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Could that just have been something which managed to sneak it's way into later versions?
There were also some fixes I intended to add before but didn't as my original attitude with this mod was more as a mod compilation and less as a patch, but my mindset has changed a little on that front and I will be adding some more comprehensive fixes of my own to address as much as I am able to.
2.The trade ships not being in custom battle isnt a bug, its intended.
3. The pixel thing...sure but its the most minor fix in the world
4.the arrow sound bug fix isn't always needed, depends on other mods used
5. "theoretical spear square" bug is just that...theoretical..not an intended feature.
6.lantern fix, sure thats a good one. but again so minor
7. voice lines, from my limited research its maybe not so much a bug as some have chimed in that the language has changed somewhat 500 years and things may not mean quite the same thing.
8. occupation resistance for AI. Again thats not a bug fix...the game and ai was designed with this in mind. So it fucks with the balance of the game and causes the ai to be too passive
I could go on
But when playing a Takeda Campaign and becoming Shogun the Takeda Great Guard nor their regular counterpart are recruit-able.
It seems CA removed the Takeda specific Great Guard and the Mori Nihon Maru from the Encyclopedia. So i'm guessing their absence is intentional.
I have seen you replied to a previous post mentioning the Takeda Great Guard before.
I have tried to address the lack of Great Guard for Takeda with my limited modding experience using the pack file manager but haven't been successful.
The Mori's Nihon Maru is recruit-able with no issues, but the Great Guard for Takeda remain illusive. Any idea what might be the problem? If you haven't the time to address the issue, its fine.
If you do find the time, making the regular Great Guard recruit-able would be enough for me. thx.