Conan Exiles

Conan Exiles

[Discontinued] More Fighting
82 Comments
TheGamingLizard 24 Dec, 2023 @ 7:28pm 
any other mods like this out there ? :(
Mickey 2 Sep, 2022 @ 8:31am 
last updated 10 Oct, 2019 this is Sept 2022 needs updating
Lordbitchez 18 Nov, 2021 @ 1:43pm 
:(
Lordbitchez 18 Nov, 2021 @ 3:30am 
Oh man, I really hope this mod still works! This is exactly what I'm looking for, set max npc attackers on players. So effing tired of being gang raped. I be waltzin' up into some darfari's hood to show off some cool moves and the entire camp be going full apeshit on me. Cheesed every time.
Burd Concurred 15 Jan, 2021 @ 5:07pm 
Does this mod still work?
sidewalksurferXX  [author] 20 Nov, 2020 @ 2:29pm 
Yes when I have time, whenever that ends up being :(
Cosmo 5 Nov, 2020 @ 10:53am 
Hey, Do you plan to update the mod?
sidewalksurferXX  [author] 25 Sep, 2020 @ 9:26am 
I still plan on using Mod Control Pannel at some point and after that maybe my own settings menu.
sidewalksurferXX  [author] 25 Sep, 2020 @ 9:25am 
wait the mod is working? I thought since they changes the way custom commands work that this mod would stop working. I'll try to look into it tonight after work. My computer is working again but it takes about an hour to open the dev kit
Matthew 18 Sep, 2020 @ 11:33pm 
This mod is working just fine with the new game update!
Yellowbeard 10 May, 2020 @ 12:00am 
No worries...AI and character locomotion is still broken...I'd give you better chances with your system. Speaking of...have you tried disconnecting all peripherals besides the monitor...you can also check to see if the mobo has diagnostic LED's on the back. Finally...for the longest time the PSU could be tested by unplugging it...and then watching to see if the fan spins up when you plug it back in. Good luck!
sidewalksurferXX  [author] 9 May, 2020 @ 11:50pm 
Unfortunately my computer is dead. It won't start up and I don't know if it's my motherboard, my power supply or my CPU. I don't have the money to fix it and when once I do, it will be a gamble as to which part to replace.
TwoJay 9 May, 2020 @ 8:23am 
Funcom deactivated the ke* command system. A workaround would be the Mod Control Panel by Hades. But @sidewalksurferXX has to make this Mod compatible to the MCP.
MCP is already used by many Mods, I would say about 90% of the Mods, which are originally using the ke* Command system are already using MCP.
Tuan Norikarin 8 May, 2020 @ 9:27pm 
I used the commands above but it said : Command not recognized. (I already admin)
Fausiel Posiro 7 Feb, 2020 @ 6:18am 
are changes made to this mod saved somewhere?

Whenever I close the game the settings become defaults

I use this mod in solo / coop
Cosmic Cat 22 Jan, 2020 @ 11:29am 
I open my console with the "0" button in the bottom right corner of the keyboard, instead of the tilde button.
I hope this helps someone else who also can't get the console with tilde and has no idea what button to use.
TwoJay 4 Jan, 2020 @ 3:07am 
@sidewalksurferXX I know a workaround for the keybond problem.😜 It’s named Mod Control Panel 😇
sidewalksurferXX  [author] 4 Jan, 2020 @ 2:27am 
My mod doesn't add the console, it is built in to the game. I'm not sure how to fix this problem except for using the method in the article I posted to change the key binding for the console.
Carlitos 3 Jan, 2020 @ 5:11pm 
@sidewalksurferXX exactly, I can't access the console with the tilde key.
sidewalksurferXX  [author] 3 Jan, 2020 @ 2:00pm 
@TwoJay I'm not sure when I will have time to do any modding yet

@Carlos can you explain better what you're talking about? You can't get the console to come up or something else?
TwoJay 2 Jan, 2020 @ 11:15am 
@sidewalksurferXX
Hi, when will you implement the support for the mod control panel?
RedStarSingularity 30 Dec, 2019 @ 1:59pm 
@Elv原则 Second that
Carlitos 28 Dec, 2019 @ 5:30pm 
sidewalksurferXX [autor(a)]
@carlos donypu have a keyboard with no tilde key or you use it for somthing ng else? I found this article on changing the key binding for the bringing up the console.
https://forums.funcom.com/t/help-me-to-disable-console-or-remap-buttons/18042


I appreciate you for your return. I installed only this MOD as admin. It didn't work for me. I installed american standard keyboard and nothing. I'm using it with the same default option.
Elv原则 28 Dec, 2019 @ 2:37am 
Will you add way to change it withou being admin? i play solo sp, and don't want to use admin.
sidewalksurferXX  [author] 27 Dec, 2019 @ 9:22pm 
@chole wow that's a bad typo that I didn't don't even notice! I have been away from Conan for a little while since I've had no time so I don't remember which one works, "SetMaxAllSeperately" or "SetMaxAllWHTP" but I used one and not the other. I may have not gone with the WHTP one since it would not be intuitive(WHTP is Wildlife Humanoids Thralls Player) butbi would have to go back and check when I can make time but if you just try both you will see which one works.

@carlos donypu have a keyboard with no tilde key or you use it for somthing ng else? I found this article on changing the key binding for the bringing up the console.
https://forums.funcom.com/t/help-me-to-disable-console-or-remap-buttons/18042

The topic is how to disable the key but is mg the only nstructions you can also change the binding to another key. However, since I don't have the time to check, the method may be outdated and no longer work.
Carlitos 27 Dec, 2019 @ 12:37pm 
Good afternoon, I can't get into the command panel with the "~" key, is there any other way?
Jeri 15 Dec, 2019 @ 5:11am 
ke * SetMaxAllWHPT [integer] [integer] [integer] [integer] Sets Max attackers against all 4 categories at once but each with their own number of slots.
Example: ke * SetMaxAllSeperately 20 10 2 6 will make 20 attack wildlife, 10 attack Humans, 2 attack players and 6 attach Tralls owned by players.

Is it ke * SetMaxAllWHPT or ke * SetMaxAll? I guess the last one maybe?
sidewalksurferXX  [author] 12 Dec, 2019 @ 7:23am 
I should have mentioned that everyone and their mother is barraging him with this issue :(
Bartinga 12 Dec, 2019 @ 4:34am 
@sidewalksurferXX

Oops, my bad. Yes ofcourse I mean that mod. lol. Sorry.
sidewalksurferXX  [author] 11 Dec, 2019 @ 3:40pm 
@Bartingha thanks but i think you mean Better Thralls by Testerle
Bartinga 11 Dec, 2019 @ 12:54pm 
Hey @sidewalksurferXX,

The 10 followers of the mod don't level up. Only the default follower does. Can you make it so that all 11 followers level up accordingly?

Thanks a lot, eitherway. Love the mod.
☃︎❄️IceColdCubes❄☃ 10 Dec, 2019 @ 8:04am 
Does this work with the latest version?
Jean-Luc Picard 8 Dec, 2019 @ 4:13am 
Please update to the latest version!
RAHZEN 28 Oct, 2019 @ 1:42pm 
Is it possible to make a mod so that following thralls follow more closely like right next to you, or further away with a command? Even go as far to edit the collision space so they could be should to shoulder with you?
Droz1937 22 Oct, 2019 @ 4:28pm 
Lately we have been having issues with our thralls not attacking at all. Anyone else experiencing this?

EDIT: It seems that picking up the thrall and then replacing him may fix the issue.
TwoJay 22 Oct, 2019 @ 12:21pm 
@sidwalksurferXX Any news about your project to set up your mod to the mod control panel?
Yellowbeard 5 Oct, 2019 @ 2:34pm 
Clicked through the error messages too quickly...assumed a mod update choked since i last played....'turned it off and on again'...well...the game 'turned it off'. Anyways...assumed the name change is what choked it...added back to list...restarted...no worries. Have not picked a fight yet though. :-(
sidewalksurferXX  [author] 5 Oct, 2019 @ 2:39am 
Oh, that's interesting the pak name has fixed it self. very strange.
sidewalksurferXX  [author] 5 Oct, 2019 @ 2:37am 
br0ther and Pop-Oh If you are getting "wrong version" it most likely means means the server you're trying to play on has not updated the mod. Either way, you can now go to my discord to download the previous version. I'll upload the current one as well. https://discord.gg/NFTsape

Yellowbeard what are the error messages? can you post them in the bug report discussion? This mod has no assets so it should have no impact on the game starting. Unfortunately the pak name is Testmod2 but in the future i'll try to change it. I'm playing on a server with 51 other mods and so far have not had any problems.
Yellowbeard 4 Oct, 2019 @ 11:52pm 
Got 2 error messages on game load...however...once open....opened mod list...found 'more fighting' on list on left...used to be called 'testmod2'...moved to list on right...restarted...working fine...so far...wa wa waaaaa..... Will comment again later...after picking a fight....
Kyra 4 Oct, 2019 @ 11:24pm 
i have the same problem ...
br0ther 4 Oct, 2019 @ 7:22pm 
Hi, ingame it says "wrong version of this mod", how can i download the 1.1.0 version?
sidewalksurferXX  [author] 4 Oct, 2019 @ 5:15am 
Update coming today if all goes well
sidewalksurferXX  [author] 6 Sep, 2019 @ 9:58pm 
i think its simply because they are not they are not getting put in que by the fighters being closer to the target and taking priority but i can assure you I did not fix archers lol
Yellowbeard 6 Sep, 2019 @ 7:21pm 
Archers always work when in guard mode...when in follow mode is when they 'derp' it up. With your mod...multiple archers seem to rather volley arrows at the offending target...instead of one third shoot and two thirds take out their sword.
sidewalksurferXX  [author] 6 Sep, 2019 @ 5:33pm 
im trying it out now and they do seem to have reverted back to 2 per enemy. I must note that I never fixed archers haha. I'm gonna push an update soon and it will also make more enemies attack humanoids. until i have time to make the amount of attackers customizable im gonna leave the max attackers towards humanoids at 5 but max attacking non humanoids will be 20. If i get feedback that 5 is too hard to deal with then i will lower it.
Yellowbeard 6 Sep, 2019 @ 3:49pm 
(Love your mod for both features...fixing vanilla archers....and making more thralls fight at once. :-) )
Yellowbeard 6 Sep, 2019 @ 3:47pm 
Potato-men...err...I mean imps...for the fighters and shalebacks for the archer not shooting after first fight. Going into inventory and removing/readding bow after each fight fixes it now as well as before i initially got your mod. Tested again...all 3 thralls fought when there was more then 1 imp...when only 1...only 2 out of 3 continued fighting...so that part works fine. Archers are busted again it seems. Oh well...time for some rubberbandy building time!
sidewalksurferXX  [author] 6 Sep, 2019 @ 11:08am 
what were they attacking? a humanoid or a non humanoid creature?
Yellowbeard 6 Sep, 2019 @ 10:46am 
Confirmed after testing...after update 37...only 2 thralls attack at same time...and archers resume their 1 fight ok then stop shooting arrows the next. Figured i might have to walk away and come back later... Got a riddle for y'all...what hits the ground 6 times and looks like a long sword? EDIT: All 3 thralls i am using fought at the same time...more targets this time...testing more...