Total War: WARHAMMER II

Total War: WARHAMMER II

Norsca Overhaul + occupy anywhere
245 Comments
InfoManiac 28 Oct, 2024 @ 10:12am 
using a building slot mod with mixu nlocker. the norscan occupy anywhere works but it doesnt get the bonus slots.
Economic Terrorist 4 Oct, 2023 @ 10:01am 
I also think they should generate gold from holding capitals.
Corvus  [author] 28 Dec, 2022 @ 12:50am 
@Norscan yeah

@Warlocc seems like i missed that template, should be able to still occupy anywways
Darth ZarZax 9 Oct, 2022 @ 1:55pm 
does this mod make Norsca AI expand and occupy anywhere? i would love that. i play as chaos and Norsca always is chilling up north
Marcus Antonius 23 Feb, 2022 @ 5:20am 
@Xienus Thanks for the answer
Corvus  [author] 23 Feb, 2022 @ 4:46am 
@Marcus Antonius dont think it will be needed with their rework coming, they already occupy land everywhere in wh3 and they removed the outpost hopefully they add better garrisons
Marcus Antonius 14 Feb, 2022 @ 9:28am 
@Xienus I hope you will make this mod for WHIII
HungryBat 3 Jan, 2022 @ 1:20pm 
Ah, okay
I'll try that
Corvus  [author] 3 Jan, 2022 @ 12:53pm 
@Альберт hey, you re better asking on the modding den discord bro people there might know what you want, its been a while when i did it but norsca was a pain in the ass to do cause they have diferent stuff and some are even hidden, sorry bud
HungryBat 31 Dec, 2021 @ 2:19pm 
so in short, how do I change a setting to enable the wood elves to build their magical forest city building chain on specific regions? Is it a culture table?
say for instance I want the wood elves to have the ability to consider castle drakenhoff as a magical forest, where do I find the culture laws on the castle drakenhoff region, so I can swap the wood elf outpost rule with a magical forest city settlement chain?
HungryBat 31 Dec, 2021 @ 1:44pm 
sir Xienus, I'm not sure if you're still active on this forum, but maybe you could help me. I've been trying to add more magical forest settlements to the game for the wood elves, however in order to get this I must know how to change a region to a magical forest city. Do you happen to know how to change this? you managed to enable the norscans to capture inland and create settlements, do you also know how to enable the same thing for the wood elves?
Corvus  [author] 21 Nov, 2021 @ 2:31am 
@InfoManiac both do the same anyways, no way to establish a normal norscan settlement without fucking the game
InfoManiac 19 Nov, 2021 @ 2:06am 
so is there no point to "establish outpost" anymore? just hit colonize?
NorscanWarlord 4 Nov, 2021 @ 6:05pm 
no problem @Xienus , great mod by the way, it's fun to play norsca again! :)
Corvus  [author] 4 Nov, 2021 @ 4:41pm 
@WarlordMegaton used to be, thanks for letting me know
NorscanWarlord 1 Nov, 2021 @ 7:24pm 
i've been using this mod with SFO no problem, and you say it's incompatible??
Corvus  [author] 18 Oct, 2021 @ 2:06pm 
@InfoManiac cant recruit em, they just present on gates/forts
InfoManiac 12 Oct, 2021 @ 1:30pm 
Can't build Norsca Hellcanon's...
Corvus  [author] 6 Oct, 2021 @ 3:07pm 
@Big Baby Skesus what would you suggest?, it already gives 2 marauder champ (shielded)
Big Baby Skesus 5 Oct, 2021 @ 12:32pm 
Anyway to upgrade Skeggi's Garrison? Maybe through the landmark building to add additional troops? I find their Garrison to be lackluster considering it's their starting settlement and technically their capital (When you start as Skeggi)
(*'-') 3 Oct, 2021 @ 9:58am 
Oh it's cool I figured it out. I was using the specific special settlement keys for each forest, when all I had to do was use the general wood elf athel loren one. Thanks for answering though!
Corvus  [author] 3 Oct, 2021 @ 3:07am 
@(*'-') should work. although i havnt played since last update ill test it up
(*'-') 22 Sep, 2021 @ 12:13pm 
Did this ever work with forests? I can't get my mod to work in forest of gloom and that's when I remembered using your mod to settle athel long ago. But now that I check again yours also doesn't work in wood elf areas. I thought it did but now I'm not so sure.
Baligdur 12 Aug, 2021 @ 4:41pm 
@Xienus Sorry, it seems that I was wrong. After more testing I found out it was caused by using this mod with OVN. OVN have a nurgle faction called Rotblood Tribe which was based on norscan faction and their garrisons was adding up to normal norscan ones, especially in landlocked outposts. It add up Forsaken and Chaos Spawn units, but when used with mods that add more chaos units for Norsca, it added these units too.
Corvus  [author] 12 Aug, 2021 @ 1:11pm 
@otherBarry thats odd are you using the mod alone? you mean 18 person garrisons with the garrison building? or without it?

@jacek.stasiak Wierd. wich mod is it ? link it and ill check it, my mod shouldnt be adding those units
otherBarry 12 Aug, 2021 @ 12:26pm 
I think this mod is giving the norscans super cheap 18 person garrisons in minor settlements. Is that by design?
Baligdur 11 Aug, 2021 @ 9:20am 
When I use this mod with other mods that add new units for Norsca (like Everchosen which add chaos units), it add these units for norscan garrisons. It happen even thou that mods doesn't affect garrisons and it makes Norsca extremely OP having 20 garrisons in tier I settlement.
Corvus  [author] 5 Aug, 2021 @ 8:51pm 
@Farmed i see, yeah cause all norscans are in the same table so they all can occupy and ai loves to occpy lol

@Marcus Antonius cool
Marcus Antonius 5 Aug, 2021 @ 11:58am 
@Xienus [skaper] It works fine.
Farmed 5 Aug, 2021 @ 2:49am 
The norcans yeah, my bad, the ones the AI get just start settling everywhere instead of razing everything. It's kinda funny but still quite weird to see them take over lol. I forgot turning the mod off before starting a vortex but didn't think this could happen haha. Just letting you know
Corvus  [author] 4 Aug, 2021 @ 10:03pm 
@Farmed wait the Chaos factions? or the norscans one? i dont really recommend this mod for vortex as i never played norsca in it,

@Marcus Antonius i dont know, i dont test other mods unless its mixus pos
Marcus Antonius 4 Aug, 2021 @ 4:44am 
@Xienus [skaper] Is it possible to use gypsys more slots mod now?
Farmed 31 Jul, 2021 @ 10:26am 
Great mod, however in Vortex the chaos spawns appear to also be able to occupy land and if it's not your respective chaos enemy but say another factions chaos enemy, you cannot declare war on them. Resulting in them taking land by occupying and that land is now forfeit until their enemy defeats them.

Skrolk is losing to their ritual chaos army lmao, they have like 6 settlements in Lustria already
Corvus  [author] 20 Jul, 2021 @ 1:16pm 
@Prolabse lover, yeah thats mixus unlocker problem, some cities dont have garrison buildings
prolab lover 20 Jul, 2021 @ 6:28am 
oh i forgot to check other mod. sorry. i use mixus unlocker. i love ur mods. thanks always.
Corvus  [author] 19 Jul, 2021 @ 8:31pm 
@Prolabse lover, i just checked longship graveyard with
this mod with "norsca walls) and it has a garrison to build, and has a city garrison, are you using any other mods?, maybe mixus +mixus support?
prolab lover 18 Jul, 2021 @ 3:35am 
hello i use this mod with 'norsca wall'
some villiage has no garrison. for example longship's grave. can you check it?
Corvus  [author] 20 Jun, 2021 @ 5:51pm 
@yousef_mahmet_2005 well is not bugged, its just that i made it t4 since giving that landmark on t3 was too op, so i added it on t4 (need t4 minor cities mod) as for looted dawi its on Karaz a karak ill try to add the info on the main page,

@Savethebees we touch the same tables kinda, not interested
SavetheBees 10 Jun, 2021 @ 9:22pm 
Is it possible to make this compatible with Trolls for the Troll King? Some skills in the skill tree disappear.
HungryBat 16 Apr, 2021 @ 3:42pm 
i dont know where Looted_Dawi is located, but if it's in a minor settlement, it is probably also bugged/unable to be built and suffers from the same issue.
HungryBat 16 Apr, 2021 @ 3:40pm 
i'm not sure if the dev is still here but,
Mammoth_landmark is bugged right now, its "primary slot building level requirement" is at level 4, yet the settlement is only minor, thus it cant be built, the landmark is located in trollheim mountains > bay of blades.
db/building_levels_tables/@zaid_norsca_occupation_expansion_data_/Mammoth_landmark/primary slot building requirement change 4 to 3
Quinton 7 Apr, 2021 @ 4:16pm 
Based
Lone Trooper 5 Mar, 2021 @ 11:50pm 
can confirm: does not work with SFO now
kreia 2 Mar, 2021 @ 11:07am 
ah ok cheers for responding :steamthumbsup:
Corvus  [author] 1 Mar, 2021 @ 3:02pm 
@Kreia i dont think so since they changed norsca alot now
kreia 1 Mar, 2021 @ 12:35pm 
hi zaid was wondering is this compatible with grimhammer
Corvus  [author] 31 Jan, 2021 @ 11:39pm 
@bookmaniac you meant the rank in the global recruitment? i dont get the option to recruit the same units are you using other mods? should be fixed the rank up in other provinces
bookmaniac 31 Jan, 2021 @ 1:57am 
@Zaid Hall Of the Sarl in Bay of Blades (Trollheim Mountains)
Mars 30 Jan, 2021 @ 6:05pm 
I have no idea what I'm doing lol