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lol Unfortunately bugs are an unavoidable part of computers and always have been. I haven't been able to reproduce this bug since I fixed it and nobody has reported it's existence since then either so I think we're in the clear now.
It's not crashing during a new game for me. Another mod you're using must be interferring with it. Can you post your log to pastebin.com?
I have been challenged to make a grave for a beefalo I killed, and now I can finally do that. Thankyou very much, you've made my DS all the more immersive.
Now, the only problem is, how do I stop myself from starving while making graves for all the pig friends I lose? I just KNOW that's going to happen lol.
Thank you for using it.
Stay awesome.
Sadly, that doesn't work. It was one of the first things I tried when I wanted to make dug graves rediggable. I would have to manually inspect it then dug it up before the if function would run correctly. And even then it only worked about half of the time. It's too inconsistent. Thank you anyways though.
if inst.mound.components.inspectable.getstatus() == "DUG" then
end
The getstatus() function is added in the mound constructor. For every 2 states objects, you can check the onLoad() and onSave() event handler to see how the state is managed.