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there may be problems ingame too, but I don't tasted it furher more
Find the mod location (steamapps\workshop\content\1800624677 (this mod's steam ID)
Search for "hair_selector" through the mod folder using windows search, set the "file contents" option too, in additional search parameters (so that it can see the stuff inside text files too, not just search through their names).
Then go to each of the found files and replace "hair_selector" to "attachment_selector" everywhere.
Some other feedback would be to maybe have the Kaldorei/Highborne mandatory traits cost 0. Even if they lost a few of the benefits, feels a bit overly restrictive.
Gameplay mods I was using;
Reworked Advanced Ascension, UI Overhaul, Gigastrctural Engineering, Improved Planet and Sector Automation, planet diversity (Exotic Worlds and Unique worlds submods), Elves of Stellaris and Mass effect Civilizations Asari.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
I can research manually but it gets bothersome to multi task during wars. I wish there was an edict or decision on the capital planet to disable them or something. Like having the techs require a country flag and an edict/decision that could swap them.
1) I am not much of a suggestion but here are a couple ... if in the future you want an excuse to have power ... there are the arcane stars, which I understand will have MUCH MORE power than the well of eternity, you can always build a cute ring to collect all that raw power, for the glory of the Kaldorei empire!
2) An arcane star eater! Instead of transforming a star into a black hole, you somehow turn it into an arcane star to collect its power.
Maybe that makes the empire more op even xD
and now a BUG: I changed my governance ethic from Spiritualist to Materialist ... and now I have an infinite loop of creation every 12 months on a faction ... "Court of Farondis" is always the same faction creating itself over and over again.
Again, thanks for this mod, it's great!
If I start a game as Eldre'thalas I have something (event, quest, archaeological site ... kill the damn stellarite devourer to use his core as a power source or something) to unlock all the arcane buildings / weapons / technologies and produce the new resource ?.
I thought "Remnats of the Empire" was a vanilla start to progress to the Arcane precursor, but I finished a game and never unlocked anything :(
And that's it ... thank you very much! As a fan of the Kaldorei Empire I am SUPER THANKFUL for this mod!