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Eliminated the driver and flew around a bit but that didn't help.
other than that, it was fine
- As many have mentioned, helicopter extraction is glitched.
- The ZSU placement in a valley does not make sense tactically - they would not have much line of sight there. OTOH, I am willing to suspend disbelief and say this was a hidden staging area.
Helo just hovered above the extraction point and wouldn't land to let us in right at the very end. That was the only problem though.
Otherwise
Great
Thanks
- Autosave after landing
- Mission didn't end for me. I'll give you a snippet for the condition of your ending trigger. Lets say the final helo you have called him "heli". Condition on trigger: {_x in heli} count units group player == {alive _x} count units group player
but there is a bug, when i get inside the heli, it doesnt take off. please fix it.