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VISITES
Total (unique) (?) 1,298
ABONNÉ(E)S
Actuel 294
Total (unique) (?) 447
FAVORIS
Actuel 20
Total (unique) (?) 22
ÉVALUATIONS
Total des votes 25
Notes positives 18 (72% du total)
Notes négatives 7 (28% du total)
=> how that ratio gives 3 stars out of 5 meaning 40% to 59% positive ratio (because it is obvious that 5 stars cant be 100%: it is obviously from 80% to 100, so from 60 to 79 should be 4 stars!)?
And of course, now, all nasty jealous or conformist people will be encouraged to put negative vote for tiny details they didn't like: THIS IS PURE DEFAMATION!
EXPERIENCE BONUS:
*********************
look in "Hints & Scouts" discussion section
Now the dwarves (Player 7, Iron Hills) can take back Gundabad and Moria mines by gaining a damaged castle (-4000 HP) when Gundabad keep (P6 wonder) or Durin's Throne hall (P4 castle) is destroyed, at their location.
Almost all other buildings can be converted but it felt unfair to me that they couldn't get back their main mining city's buidling from the orcs and goblins.
Both are not only strong defensive buildings but give 30 pop more each for the dwarves to regain strength and create elite units on strategical corners of the map.
You can repair them by any allied villager (on condition to have stone in stock of course).
I fixed two bugs, one with the black arrows, one with the transport ship symbolizing the barrels.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2007535053
Feel free to add a thumb up to it also to enhance popularity and then ease the process to start a game in public.
>I deleted again two rocks blocking the forest river for the ships to cross easily in every directions (two tiles on every spot even on turns)
>A more clear shape of the Lonely Mountain to locate more easily the secret door by looking to Thror's map (which you can access here on description with shift tab, while being in the game).
GOOD LUCK ALL!
Link in steam workshop:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226679742&searchtext=HOBBIT
>Now the desolation of Smaug area (burned forest) is wider which is not only more acurate according to Tolkien's map, but leave more passage and space to fight on the west side of the lonely Mountain and east side of Elvenking's mountain.
>I deleted the tower in the cellars of Thranduil which is again more acurate for me (being very low) but also prevent player 3 to get automatically the Ravenhill tower at start because of line of the sight and range of his towers in castle age.
Goblintown has been a bit reshaped for more coherence, fun and realism.
Enjoy!
Considering a bug in houses destruction with the LOTR data mod (they delete 8 population maximum instead of 5) I added two houses in Moria and deleted 4 in Goblintown, to have more pop max if Goblintown is razed.
> 6 more houses in Goblintown (more population so, more acurate, more hard to destroy and less space to run through)
> now the Great Goblin sings his song when player one approach his throne.
ENJOY!
I tested orange player (Misty mountains, Moria and Goblintown) and found him very weak.
So I added:
> 5 more houses in Moria in order to still have decent population if Goblintown is razed
> a barrack, an archery range and a siege workshop in Goblintown
> the dwarven buildings passing to orange (walls, towers, castle, etc) are now from Erebor at start, so the Dwarves can't locate easily and they are imperial age upgraded buildings (way more strong to resist more a rush from the company for example).
> last but not least, player 4 (orange so) starts now in first age instead of dark age, to be able to make archers at start.
GOOD LUCK ALL!
>Dwalin was blocked on Erebor's side when climbing (he got the size of an elephant because is elephant hero based). So he couldn't go in Erebor through the hidden door. I moved a rock to let him pass.
>I added some sheeps here and there on grass lands and deers, in empty forests.
>I puted a third level of height on Weathertop, top (the second being the stairs to climb on it).
I hope it was the last details to fix now.
Have a nice day and enjoy the game with your friends!
Now Bilbo got 5 sec of game (2,5 in normal speed) to flee Smaug after waking him up by stealing the Arkenstone (if he got the ring only) and sleeping Smaug is on non attack stance (to not spit fire on him at sight). Almost all other units around Smaug will wake him up (even if they pass through the hidden door).
Beorn now got less speed (but still the speed of heavy cavalry), for the dwarves, Gandalf and Bilbo to be able to not die too easily when fleeing him to atempt to reach his house.
>I again deleted a rock in front of the jety on the forest river, blocking the trade.
>Iron Hills starts now in first age (it had too strong advance compared to Gundabad starting in dark age).
>I moved a miner camp in Goblintown on the gold
>added more rock formations in Goblins tunnels, to make them more tiny and prevent to surround the intruders
>moved a mountain in east Gundabad, preventing units to pass out
>deleted two docks in center of Laketown who blocked passages and added some bridges (shalow mangrove) and water and also a transport ship next to wonder for Bard to take it immediately (like if it was his).
>the north pass is now black like a tunnel of giant worms, making it almost invisible
Tiny details, but you can see how tiny details can change a lot the game (I saw them in replay).
Enjoy!
>more large pass on high pass, west Gundabad gate and forest river (now all spot got two tiles for ships to cross easily in opposite directions).
>the stone giants goes now to Erebor, for all to be annoyed by them, not only the dwarves (it was the purpose of them: block the goblins and orcs).
>Dale (Laketown) got now more collectig buildings: one mill, one lumber camp and one mining camp on west bank of the long lake, in front of the bridge, one mill and 8 farms on south bank, with forage bushes, boars, deers, cows and sheeps, all to balance the fact that Dale can't rebuild fish traps.
Note that they are not defended (it's just a way to boost the economy to get techs so).
It's free, it's fast, it's fair reward and if you doesn't do it for me, do it FOR YOU (for more fast games starts)!
The front page of Steam workshop shows only last week most popular mods (and it enhances a lot the views, subs and thumbs up: it is snowballing!): DON'T MISS IT!
1: now you can send a villager in Dale Great Hall to train and equip him as Dale militia with abandoned weapons and armors (meaning +6 attack, +40 HP, +2 armor). If he goes back to work, he will lose the bonus but he can train again and again after working (it's like conscription: take up arms when needed and go back in civilian activity after, bringing back the military equipment, etc).
2:The Laketown barbican has one house and one more tower now.
ENJOY!
Thx for the interest. I will invite all friends as always.