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thank you for making this mod.
Should've read the readmen, I went rigger...
UGC started promising.
But the pacing seems off; difficulty ramped up quickly. Thugs pop around the city corners, and they certainly sting, with their burst rifles, always landing hits in the first round.
Quest resets, if you go in buildings.
No real characters in the city hub.
Succint text on the loading screens.
Poor or inexistent dialogue and char. descriptions.
Why was I shooting (dangerous) meth labs underground again? hunting for a drugdealer I know for half an hour?
Regardless, it's working.
So I will abandon Manic Monday an start an new project for Df:DC hopefully with companions und better gameplay.
You could do a lot of work to improve this if you ever finish it. Start by IMMEDIATELY implementing having to hire a full team of runners for the very first mission in part 2.
And really other than an adept or a Street Samurai there's really nothing for any of the other classes to do but fight stuff. No need for a decker or anything.
I'll try to do a better job next time;)
The Ground Floor level has a purpose and there is a way to not go to jail.
But you are right with some points of course. The weapons shouldn't be placed at the jaillockers.
Maybe you think the plot is railroady, but I assure you that there is more then one option which way to go.
You haven't just played it yet.
On the positive - your map design, apart from the pointless ground floor map, was quite good. And I assume English is your second language? You speak it reasonably well, some mistakes, but fairly solid overall.
-The prison scene is short, and frankly feels very unrealistic and unprofessional. I randomly pull a bar off the bed, and lever a secure door open? Despite having no strength, and the door probably being locked, and powerful enough to hold a troll? And my gear kept in the cells? Lonestar know what they're doing to some extent, this felt like being arrested by schoolchildren.
- Renny's death... "ARRGH it won't save you?" This was anticlimactic, cliched and frankly quite silly. Also save me from what? It's not really a good line without some hint as to what the threat is, to make me feel like I should worry
-Talking to Glow... "Fly for a white guy" really? That joke is old NOW, why would anyone even know it in 2050-something? It was very jarring and immersion breaking.
-When Silas offers you the job, "500 bucks" - no. 'Buck' is slang for dollars, not nuyen.
-No options to talk your way out past the cops? Or try and find out what happened before you have to escape and get arrested?
-You suggest Melee or Ranged as a build, but the very first thing you throw the player into is a melee-only fight. I lost this, due to having built for ranged combat, and had to restart and put a lot more points into dodge, which turned it into a slow, boring click fest of misses. Considering you later give the player a pistol, why not just START them with it? A real 'runner would always keep a weapon handy, especially if confronting a crazy.
-The ground floor map does NOTHING. You put nothing in it. It should not be in the module at all, as it just makes for unneccessary loading screens, especially since you end up crossing it several times.
Because of the new save system I'd like to know if the big Barrens map was well playable or if it was laggy.
If no one had problems then there is nothing in the way for building bigger maps.
I'll try to make regular progress updates here.
... when do we get more story? :)
the NPC named Glow, in the streets next to your apartment, is not accessible.
as in, you cant get close enough to talk to them. seems the walkable area doesnt go that far or something.
During the next days i'll start with some bugfixes (have'nt played with the editor for months, this will be fun) and the expand the story into the next chapter.
I would be delighted if you would expand the UGC.
only suggestion would be to add a scene at the end to wrap things up. maybe in the bar w/ fixer telling him what happened so you can spend karma and cash. I was left with nuyen and karma unspent that I didn't have a chance to cash out before credits.