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If you are struggling on level 1 then it suggests a very wrong setup. I cannot advise much without seeing but just watch Biervampir's video. I have not seen anyone find the level difficult before, that includes players who play the game very slowly.
The only thing I can suggest is watching the video, or I can show you how I play it. It is a very easy level if you use the basic setup. Just make sure you do not make mistakes like building a lair/slaughterpen early, prioritise research, and build room props so that you attract plenty of minions.
https://www.youtube.com/watch?v=SclMVlhuH6E
A quick summary of the campaign:
Level 1 is very easy and can be beaten with a small army or a few defences.
Level 2 requires you to have better game sense. If you are slow to build then enemies can chip away at your inhibitors/door. As long as you maintain a small army or build defences relatively quickly, you should not have much trouble.
Level 3 has an easier early game than level 2. However, if you have not learnt how to build a defensive line then later waves will overwhelm you. As long as you know how to, this level is actually easier.
Level 5 is similar to level 4 but easier to defend if you know what a good defensive position looks like. This can easily be the hardest level in the campaign.
Bonus level 1 is similar to level 5 but all the battles take place at the inhibitors.
Bonus level 2 features a randomiser making it different every time. Same rules as usual though.
Added new level (Bonus level 2).
Level 5 stops spawning enemies once Megamoth has been released.
Level 5's behemoth wave has been greatly weakened.
Level 1 - Corrected some grammatical errors. Lord Goldenheart is no longer 'King Goldenheart'.
Level 4 - Reduced difficulty. It is now easier to find the western gate.
Level 5 - Increased difficulty. Inhibitors now need to be defended later on. Sir Gold's offer has been improved.
Added a new bonus level. It is slightly more challenging than the previous levels.
Level 3:
Funny Bone has been buffed.
The 'Ghost hunters' event now displays the amount of gold required.
I attempted to override the bugged description but without any luck.
Level 5:
Megamoth now has an announcement.
An issue preventing the level ending if the player's core has been destroyed has been fixed.
An issue preventing the player winning the level has been fixed.
Do not press the escape key during an event. This causes the game to freeze.