am 
A big update by FU has ruined your mod. I would be grateful if you could update this mod to work again :steamhappy:
kociara81 11 Apr, 2020 @ 9:47am 
I want to tell you, that FU had total bees overhaul, and it can make this mod no longer working.
Immirik  [author] 27 Dec, 2019 @ 7:05am 
Awww no worries at all! Modding should be free and open, so no problem with extracting, taking a look, even using it for other projects, I don't mind any of that!

And sorry to hear about the issues with making your own mod, I'll confess not even I'm not sure how Compact Stations works myself >_>" it was all just trial and error changing the frame and object files, pretty much.

I'd be absolutely willing to help! We could do something like that together, of course :D will accept your invite and then we can discuss things via messaging!
Wakazu 27 Dec, 2019 @ 4:08am 
@Immirik sorry to bother you in this thread, but since your profile is priv, I don't have any other way of contacting you. I have some nice sprites I drew in hopes to make a replacer of FU stations more in style of avikan tech. Unfortunaly for me, "drawing a sprite" is where it stops - I've spent almost a month already trying to code, I dissected your Compact Machines mod to get better understanding of it (sorry btw, I should've asked for permission to study it first), but got literary nowhere.
So I thought I'd write you a call. Maybe you'd be interested in makin' this? I don't care for credits, you can take all the spotlights for yourself, I just realy want those sprites in game, I put a lot of effort into drawing them, you know.
Again, sorry for such lame method of communication. Just delete this comment if it bothers you, I won't be angry about it if you do.
Immirik  [author] 26 Dec, 2019 @ 5:11pm 
Alright, took a while for me to get to it, but finally fixed it ^^ The recipe should now be disabled, although not sure if it will affect an existing character or not... Thank you for the heads up!
Wakazu 4 Dec, 2019 @ 10:51am 
Dunno if it helps - Bee Refuge doesn't show up by default, but it will show up if you check on the "show buildable only" checkbox.
Immirik  [author] 4 Dec, 2019 @ 7:41am 
Huh. Strange... I should look into it eventually, it definitely shouldn't be able to be crafted anywhere... probably a tag thing that I forgot ^^;
Wakazu 4 Dec, 2019 @ 5:08am 
Kinda funny bug I found... you can craft Bee Refuge anywhere, including bare hands crafting menu, for 500 pixels. But since its normal cost is 25000 pixels, you can then sell it for double amount at minimum. Repeat + repeat + repeat = tonns of pixels out of thin air.
Immirik  [author] 5 Oct, 2019 @ 9:48am 
Oh crap. Dunno how I overlooked that!

Alright, should be fixed now ^^
Tidurian 24 Sep, 2019 @ 12:35am 
Apparently the Tele Shipments is uncraftable as of writing this post.

I unpacked the mod and had a look inside. Apparently the Tele-Shipments gets properly added as learned recipe but there is no patch to actually add it into the Inventors table.

for anyone that wants the item anyway here the item id to add it via commands. imm_beeshipperS ((spoilered for the guys that doesd not want to know))
Wakazu 25 Jul, 2019 @ 1:03am 
As far as I know, De-lagger is down for more than a year now, since its original author doesn't wan't to give permission to anyone. Sooo I wouldn't wait for changes commin' from this direction if I were you =\
That mod DID introduce the way to combat that "multiple process" problem by making bigger api's for multiple bee families tho. I wish someone could repair those (and probably make them standalone)
RyuukiNawa 24 Jul, 2019 @ 8:39pm 
and for the dellager, maybe if you only exchange all randomizers for bees for 1 and only 1 randomizer for all the bees, and add the percent (for example, mutation percent) after the roll for the expecique bees and after do the account.
RyuukiNawa 24 Jul, 2019 @ 8:36pm 
yeah... i buy it, unlock, but not appears, and this is the problem...
Immirik  [author] 24 Jul, 2019 @ 8:17pm 
Oh shoot! Didn't the recipe get unlocked if you buy the regular shipments in the bee refuge? That's how you unlock it.

As for the other suggestion... yeah, that would be a good idea. I'm quite afraid to mess with lua scripts still though, so that'd be either something to be made in the future, or something some kind talented sould will end up picking up. I head talks about the De-lagger being picked up by someone at one point? I dunno, but let's hope a fix is available soon ^^;
RyuukiNawa 24 Jul, 2019 @ 8:06pm 
Immirik i can't do the bee refuge tele-shipments.
RyuukiNawa 23 Jul, 2019 @ 6:31pm 
i have a idea: can you create some bee's station who has 20 ticks less and roll one time?
Wakazu 23 Jul, 2019 @ 2:53pm 
Well, Sayter said once that he wants to re-write ALL the code around bees, make them more of a pets and less of a factory-that-producess-things-out-of-air. Buuuuuuuut... that was almost a year ago, and so far nothing had changed =\
Immirik  [author] 23 Jul, 2019 @ 11:22am 
Yup, I think you're correct about this ^^ And I believe what compounds to the whole problem is that more than a dice throw, each apiary is running different tests and checks: checking for flowers around it, testing to spawn the items, testing for mutations, bee stings...

The code could definitely be streamlined so that it doesn't check that often for these conditions and simplify some of those checks. It's a shame lua is still outside of my comfort zone or I could take this endeavor myself ^^;

I may not need to, though, since there -is- a file called "apiary_new_concept.lua" file in the FU folders. Dunno how the development is on it, though...
Wakazu 23 Jul, 2019 @ 4:32am 
If I get the thing, it is not about the bees as a units, but rather the way the appiaries work. The apiary works somewhat like that - every tic the AI throws a dice and sees, what option it gives: will it spawn honeycomb, or silk, or drone bee, or will the new queen leave the apiary, or will it do nothing. The problem comes in that EACH apiary creates unique process to manage its ticks, those 1 apiary = 1 process, 2 apiaries = 2 independent processes, an so on. Thos more apiaries = less free RAM = MORE LAG.

Something like that =\
Immirik  [author] 22 Jul, 2019 @ 10:58pm 
Oh? You mean the actual bees, right?

Well... I looked around and was about to suggest the FU Factory Delagger mod, but 1) already saw you there in the comments, and 2) saw that it seems the mod no longer works somehow ^^;

So um... shoot, idk, sorry ><
RyuukiNawa 22 Jul, 2019 @ 9:07pm 
Immirik-san, you know something for dellager the bees? I have some 30-50 bees in my ship and i have some lag issues
Immirik  [author] 8 Jul, 2019 @ 2:16pm 
Ok, fixed! Somewhat. The recipe unlocking is a bit of a complicated thing, so I instead changed the crafting station, making it so it doesn't require blueprints.

Doesn't change much other than the frame recipes are also all available from the start. Added a second tab from them to make it less bloaty.
Wakazu 8 Jul, 2019 @ 9:44am 
Would do, I guess. Would work for both new game and ongoing one, as recipes would unlock once characters picks up the queen... Yeah, that should work. Thanx for fixin this up )
Immirik  [author] 8 Jul, 2019 @ 9:32am 
Aw dang! Then that explains it ^^; Well, since I'm at it, I think I'll change the queen items to unlock the recipes on pickup. Not exactly like in FU, but it should do well enough I think. Will update it ASAP ^^ Thank you for pointing out this oversight of mine!
Wakazu 7 Jul, 2019 @ 11:47pm 
In the bee trades section - yes, all the trades are unlocked by default. I guess Sayter thought that there is no harm in lettin people know what there is to go after.
Immirik  [author] 7 Jul, 2019 @ 9:50pm 
Wait, you sure? ...WAIT!
Ok, the recipe should be there, it just isn't unlocked, most likely? I'm not too familiar with FU's recipe tree though, so is everything supposed to be unlocked from the start at the bee refuge?
Wakazu 7 Jul, 2019 @ 8:57pm 
...aaaand you do know that you missed some bee queens trades, right? Like trading magma queens for pyreite ore?
Wakazu 7 Jul, 2019 @ 5:24am 
WHEEEEE!!! Finaly! I have low spec PC and goooosh I hated visits to both Outposts soooooo much!
GunPowderPie 6 Jul, 2019 @ 2:38pm 
smol beesness :ahh: