Total War: WARHAMMER II

Total War: WARHAMMER II

Greybeard's Prospectors Climate Overhaul
18 Comments
Elon  [author] 6 Dec, 2022 @ 6:59am 
The good news: Yes, i am porting it. The bad news: I have little time to mod these days, which means progress is very slow.
el jumbo 5 Dec, 2022 @ 1:02pm 
@Elon will this mod be ported to tww3?
♠ FallenSoul [O.S.S] 26 Nov, 2022 @ 8:26pm 
@Elon do you plan to bring this over to Warhammer 3 I lobed this mod when i was playing.
Weedo Imperator 16 Jun, 2021 @ 2:46pm 
great fun playing with the prospectors! just one quick question, how do I recruit the tech specific units? (like the sartosan dwarf pirates??)
Garuk Seln 24 May, 2021 @ 5:57am 
Fantastic mod, I love the tech tree and that it has so many different exclusive choices. The vanilla trees usually aren't that interesting and the dwarf one is the worst offender of small, boring bonuses.
kocham pieski <3 12 Nov, 2020 @ 7:27am 
Hello,
I dont have any mods that alter the climate suitablity yet this one does not work, no matter what i do (reinstall, put in first load order) its just not working, would somebody be kind and explain to me if i have to do something else?
ZATARA 18 Feb, 2020 @ 7:20pm 
@Elon, ok that makes sense and now I know why. Thank you for the information and reply.
Elon  [author] 19 Jan, 2020 @ 1:11pm 
@ZATARA This might be a message for the vanilla RoRs (which you don't get with the GPs). Can't really fix this because I don't have the DLC for the vanilla RoRs, so I don't see the message myself. But the custom RoRs which are added by the mod all show up, just tested it.
ZATARA 19 Jan, 2020 @ 12:50pm 
Some units of renown are not showing up for recruitment. I've seen 2 units unlocked in the game side window and when I look I only see one 1 available.
Master Zwerg 18 Sep, 2019 @ 6:04am 
Do you update this mod please?
Elon  [author] 16 Aug, 2019 @ 8:59am 
Thank you :).
MORTEM DRACONIS-VANARIOUS 15 Aug, 2019 @ 10:56pm 
you always make such amazing mods
Elon  [author] 18 Jul, 2019 @ 8:06am 
@candytingz133 no worries. I don't use radious, but if it changes garrisons then it could have this effect, yes. Also the units/economy aren't balanced for radious, so you are warned.

@Gh0s7 Happy to hear that! I did not try what happens with frozen climate if you already conquered the region. I assume it is probably similar to already conquered regions with desert climate, meaning the settlement will show you the icon for the vanilla climate effect, but actually the modded effects are applied.
ɮ | Gh0s7 17 Jul, 2019 @ 6:50am 
And thanks for the mod it is already one of my favorite mods i played in tww2
ɮ | Gh0s7 17 Jul, 2019 @ 6:47am 
Nice, i started a GP campaign yesterday, thats will help.

(btw if i already conquered a frozen climate region, what will happen if i install that mod?)
CandyRingz133 14 Jul, 2019 @ 1:57pm 
sorry i thought i commented this on your main mod and i did run radious with it could that be it?
Elon  [author] 14 Jul, 2019 @ 5:26am 
@candytingz133 the (main) mod actually has base garrisons, about on par with vanilla base garrisons. I suspect a problem with another mod that overwrites/removes those garrisons, but sadly I don't know which one yet.
CandyRingz133 13 Jul, 2019 @ 11:18pm 
good mod and very interesting, just a bit of a long start because of growth and no base settlement garrisons,