Garry's Mod

Garry's Mod

The Melon Flamer V2
12 Comments
rifleman 5 Jun, 2021 @ 5:09pm 
when the tank is hit it should spin around and catch on fire
paul_rose  [author] 17 Apr, 2020 @ 4:27am 
They do!? I didn’t know about this I’ll have a look later today
Pwngrum 17 Apr, 2020 @ 4:16am 
why do most of the v2 melons with hats spazz out? like,when I spawn one,after a second passes,he melon starts to spazz out and die after a while of spazzing.
paul_rose  [author] 16 Jul, 2019 @ 6:00am 
go to the admin tab in the options of the context menu, underneath the admin clean up is a tab called "E2 Extentions". in there you need to make sure all the boxes are checked, especially a box called "Propcore". after doing this it should work now
icantbelieveitsnotshrek 15 Jul, 2019 @ 8:00pm 
i get this error saying no prop freeze error help
r32jz 15 Jul, 2019 @ 3:50pm 
ok thx
paul_rose  [author] 15 Jul, 2019 @ 3:24pm 
I tried that but I couldn’t get it to work. Instaid use a prop and define it in the @persist. Then at the end of your code u can do if(!Prop) and put selfDestruct() inside of the if statement. It’s what I did for the melons and it works pretty well. If I do manage to find a proper way of doing it I’ll leave a link to it on here :)
r32jz 15 Jul, 2019 @ 1:53pm 
can you make a health e2 right quick and publish it?
Like an e2 that has limited health to where like it dies or something happens when it loses health/takes enough damage.

Thanks. :steamhappy:
BLACKWATCH TROOPER 15 Jul, 2019 @ 9:37am 
funny, nice one )
Bagel 9 Jul, 2019 @ 5:39pm 
I'm happy to hear that!
paul_rose  [author] 9 Jul, 2019 @ 2:05pm 
as am i and im glad u feel that way, ive been wanting to rework them for some time but i never had the know-how with e2 to do it, now that ive learnt how to use it properly i can remake all of the melons into their former glory as well as make newer, stronger melons to add to the army

they wont be going away any time soon =)
Bagel 9 Jul, 2019 @ 1:20pm 
I am so happy to see the Melons return!