Shadowrun Returns

Shadowrun Returns

Manic Monday
72 Comments
pop pop 14 Sep, 2017 @ 12:41pm 
i dont know but for some reason i still remember this campagin for 2 years already. its not the best one i ever played but it stays in memory quite well and i like it.

thank you for making this mod.
apostrophejj 9 Oct, 2015 @ 12:47pm 
2/5
Should've read the readmen, I went rigger...
UGC started promising.
But the pacing seems off; difficulty ramped up quickly. Thugs pop around the city corners, and they certainly sting, with their burst rifles, always landing hits in the first round.
Quest resets, if you go in buildings.
No real characters in the city hub.
Succint text on the loading screens.
Poor or inexistent dialogue and char. descriptions.
Why was I shooting (dangerous) meth labs underground again? hunting for a drugdealer I know for half an hour?
Mr.Person  [author] 18 Apr, 2015 @ 7:43am 
I choosed the normal SRR Version of Manic Monday, with my own localisation system :(

Regardless, it's working.
Mr.Person  [author] 18 Apr, 2015 @ 7:37am 
it has been added a few hours ago.
Mr.Person  [author] 18 Apr, 2015 @ 2:39am 
I tried to use the localisation function to make it easier to go on with the UGC. I tried to rebuild Manic Monday for Dragonfall Director's Cut, but even I have a localisation it is not possible to get the german version to work.
So I will abandon Manic Monday an start an new project for Df:DC hopefully with companions und better gameplay.
GeeseFX 9 Feb, 2015 @ 10:03pm 
It's not bad, but #1 - No team, at all? And #2 - finish the campaign and #3, other than using the engine it's not really a Shadowrun adventure is it?

You could do a lot of work to improve this if you ever finish it. Start by IMMEDIATELY implementing having to hire a full team of runners for the very first mission in part 2.

And really other than an adept or a Street Samurai there's really nothing for any of the other classes to do but fight stuff. No need for a decker or anything.
pop pop 10 Jan, 2015 @ 1:32pm 
cool small campagin
djtrainwreckx 31 Dec, 2014 @ 10:00pm 
some good fights against druggies. nice job!
ZPD 2 Oct, 2014 @ 10:37am 
Yo! I'm playing it and i've found a little bug. At first when you arrive to your flat after left the pack in the station. "Figure it out what happened" goal or something like that re-pop when you in and out of your flat.
mond.kind 21 Sep, 2014 @ 2:54pm 
Habe ein Problem. Bin an der stelle wo ich den Dealer in die Kanalisation verfolgen soll. Jedoch läd der Ladebalken nur ca 20% und dann passiert nichts mehr. Habe mehrere Spielstände geladen und komme immer zum gleichen Problem. Irgendwer ne idee wie man das beheben soll?
Caleb_Brightmoor 10 Aug, 2014 @ 6:26pm 
I agree with yellow, the spelling and wording was atrocious!
ILI 31 Jul, 2014 @ 1:01pm 
ja endlich mal was auf deutsch! Danke!
urthmagi 16 Jul, 2014 @ 11:48pm 
I could not deliver the package to Z. There was a guy with a yellow diamond but the center was empty. I could not interact with him to deliver the package. This happened after the fight and the ambushers were dead.
Crabmeat 13 Jul, 2014 @ 5:53am 
This could really do with a proofreader for the English content, it was painful to play.
[safari]Pinguin 7 Jul, 2014 @ 12:58pm 
Leider geht die Story irgendwie nicht weiter. Nachdem ich in die Bar gegangen bin hab ich keine Quest mehr.
RuinsFate 12 Jun, 2014 @ 3:47pm 
I'll be honest, I don't feel inclined to replay this, so I'll take your word for it.
Mr.Person  [author] 12 Jun, 2014 @ 10:57am 
Thank you @RuinsFate for your critics.
I'll try to do a better job next time;)
The Ground Floor level has a purpose and there is a way to not go to jail.
But you are right with some points of course. The weapons shouldn't be placed at the jaillockers.
Maybe you think the plot is railroady, but I assure you that there is more then one option which way to go.
You haven't just played it yet.

RuinsFate 12 Jun, 2014 @ 4:06am 
-Overall, your plot is railroady, disjointed and offers no real connection. Why do I care about some drug dealer? If you want to connect the player, establish a motive, make them feel framed, make them feel hard done by for having to go to jail, make them want revenge. This module just felt like a bunch of loosely connected minor reasons to shoot people.

On the positive - your map design, apart from the pointless ground floor map, was quite good. And I assume English is your second language? You speak it reasonably well, some mistakes, but fairly solid overall.
RuinsFate 12 Jun, 2014 @ 4:06am 
-If you want the player to get arrested, just do it. Don't bother with the unwinnable fight option, just make it part of the plot.

-The prison scene is short, and frankly feels very unrealistic and unprofessional. I randomly pull a bar off the bed, and lever a secure door open? Despite having no strength, and the door probably being locked, and powerful enough to hold a troll? And my gear kept in the cells? Lonestar know what they're doing to some extent, this felt like being arrested by schoolchildren.

- Renny's death... "ARRGH it won't save you?" This was anticlimactic, cliched and frankly quite silly. Also save me from what? It's not really a good line without some hint as to what the threat is, to make me feel like I should worry
RuinsFate 12 Jun, 2014 @ 4:05am 
-I was able to leave the building, wander around, buy gear, go to the empty bar, and come back before it gave me the call to go back to the bar, and then give me the option to go get the pistol... why not just have this appear as soon as you're done beating up Bob? It would make it a lot more streamlined.

-Talking to Glow... "Fly for a white guy" really? That joke is old NOW, why would anyone even know it in 2050-something? It was very jarring and immersion breaking.

-When Silas offers you the job, "500 bucks" - no. 'Buck' is slang for dollars, not nuyen.

-No options to talk your way out past the cops? Or try and find out what happened before you have to escape and get arrested?
RuinsFate 12 Jun, 2014 @ 4:05am 
Okay, having played this, I have some criticism for you.

-You suggest Melee or Ranged as a build, but the very first thing you throw the player into is a melee-only fight. I lost this, due to having built for ranged combat, and had to restart and put a lot more points into dodge, which turned it into a slow, boring click fest of misses. Considering you later give the player a pistol, why not just START them with it? A real 'runner would always keep a weapon handy, especially if confronting a crazy.

-The ground floor map does NOTHING. You put nothing in it. It should not be in the module at all, as it just makes for unneccessary loading screens, especially since you end up crossing it several times.

Bigun 9 Jun, 2014 @ 6:59pm 
dont remember any problems with lag.
Mr.Person  [author] 5 Jun, 2014 @ 6:25am 
I have a question to all of you who played it.

Because of the new save system I'd like to know if the big Barrens map was well playable or if it was laggy.
If no one had problems then there is nothing in the way for building bigger maps.
Mr.Person  [author] 5 Jun, 2014 @ 6:10am 
I started working on Ruby Tuesday and finished Manic Monday. The end is a cliffhanger, I know, but ruby Tuesday will reveal more of the story. I don't really know how time consuming this will be, so we will see how long it takes.
I'll try to make regular progress updates here.
obbe 9 May, 2014 @ 5:13am 
Nice UGC! keep up the good work!
Cheruskerblut 24 Apr, 2014 @ 3:27pm 
sehr geil !
pokerface_666 11 Feb, 2014 @ 7:59pm 
Yepp... hat mir gefallen was ich da gespielt habe. Ein zu Unrecht verurteilter Runner der nun seinen Namen reinwaschen muss. Aber sag mal, vielleicht willst Du Trackers SSC reinpacken wenn Du die näcsten Kapitel veröffentlichst? Vielleicht mal son Techniker der Deine Waffen mit Smartlink gegen Bezahlung und ein bissl Vorarbeit versieht? Mach es nicht zu linear. Lass die Spieler ruhig mal die einen oder anderen Nebenmissionenmachen, aber auch ein Zusammenhang reinbauen, wenn Du schon so eine Geschichte machst. Ein Paar Johnsonruns würden auch nicht schaden. Wenn Du willst, kann ich ja die einen oder anderen Runs schreiben.
megid2 10 Feb, 2014 @ 10:51am 
Just played it again, liked the storytelling and the sarcastic undertone particularly.

... when do we get more story? :)
Roast Beef 30 Jan, 2014 @ 11:24am 
hey, bug report:
the NPC named Glow, in the streets next to your apartment, is not accessible.
as in, you cant get close enough to talk to them. seems the walkable area doesnt go that far or something.
Spud 28 Jan, 2014 @ 7:17pm 
Good Stuff..more please :)
Mr.Person  [author] 23 Jan, 2014 @ 8:45am 
@ggwaters: It was planned to go further on with the story. But you all know, real lief and stuff like this. ;)

During the next days i'll start with some bugfixes (have'nt played with the editor for months, this will be fun) and the expand the story into the next chapter.
megid2 22 Jan, 2014 @ 1:01pm 
Short but sweet, I enjoyed it!

I would be delighted if you would expand the UGC.
Zane Grey 15 Jan, 2014 @ 8:55am 
I like it. Very fun.
Taco 10 Jan, 2014 @ 11:25am 
enjoyed it, like being able to talk to people on street.

only suggestion would be to add a scene at the end to wrap things up. maybe in the bar w/ fixer telling him what happened so you can spend karma and cash. I was left with nuyen and karma unspent that I didn't have a chance to cash out before credits.
Mehlon 8 Jan, 2014 @ 9:28am 
Ganz cool nur zu stark linear... Aber des hatte auch das hauptspiel schon als problem :cybereye:
Lerysh 27 Dec, 2013 @ 10:00am 
I enjoyed the story. First UGC I could get to run to completion so, bonus star. I did get stuck in my apartment looking for my "stuff". The indicator for the objective opened my stash, didn't pick up the bug out bag.
Saph 5 Nov, 2013 @ 11:48am 
plz tell me whats run throu ur mind to let all foes shoot first at the Runer in the "Kanalisation"? One good Critt an to Hits and even my Char with a Body of six is down... (gerade passiert bei Renny) thats realy no fun at all sry... till that szenario all was very good
Mizaroth 18 Oct, 2013 @ 2:40am 
that's what i thought, but no such field seems to exist ... very strange indeed...
Mr.Person  [author] 17 Oct, 2013 @ 11:15am 
You should be able to write on the text field below the other posts as normal
Mizaroth 17 Oct, 2013 @ 4:40am 
ya i found the threads, just cant figure out how to drop a comment =P
Mr.Person  [author] 17 Oct, 2013 @ 4:32am 
The discussion threads are on the left side next to the comments.
Mizaroth 17 Oct, 2013 @ 2:52am 
k, feeling kinda stupid here, but i cant figure out how/where to post in the discussion thread... someone help a chummer out here?
Mizaroth 17 Oct, 2013 @ 2:50am 
ya it was a rewind. i'll let you know if it still doesnt work or if a new game is necessary.. thx!
Mr.Person  [author] 16 Oct, 2013 @ 10:13am 
Desk bug should be fixed, please write any other Bugs in the bug reports discussion
Mr.Person  [author] 16 Oct, 2013 @ 6:41am 
I'm not sure if I've the time to look into it today. A possible solution should be not to go after the secondary objektive at LoneStar. Just go out, there should start something else so that you can go on with the story. Please tell me if this isn't working too.
Mr.Person  [author] 16 Oct, 2013 @ 6:17am 
Have you started a new game or did you go back to LoneStar after you got out there the first time?
Mr.Person  [author] 16 Oct, 2013 @ 6:15am 
Ok, where you able to talk to your fixer again and start the alternative storyline? It worked for me yesterday. But I'll have a look, sometimes it's really hard to find.
Mizaroth 16 Oct, 2013 @ 4:47am 
odd... decided to rewind back to the lonestar building, cleared the floor of guards and the captatin, but still cant interact with the desk...
Mr.Person  [author] 15 Oct, 2013 @ 8:44am 
It should work now in english. Was a small problem with big consequences. There were no goals set, so the Triggers couldn't fire.
Mr.Person  [author] 15 Oct, 2013 @ 3:09am 
Damned. The last version everything was working. I look into it as soon as I'm at home. In about 8 hours it should be fixed.