Europa Universalis IV

Europa Universalis IV

World of Warcraft Universalis
539 Comments
Metal Mario 24 Jul @ 12:19pm 
I think Icy Grip modifier has to be a little tuned as they make some province movement impossible if the province has ramparts in it.
Marvin 5 Jul @ 2:51am 
Hi, as Farstriders if forming Silvermoon and then Quel'thalas it doesn't change missions. Is it intentional or is that # left in the line on purpose?
Roke 2 Jul @ 6:31pm 
HI guys you know why i cant declare war to members of the horde being horde(blood elves)? that shouldnt be possible or Am I wrong in something?
Suspicious Entity 19 Jun @ 6:23am 
Holy shit its Facebook
Harold B. Sachs 4 Jun @ 12:36am 
@Facebook Thats not a bug, there are portals in Icecrown that lead to provinces in Lordaeron to connect both Scourges.
Facebook 27 May @ 9:38am 
Hey. I encountered the following bug.

As the scarlet crusade while at war with the scourge of Lordaeron, scouge Units were able to move from the Lower Spire province in Icrecrown(Northrend) directly to Brill.
Perun 15 May @ 11:37pm 
Maybe Addon for auction like good example u offer artifacts on black market or auction and ai will want to buy want it even with loans etc
Perun 15 May @ 6:23am 
Maybe some addon for terraforming land like good example argus with fel touched land would be pretty cool to heal the land with some mission tree or ability when you play as follower of naaru or if u conquer entire argus u get some modifier that removes the penalty to developing provinces in that region
LightCookie 6 Apr @ 8:05pm 
Question about dragons
For later dates (specifically when Deathwing goes corrupt), there' s a mistake that most of Faction missions that presumably should go with Death wing (black dragon aspect) are put into Red faction dragons. The question is Either 1. Why does deathwing shown as interesting despite having any missions 2. Why does Red Dragon Flight has missions for WORLD CONQUER
Kirył 28 Mar @ 9:53am 
Is it just me or is the Lordaeron mission "Dalaran Diplomacy" slightly pointless in it's current state? The requirements suggest (friendly attitude and 165 relations) that you can get them to be diplo vassal, not just getting CB. Yet despite that I seem to only get the Subjugation CB no matter what I do with Dalaran
SzrEdeR  [author] 4 Mar @ 6:37am 
Cries in BBQ
Ardail 2 Mar @ 3:57am 
love how the centaurs and the harpies got a mission tree before the Tauren lol
no love for us moo players from blizzard and not even in a mod
SzrEdeR  [author] 19 Feb @ 8:01am 
@lobo92

Hey, we are aware there might be some bugs related to that content. As for your specific case however, Graymane Wall used Monuments, which are a part of "Leviatan" DLC. If you don't have this DLC, the wall might not be avalable.

You can visit our Discord server, when we can get more details.
lobo92 11 Feb @ 9:38am 
Hey i got to the point where i should be able to make the Gilneas wall, but the decision to build it does not appear. Is this an issue or perhaps im missing a dlc i never thought worth it?
vatas 10 Feb @ 3:44am 
Suspicious Entity 1 Feb @ 8:28pm 
if I wanted to help with getting some models in the game for the races that don't have any, how would I go about doing that? Is it developing them in a program or is it taking it from a static model from like WoW Modelviewer or something
SzrEdeR  [author] 18 Jan @ 9:20am 
@Bird Jesus
Please share more details. We have not seen any major freezes in recent times. You can join our Discord and share it there.
SzrEdeR  [author] 18 Jan @ 9:18am 
@soldierOfortune84
Hi, as of right now there is no way to do that on steam version. I have already fixed it on github, but of right now it is only possible via Vrykul. You might also need to use console for islands near Icecrown.
Bird Jesus 11 Jan @ 3:54pm 
tried to play, but its borderline unplayable due to a 5-10 seconds freeze every 30 seconds when animations cycle even on a 4070TI super
GroźnyWoźny 11 Jan @ 5:37am 
I am simply amazed by images on terra incognita
soldier0fortune84 6 Jan @ 6:52am 
Impressed by the mod so far, just started playing it last night. One question tho, started a game as the Scourge in the rise of the Lichking bookmark and i cant figure out how im supposed to expand into the glacier? Do i have to rely on the vrykul vassals to colonize it or something?
Klutz2020 1 Jan @ 6:48pm 
Does the liquidation idea not work? where it returns 25%of buildings cost
SzrEdeR  [author] 10 Dec, 2024 @ 4:05am 
@King Terrador
Hi, could we have a look at your savegame? If you don't mind, drop by our Discord.
King Terrador 10 Dec, 2024 @ 2:19am 
Playing as Thunder Bluff, 622 starting date, current year 690, no other mods.

The game crashes shortly (around 1 month) after the event for the Gilnean ruler becoming worgen has fired. Tried some restarts from older saves and it consistently crashes, despite that event firing at different dates.
recken 4 Dec, 2024 @ 3:02pm 
Thank you@szredeR:steamhappy:
SzrEdeR  [author] 30 Oct, 2024 @ 3:03pm 
@recken First Mission removes it
recken 30 Oct, 2024 @ 8:54am 
How do you get rid of "Gurubashi Instability" Modifier? Cant find it anywhere
SzrEdeR  [author] 26 Oct, 2024 @ 5:36am 
@Cormorant Hi, the veil of Suramar doesn't have set date for modifier to pass. Only condition for it is to not be in the 1st age.
You will see the modifier pass, if you see Suramar have any diplomatic interactions or perform any actions, so be on the lookout.
Cormorant 24 Oct, 2024 @ 10:46am 
Does anyone know when the "veil of Suramar" modifier ends?
I am trying to form the Kaldorei Empire, but I can't interact with Suramar at all.
Aetherum  [author] 16 Oct, 2024 @ 2:47am 
Hello! Many thanks for your feedback, and we are deeply sorry that you found the mod not satisfying. However, please let us clarify the issues you mentioned:
- Fort logic is a general EU4 issue, but we will double-check if wastelands didn't screw with anything
- We are aware of Scourge mechanic issues and will rework it after completing the overhaul of provinces.
- Undisplayable channels are indeed an issue, but we are still determining how to bypass that properly.
- Immortal rulers are no longer immortal once they are generals. That's a hardcoded mechanic, but we are working on adding decisions so you could create the immortal rulers again.

Additionally, we would like to note that the region and Stormwind, particularly, were playtested, and the game was challenging but manageable. Khaz Modan - Frostmane campaign is harder. So I would suggest you give our mod a second chance and try another nation on a different continent.
Kubiś 15 Oct, 2024 @ 5:56pm 
Old versions were playable. Until they fix it, stay away from the mod.
Kubiś 15 Oct, 2024 @ 5:55pm 
Destroyed enemy armies during the siege of occupied City of Alterac. They runned towards Frostwolf Keep - me and my allies couldn't get past Strahnbrad Station. Bugged. I could get there by Capital Headland-Dun Baldar tunnel, just so they can escape through Strahnbrad Station through Strahnbrad fort to Corrahn's Dagger's in a matter of second, and I was once again stuck between bugged provinces.

Whole Stormgrade was just eaten the scourge without peacing out. What the ****. I hate this mechanic. Destroys the delicate balance, which this mod have not much. Year 659, and they just take provinces like that.

From Uther's Tomb path to Andorhal's Fort. Bugged. Can't get in even after a year of moving. Arriving at 1st December elongate too 2nd December.

Great f*****g game, time wasted. The game went from fun to disappoting, to say the least.

I don't even want to mention that Sylvanas, immortal tagged ruler died when in army as general. You could code it better, not with spaghetti.
Kubiś 15 Oct, 2024 @ 5:52pm 
I've been palying The Forsaken, when from the beginning of the "everyone vs everyone" war at the start. 50 years later and 4 hours irl, I feel like I can beat scourge - until they "magically" transport their units into Brill (40k), which I control. Somehow they managged to get their armies from Northrend, even though I destroyed Naxrammas, and Stratholme was under occupation. They magically found and interlocation tunnel I couldn't wrap my head around how to disable it. Nothing in the game says about this mechanic, and you can't disable their teleprotation.

Destroyed every enemy just to see my allies were integrated instantly by the scourge.
I wanted to get to wipe the enemies, but - the provinces bugged. Scourge could cross any terrain, and I couldn't go even get to theri provinces with forts, From one province to another it has taken me 2 years! From Corrahn's Dagger to Chillwind Ridge! Atrocious!

Tristfal bulwark's fort occupied by me -> I can't go into Andorhal Bulwar. Bugged.
Elyseon  [author] 10 Oct, 2024 @ 10:21am 
@King Terrador thats an issue with your mods. If you have open other mods they usually affect the building menu.
King Terrador 1 Oct, 2024 @ 2:16am 
Great work overall. I have this bug however: in all tags, I am unable to construct any buildings. In the building interface, all buildings have a generic icon, their cost is 2000Á and clicking any does nothing. I tried this with amny tags, and with an excess of money and this problem persists. Does anyone else have this?
zedder 6 Sep, 2024 @ 11:50am 
I have a suggestion, could you somehow release a version of the mod without the many other continents. because honestly, I like warcraft but I stopped recognizing blizzard new lore, such as shadowlands, dragon isles and other very shitty new creations of blizzard. I know you can disable them but they are uncolonized if you disable them so not ideal.

Also, if you focus on the alliance and horde on just the two continents of kalimdor and eastern kingdoms it would be perfect. great mod tho
New update ui is great
Torchie 7 Aug, 2024 @ 5:48am 
@harold I ran into the same issue, you can try the console commander "add_faction faction_house_proudmoore" to reenable it. This unfortunately is VERY temporary, as every reform will remove the faction. If you are willing to just use the console to fix it, its a minor headache.
Harold B. Sachs 3 Aug, 2024 @ 7:49am 
When playing as Kul Tiras, when I take my first reform, the factions vanish.
Vatnissen 22 Jul, 2024 @ 4:46am 
So, how do I invade example Abyssal Maw? As Nazjatar, I got mission to invade, but I can't get in. Any idea how?
The Vile Fruit Fly 18 Jul, 2024 @ 4:29pm 
Are eras bugged because I haven't seen it naturally change to the next era while playing yet and Ive done alot of games with the mod so far but I also haven't played more than 150 years with any yet so idk if I just need to play longer
LordYngling 17 Jul, 2024 @ 11:51am 
will do
Aetherum  [author] 17 Jul, 2024 @ 11:51am 
Hello, @LordYngling , please contact us via Discord, we will be glad to accept any help :)
LordYngling 17 Jul, 2024 @ 11:48am 
I have alot of suggestions for this mod, I myself have some experience modding [although I've done nothing as incredible as all your work], I'm willing to lend some free time to help implement some things or discuss suggestions
XartaX 6 Jul, 2024 @ 10:32am 
you can change the type of vassal of any vassals in the diplo menu.
MILLANIYER 6 Jul, 2024 @ 3:34am 
The mission "Control of Dark Iron Clan" from Firelands requires you to have Kingdom of Thaurissian as either a vassal or a march. You start the game as Firelands by having them as a Tributary Vassal, so this does not count. I'm not sure if that is intended. If so, is there a way to make them a normal vassal/march other than declaring war on them?
laurens-christian 25 Jun, 2024 @ 9:32am 
how would i go about modifying the mod(for personal use only) in such a way that all the great projects are build-able by any culture/nation, if anyone knows feel free to send me a dm or reply in a comment, i think iknow how to do it in vanilla eu4 more or less, but this mods file structure seems different
XartaX 8 Jun, 2024 @ 11:03am 
It seems like you can't enter the elemental realms even when they've built the rift to a province you control. If you have a mission to actually attack them, that's game breaking. If you don't, and they declare war on you, it's kinda annoying that the best you can do is wait and white peace them out once they run out of will to fight (can't take any territory since you can't occupy a fort in the area).
XartaX 6 Jun, 2024 @ 10:28am 
Oh, and adding the stats to the possible archeology targets in the event choice is needed. It's very time consuming to try to find the items in the archeology menu to view the stats before you choose. I'd also like to be able to abandon the dig if there are no available artifacts, instead of being forced to search for a random artifact.
XartaX 6 Jun, 2024 @ 2:23am 
As a sidenote I found a few weird things, but that aren't outright bugs in the scourge tree. For example the mission about Arthas going to Northrend requiring you to finish the mission where he kills his father (which happens later in the actual story line).