Don't Starve

Don't Starve

Faster Followers
64 Comments
Maoman 5 Jun, 2019 @ 3:22pm 
What's the purpose of having the raw number increase and also the multiplicative increase? Do they behave differently?

i.e. if a Runner's base speed is 6, is Runner Speed +6 / Runner Speed Multiplier 1x produce the same effects as Runner Speed +0 / Runner Speed multiplier 2x?

And what does a negative multiplier even mean?
egg 9 Sep, 2017 @ 3:48pm 
(I'm pretty sure that this is the reason) If you use the character Caitlin (its a mod), when transforming to one of her different forms a Terrorbeak and a Shadow Clone appear w/out sanity penalty
🐭  [author] 3 Jul, 2017 @ 1:26pm 
@blue.necropolis
That's the way Chester has always moved. He's always been a hopper. It just isn't that obvious until you crank up his movement speed.

Secondly, there's a config menu. You can adjust the movement speed of hoppers seperately from the movement speed of runners/walkers.
call.of.kit 3 Jul, 2017 @ 12:55pm 
I had a previous version of this mod that went out of date. I got this one to replace it---but it doesn't work as well as the old one. With Chester, it doesn't exactly speed him up so much as gives him a periodic huge jump to catch back up to you. This is annoying to watch in the first place and functionally useless. What it means is that there is a pause before the jump in which mobs/tentacles/fire/etc can harm him, when if he just kept up with you, he'd be able to avoid most of it.

It also means that enemies are kited along after you for MUCH longer than usual. Especially hounds are like to follow longer since they keep getting to take a chunk out of him.

Long story short, I'd rather deal with a slow follower than a bouncing, dead one.
MossyEvie 29 Dec, 2016 @ 10:52am 
does it make webber spiders faster too?
a Frog 16 Jul, 2016 @ 8:30am 
does this also make aggressive mobs faster? I mean, will Spiders and monster run and attack me faster or it affects only friendly mob like recruited pigs?
[DBH].Whismerhill.{SSgt} 28 May, 2016 @ 5:42pm 
so ...
I had a recruited pig then full moon, and he went after me with SUPER SPEED still on ...
another case happened when I killed a spider queen, another spider was heading to kill me... I looted & equipped the spider hat, then that spider became super quick, I removed the hat & the spider became aggressive again but was still moving super quick.

Not sure if it's a bug in my game or whatnot though
[WOLF] Lord Remize 28 May, 2016 @ 6:45am 
Hey can you update it? so chester etc teleport to you in shipwrecked? :)
Jahn 27 Apr, 2016 @ 3:35pm 
to make it shipwreck compatible add "shipwrecked_compatible = true" without " in Steam\steamapps\common\dont_starve\mods\workshop-179607917 modinfo.lua file. opens with notepad.
Galenmacil 16 Mar, 2016 @ 7:05pm 
Could it be possible to make it Shipwreck compatible?
Void Egg 72 7 Jan, 2016 @ 1:44pm 
pretty cool i will get it :)
Crispyishollow 10 Feb, 2015 @ 5:16pm 
I CLICKED BEACUASE OF THE PICTURE AND I GOT IT BEACUASE IT SPEEDS ABIGALE THE FUCK UP
The Bird 4 Nov, 2014 @ 10:07am 
worls fine - ty
Spades 22 Oct, 2014 @ 9:43pm 
I'd love it if the pigs were not so spastic when fighting or when the sun goes down but I imagine that's tough to do.
Disco Diaper 22 Oct, 2014 @ 8:54am 
I love the thumbnail XD
Cool Naoto 5 Sep, 2014 @ 6:35pm 
does it make P2 and P3 faster in the 3 Player mod?
Caz 29 Jun, 2014 @ 2:29am 
ok how fast do the rock lobsters go? can they actually keep up with me when im moving or are they just not as painfully slow
🐭  [author] 15 Jun, 2014 @ 8:43pm 
@cabbage42
I haven't stopped but I am ashamed to say I've been procrastinating it. I guess the uploader for Steam has spoiled me and made me lazy. :deadrat:
RottenpRose 15 Jun, 2014 @ 3:19pm 
I'm sorry if you've mentioned it somewhere else already, but have you stopped updating your mods on the klei forums?
🐭  [author] 11 Jun, 2014 @ 12:35pm 
@jojobernard2012
It shouldn't, unless they use the follower component, which I've never seen happen so far.
Snapsgoods 11 Jun, 2014 @ 12:27pm 
does this make the hostile animals faster
🐭  [author] 25 May, 2014 @ 11:11am 
@fantredath
Yeah maybe. Don't know.
VIVARIUMGNOSTIKOS 17 May, 2014 @ 6:12am 
This really helps because my rock lobster army was glued to the floor before this mod.
Now they are speeders, shoving each other around, making me immortal.
You better watch out, because they're going to grind you to dust (if i tell them, that is)!
rabbcity 12 Apr, 2014 @ 2:14am 
The Smallbird had a seizure in the air
🐭  [author] 4 Apr, 2014 @ 3:36pm 
@Eshwald
I haven't tested it with Shadow Chester but it seems to work with Snow Chester.
Eshwald 4 Apr, 2014 @ 11:08am 
Does it also work with shadow/frost Chester?
🐭  [author] 3 Apr, 2014 @ 7:01pm 
@A Rather Festive MonsterHunter
Yeah it's annoying. It's just part of the game though. Followers will push mobs around.
Festive 2 Apr, 2014 @ 1:05pm 
nice mod, one slight problem though, whenever I have chester and get chased by tallbirds, chester push the tallbirds towards me when I'm running away from them... not that it'll hit me if I keep running... but it kinda annoys me D:
saaxon 1 Apr, 2014 @ 1:24pm 
GATA GU FUST
[oWn]KILL 6 BILLION SNIPER MAINS 8 Mar, 2014 @ 3:30am 
dat image tho
huiei 24 Feb, 2014 @ 8:34pm 
I fell of my chair when i saw the pic
🐭  [author] 10 Feb, 2014 @ 1:24am 
@morgynkitten
That question belongs in the forums.
UnholyHeretiK 9 Feb, 2014 @ 4:40pm 
Can someone make a mod that adds more animals??????
BabaYega123 6 Feb, 2014 @ 1:38am 
Very usefull thank you.
coiledAgent 11 Jan, 2014 @ 11:19pm 
This picture alone... just... wow.
Aloewyre 23 Dec, 2013 @ 2:51pm 
What about Spiders? Like with the Spider Hat, and how they follow you. Y'know?
Femboy Rabbit Enjoyer 22 Dec, 2013 @ 11:40am 
I'm glad I found this, got the Michael the fox mod and now I have to stop every 10 seconds because Chesters too damn slow to keep up with him.
🐭  [author] 17 Dec, 2013 @ 7:04pm 
@Bro#10,000,000
I can't get it to work with rock lobsters. It has something to do with their growth functions. I would have to remove their ability to grow to make it work right.
x_x 17 Dec, 2013 @ 5:22pm 
No Rock Lobster?
🐭  [author] 13 Dec, 2013 @ 7:10am 
@Dr Mantis Toboggan
They sure will. Thank you for using it.

BTW Frank is my favorite character in Always Sunny.
Dr. Mantis Toboggan 13 Dec, 2013 @ 7:06am 
Great mod idea. Very useful, TY!
One question, is it possible to slow them down just a tad?
The line: inst.components.locomotor.runspeed = 12 if i lower this value will they be slower?
Thanks again for the mod, cheers :)
🐭  [author] 13 Dec, 2013 @ 4:15am 
@ItWouldAppearIAmOnFire {WCG}
It's been a while since I've played. I'll have to look into that.
Bleeding Eyes Mcgee 13 Dec, 2013 @ 4:10am 
The shadow clones summoned by Maxwell's Codex Umbra book.
🐭  [author] 13 Dec, 2013 @ 4:08am 
@tetkris
I'm glad you're enjoying it.

@ItWouldAppearIAmOnFire {WCG}
I'm not sure what you mean by maxwell's shadow puppets.
tetkris 10 Nov, 2013 @ 12:03am 
very useful mod for my very high speed hero :D
Bleeding Eyes Mcgee 24 Oct, 2013 @ 12:24pm 
does this work for maxwell's shadow puppets?
🐭  [author] 13 Oct, 2013 @ 10:09pm 
@BlackLaser
Neat! Unfortunately I speak very little German but I trust your review was fair and honest. Thank you for including my mod in your video! :ultratron:
SENTRY 12 Oct, 2013 @ 6:12am 
Gotta Go Fast
Specals 3 Oct, 2013 @ 1:35pm 
Blue pants? Red sneakers? IT MUST BE THE TENTH DOCTOR!!!!!