Don't Starve

Don't Starve

Graverobber's Delight
18 Comments
Nyx Saighdiuir 14 Nov, 2023 @ 1:38pm 
Super cool mod concept. Any chance for an update?
Highly Kickable Imp 12 Jul, 2014 @ 3:08pm 
GOOD FOR UP AND AWAY
Dom 4 Feb, 2014 @ 8:05pm 
@9puppys Write something then in the middle of Formatting Help and Post Comment there should be a happy face.
9puppys 3 Feb, 2014 @ 6:40pm 
@randomdom what smiley?
🐭  [author] 3 Feb, 2014 @ 5:15am 
@devindelgado3030
lol Unfortunately bugs are an unavoidable part of computers and always have been. I haven't been able to reproduce this bug since I fixed it and nobody has reported it's existence since then either so I think we're in the clear now.
MrBatmonkey 2 Feb, 2014 @ 11:11pm 
I was going to use it until i saw this " Fixed a nasty fatal game crashing bug involving saves.(Hopefully) " lol but i do love your sanity mod :)
Dom 7 Jan, 2014 @ 7:15pm 
@9puppys You just click the smiley :dsham:
9puppys 2 Nov, 2013 @ 12:17pm 
luv it also lets make this a meme or something only with the hambat emote idk how to do it i forgot xD i forgot how to do emotes plz tell me dat btw >>> :dsham: Don't Starve FTW :dsham:
🐭  [author] 30 Oct, 2013 @ 8:48pm 
@<<LLF>>SilentDarkness
It's not crashing during a new game for me. Another mod you're using must be interferring with it. Can you post your log to pastebin.com?
Sirus 30 Oct, 2013 @ 5:57pm 
Mod doesn't work anymore. Crashes DS on a new game, with TWO error pages. And I can't even exit the game normally, afterwards. Things related to Controller Crafting, gamelogic.lua, the saveindex, and the crafting window generally. Update?
YetiChow 19 Oct, 2013 @ 6:57am 
love. it. a. LOT.

I have been challenged to make a grave for a beefalo I killed, and now I can finally do that. Thankyou very much, you've made my DS all the more immersive.

Now, the only problem is, how do I stop myself from starving while making graves for all the pig friends I lose? I just KNOW that's going to happen lol.
(_H.G.D._) BubbyBobble 7 Oct, 2013 @ 9:42pm 
Bless! I've been wanting a way to get rid of all of those nasty holes.
Radio Will 5 Oct, 2013 @ 8:06am 
Awesome mod thanks mouse again
🐭  [author] 25 Sep, 2013 @ 12:00pm 
@♥MissIhateLiberals♥(:
Thank you for using it. :butterfly:
TripelKarmeliet 25 Sep, 2013 @ 4:36am 
Awesome contribution thank you. :)
🐭  [author] 22 Sep, 2013 @ 9:55am 
@Deadpool
Stay awesome. :dsham:
🐭  [author] 19 Sep, 2013 @ 12:14pm 
@pjmtlg
Sadly, that doesn't work. It was one of the first things I tried when I wanted to make dug graves rediggable. I would have to manually inspect it then dug it up before the if function would run correctly. And even then it only worked about half of the time. It's too inconsistent. Thank you anyways though.
Phytoseiulus Persimilis 19 Sep, 2013 @ 7:14am 
In case of naturally spawned grave, i think you can test the mound state with something like this (where inst is a grave) :

if inst.mound.components.inspectable.getstatus() == "DUG" then
end

The getstatus() function is added in the mound constructor. For every 2 states objects, you can check the onLoad() and onSave() event handler to see how the state is managed.