War for the Overworld

War for the Overworld

Imperial Defence - Short Survival Campaign
21 Comments
ZiGXer 22 Oct, 2024 @ 1:55pm 
уровни 1, 2, 3 хороши, но маленькие.Уровень 4 уже тяжелый. 5 - без лога на бесконечную ману я не понял как проходить.Портал не выдает нужное количество солдат для защиты трех ингибиторов и сердца+наличие банши, которые совершенно не страдают, т.к игнорируют обычных войнов, а охотниц портал не дает. 1 бонусная карта хороша, тяжелая но проходимая. 2 бонусная карта - АД.С логом на бесконечную ману мне удалось дожить до концовки, но вылет после 1,5 часов пробивания через бесконечную реку вампиров не позволил ее закончить, а сохранение не запускается
Yosharian 13 Jul, 2020 @ 6:45pm 
Yeah I did actually start your beginner campaign, though it's extremely easy it's still quite fun, and I'm looking forward to the intermediate campaign.
Korvek  [author] 13 Jul, 2020 @ 6:11pm 
Fair enough, I have never cared for that personally. I tend to just build rooms however I can and as quickly as I can. The campaign itself is oriented towards fast-paced decision-making and reaction time as you surmised. If you want a slower and easier campaign based on dungeon management, I would recommend my beginner/intermediate ones. The beginner one, I believe, has replacement earth. Intermediate I think I banned due to the cheesing. I would regardless watch the video I suggested though, you really should not be having trouble on level 1 of this campaign.
Yosharian 13 Jul, 2020 @ 6:05pm 
My point would be that I like to surround my rooms because it pleases me, not necessarily because it's vastly more efficient.
Korvek  [author] 13 Jul, 2020 @ 6:02pm 
Well, the game is a mixture between RTS and sim. I only play the game for the RTS element. It is the only way you can make a level difficult, and the game itself is balanced around top level multiplayer RTS play. Regarding building, all you need is room to build, you have plenty of that. Part of dungeon planning is being able to adapt to the shape of the map. The maps, themselves, give more than enough room to build what you need to. Do not worry about surrounding the rooms with earth for prop efficiency, there is no need in this campaign.
Yosharian 13 Jul, 2020 @ 5:48pm 
You don't allow replacement earth but you give the player these awkward spaces in which to build, it's really obnoxious
Yosharian 13 Jul, 2020 @ 5:48pm 
Yeah it seems as if you are treating this game like an RTS which is not my style really, I'll look at the video anyway
Korvek  [author] 13 Jul, 2020 @ 5:35pm 
Replacement earth is often used to cheese levels. It is important that the waves can reach you since the entire challenge of the campaign is to defend. Replacement earth allows players to wall off and completely break the level. Here I can spend hours balancing, playtesting etc. only for it to be used to like. My hatred of the aspect is such that I almost always ban it. ^^

If you are struggling on level 1 then it suggests a very wrong setup. I cannot advise much without seeing but just watch Biervampir's video. I have not seen anyone find the level difficult before, that includes players who play the game very slowly.

The only thing I can suggest is watching the video, or I can show you how I play it. It is a very easy level if you use the basic setup. Just make sure you do not make mistakes like building a lair/slaughterpen early, prioritise research, and build room props so that you attract plenty of minions.
Yosharian 13 Jul, 2020 @ 4:49pm 
I like the idea of the campaign though, just wish I at least had access to replacement earth
Yosharian 13 Jul, 2020 @ 4:48pm 
I'm talking about level 1, the number of Gnarlings you're throwing at me is insane, plus I don't have Sight of Evil or Replacement Earth, so ******** annoying
Korvek  [author] 13 Jul, 2020 @ 7:02am 
Here is a link to Biervampir playing level 1. The rest of the levels are on his channel.
https://www.youtube.com/watch?v=SclMVlhuH6E

A quick summary of the campaign:
Level 1 is very easy and can be beaten with a small army or a few defences.
Level 2 requires you to have better game sense. If you are slow to build then enemies can chip away at your inhibitors/door. As long as you maintain a small army or build defences relatively quickly, you should not have much trouble.
Level 3 has an easier early game than level 2. However, if you have not learnt how to build a defensive line then later waves will overwhelm you. As long as you know how to, this level is actually easier.
Korvek  [author] 13 Jul, 2020 @ 7:01am 
Level 4 gives you an insane amount of time to build up. You need to use all of it. Find the spawning points, pick good choke points, and build good defences. You need to make good decisions on this level. Garrison, for instance, is almost essential. This level requires you to not only have a good defensive line but to maintain it.
Level 5 is similar to level 4 but easier to defend if you know what a good defensive position looks like. This can easily be the hardest level in the campaign.
Bonus level 1 is similar to level 5 but all the battles take place at the inhibitors.
Bonus level 2 features a randomiser making it different every time. Same rules as usual though.
Korvek  [author] 13 Jul, 2020 @ 6:43am 
Later levels will be difficult, this is intended. Both myself and others wanted levels which challenge even WFTO pros. They can still be beaten if you know the basic setup and can react well to events/developments. You can watch Biervampir's videos as an example of a way to beat the campaign. So long as you build a 6 prop archive, then spam foundry props, you should be fine.
Yosharian 13 Jul, 2020 @ 4:32am 
This is insanely difficult wtf
Korvek  [author] 19 Jun, 2020 @ 8:14am 
UPDATE:
Added new level (Bonus level 2).
Level 5 stops spawning enemies once Megamoth has been released.
Level 5's behemoth wave has been greatly weakened.
Korvek  [author] 3 Nov, 2019 @ 12:19pm 
UPDATE:
Level 1 - Corrected some grammatical errors. Lord Goldenheart is no longer 'King Goldenheart'.
Level 4 - Reduced difficulty. It is now easier to find the western gate.
Level 5 - Increased difficulty. Inhibitors now need to be defended later on. Sir Gold's offer has been improved.
Korvek  [author] 7 Aug, 2019 @ 9:54am 
UPDATE:
Added a new bonus level. It is slightly more challenging than the previous levels.
Crythor 7 Aug, 2019 @ 9:52am 
The map is super fun. It has some unexpected twists and a nice choice system! Korvek again with the best WFTO campaign maps. Highly recommended!
Korvek  [author] 25 Jul, 2019 @ 10:58am 
UPDATE:

Level 3:
Funny Bone has been buffed.
The 'Ghost hunters' event now displays the amount of gold required.
I attempted to override the bugged description but without any luck.

Level 5:
Megamoth now has an announcement.
An issue preventing the level ending if the player's core has been destroyed has been fixed.
An issue preventing the player winning the level has been fixed.
Korvek  [author] 14 Jul, 2019 @ 10:00am 
A word of warning:

Do not press the escape key during an event. This causes the game to freeze.
Korvek  [author] 11 Jul, 2019 @ 7:51am 
Thanks to everyone who helped, be it through ideas or playtesting. ^^