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So, anyone still using the mod (everything else still works) just be aware of this and leave Waldo far away when spelunking!
I don't know if you're still around, but this mod still works with RoG.
Couple of things...Waldo DOES attack - he bites mobs and does a fair amount of damage; also, he WILL die and you lose all the items he was carrying, but the picked items will drop.
I've noticed that if I right-click to equip an item he's carrying then it duplicates - but the carried item and equipped item lose durability at the same time. This does however mean you can duplicate items.
Finally, unless you drag and drop items into Waldo's inventory then they will get added to his picked inventory instead of being stored!
Great mod though and he's fun to have around!
提示:我在测试切斯特的眼睛的时候发现了沃尔多的眼睛更好。
享受我有一个爆炸创造和测试这个!.
添加了9个插槽的胸部和右键单击锤子动作不再空格键!
Happent to me today, i left the eyebone in Waldo's inventory and when i entered the Cave, the Chester that was there didnt have my items in it. I took the Eyebone back fearing it could glitch the game further and when i got out of the cave for my surprize there was my original Chester near the entrance with my items, now i have 2 Chesters following me with their own inventory.
Should one of the Chesters die, it will not ressurect.
ADD: Getting the following Errors when fighting the Splumonkey with Waldo Mod:
Waldo.lua:186: variable 'CHARACTERLIST" is not declared.
waldo.lua(186,1) in function 'IsInCharacterList'
waldo.lua(197,1) in function 'OnMonkeyDeath'
waldo.lua(326,1) in function 'fn'
I hope he doesn't attack Teenbird when I get him.
http://i.imgur.com/vzS3arE.jpg
Error happens when attacking (killing?) Splurmonkies
Also happens when being attacked by Shadow Splurmonkies
I swear I thought it was just a shadow waldo built into the mod meant to jumpscare before I finally found where the Splurmonkies lived and figured out they're an actual mob (First time in the ruins and I may or may not have led an army of 30-40 once friendly robots to what was once a Waldo over a stolen hat before finding out Splurmonkies actually exist)
On that note, great mod, it works perfectly aside from the afore-mentioned bug. It's so much easier to get stuff done when all I have to do is lead Waldo to a farm and go on to do something else until he comes back