Space Engineers

Space Engineers

SETI Radio Telescope
33 Comments
Paffcio 26 Mar, 2022 @ 1:49pm 
So far I have no idea how this scheme can be applied. Nevertheless, great job, it will decorate virtually any base nicely.
OctoBooze  [author] 22 Mar, 2020 @ 12:42am 
I don't own that DLC but would otherwise
Senti 21 Mar, 2020 @ 10:45pm 
Should re-do with the new Satellite Dish object from the Frostbite update
felipeprdc 12 Oct, 2019 @ 2:38pm 
But not even by selecting "creative mode" (on the current map) I can paste the blueprint for testing, but if I paste into a "new world" I can paste normally. Some other blueprints don't happen that
OctoBooze  [author] 12 Oct, 2019 @ 2:12pm 
Probably just a torque value too high on the Y axis rotor. It tends to slop otherwise
felipeprdc 12 Oct, 2019 @ 6:32am 
Hey, great job, but i receive a message when I will paste your blueprint "unsafe grid: clipboard contains unsafe grid. Playing with unsafe grids is possible only in Experimental Mode." I have experimental mode turned on. Any idea? Thanks
smathebest3 19 Sep, 2019 @ 3:39pm 
@OctoMoose, great build! However I had a problem with the mouse aiming system, it worked the first time i pasted in in but now, when I paste it in the mouse aiming script does not work, I have enabled in game scripts, so I don't know what the problem would be.
MattPlaysSimulations 15 Aug, 2019 @ 12:39pm 
@OctoMoose, any news on the SS SETI dish
BIG_nasty 31 Jul, 2019 @ 2:39pm 
Gorgeous, thank you for sharing it with us! +1
PlasmaGoat 17 Jul, 2019 @ 8:51pm 
Hello! How do you have a thumbnail with text over it? When I try to exchange my in-game screenshot for a thumbnail with text it won't upload. Any help or tips would be appreciated!
MattPlaysSimulations 16 Jul, 2019 @ 12:11pm 
@OctoMoose, Ive got a mockup ive made from screenshots so far, Once im finished your welcome to take it and tweak it
OctoBooze  [author] 16 Jul, 2019 @ 11:44am 
Sure thing, but if you wait a few days I can build a proper replica from the dishes in the game. Unless you're just planning on softly mimicking the game, then ofc just ignore me. My head was in bringing the crude gameplay and aesthetics to SE with a ton of work timerchains and scripts, separate encounters and signals from all over the system. Go big or go home kinda deal... me and my overambitions.
I'll just not make it and let you do your project without trying to outshine it. Do your thing :)
MattPlaysSimulations 16 Jul, 2019 @ 9:43am 
@OctoMoose, Ive recieved permission from the creator of signal simulator to use the audios for the project, I have rebuilt it based on the game so far, am I good to use this and credit you in the final project?
OctoBooze  [author] 16 Jul, 2019 @ 5:21am 
Its not given that I will even make it, but if I do I'll get the game myself and get reference material directly, easier that way :)
MattPlaysSimulations 16 Jul, 2019 @ 5:02am 
ok sound. I can also get pictures of the SETI station from the game so you can build it?
OctoBooze  [author] 16 Jul, 2019 @ 4:58am 
@mattplayssimulations Not one to do group projects... more of a lone wolf as I usually have very clear ideas on what I want to do and how thus explaining/working together takes longer and is more frustrating to me to break the flow. Appreciate the offer though. I don't (know how to) make mods so if you pop the soundfiles somewhere, those I could use.
MattPlaysSimulations 16 Jul, 2019 @ 3:59am 
@OctoMoose, I highly reccomend it, Maybe we can work on it together?
MagicMarker 16 Jul, 2019 @ 3:49am 
@octoMoose I'm not going to subscribe to this (yet) because I would have no use for it. But I still wanted to express awe! The purpose that SETI dishes in real life have, would be pointless in-game, so you re-purposed it for some other communication function. Very impressive! Well done!
OctoBooze  [author] 16 Jul, 2019 @ 3:49am 
@mattplayssimulations That would be dope. Been thinking to get that game for a while. Let me know if you do, might build more SETI stuff to go with the mod. Maybe even a scenario
MattPlaysSimulations 16 Jul, 2019 @ 3:10am 
@octoMoose... Signal Simulator takes revenge... I was thinking of making a sound mod, with the sounds from the game
Leo_Draconus 15 Jul, 2019 @ 9:23am 
I always liked the idea of putting a laser antenna within a dish to that you have to aim the dish to aim the laser.
illAligned 14 Jul, 2019 @ 8:45pm 
Oh, didn't see that!
OctoBooze  [author] 14 Jul, 2019 @ 7:55am 
Read the description. Already has it! ;)
illAligned 14 Jul, 2019 @ 7:30am 
now all it needs is a M.A.R.T (Mouse Aimed Rotor Turret) script, for aiming!
CrimsonAdder 13 Jul, 2019 @ 5:07pm 
Would make a nice prop.
| n f a m o u s 13 Jul, 2019 @ 8:23am 
Looks terrific!
Deathlok-L17 12 Jul, 2019 @ 12:06pm 
Nice build man!
OctoBooze  [author] 12 Jul, 2019 @ 7:11am 
It's a comms/operations control hab prototype. Externally and internally done but I feel it needs more functionality beyond "just another starter hab with radios" :P
Alpha-5 12 Jul, 2019 @ 7:08am 
Nice!
And what's that I spy in the background of picture 4 ;)
gar_krol 12 Jul, 2019 @ 3:35am 
I'll try ;)
OctoBooze  [author] 11 Jul, 2019 @ 4:27pm 
Might be tough as nails to get it done in survival given the big grids on ends of rotors, but you if anyone can do it! Thanks for the kind words :)
gar_krol 11 Jul, 2019 @ 4:20pm 
Wow! Beautiful work! As always. I'll surely add this to my grid in survival! Great detail and cool idea to use this rotor script!