Sid Meier's Civilization VI

Sid Meier's Civilization VI

RwF: Government Overview
42 Comments
Broken Lord 25 Jan, 2023 @ 2:07am 
I do not have cultural and religious slots in the governments, while the scientific ones work. Is this the way it's supposed to work, or is there a way to fix it?
VSpider 27 Nov, 2022 @ 5:45pm 
I can confirm that the 846 hotfix still works
VSpider 27 Nov, 2022 @ 5:03pm 
Hey @Retheri (or @HGVhGVxJY4Cz2xDO, I'm not sure why your name is this big long string in the other comments) I've tried loading the game with just your modified version of this mod, and unfortunately it still doesn't let me open the civics screen. Do you have any idea why this might be happening? It causes the open civics tree button to just close the Choose Civic menu.
leeboX 30 Aug, 2022 @ 11:24am 
@Bok How I can delete that 846?
Biggie Cheese 8 Jun, 2022 @ 5:24pm 
Breaks civic tree
Temida 3 May, 2021 @ 11:34am 
@HGVhGVxJY4Cz2xD0: thanks for fixing other mods.
:steamthumbsup:
:steamhappy:
Temida 3 May, 2021 @ 11:31am 
@HGVhGVxJY4Cz2xD0: can you please fix this mod RwF: Technical Policies
Retheri 3 May, 2021 @ 9:16am 
Though not necessarily gameplay critical, the top bar is still a bit broken. Here is also a rewritten LaunchBar.lua:
https://justpaste.it/6v80l
Rootimus 25 Apr, 2021 @ 9:21am 
@HGVhGVxJY4Cz2xD0: thank-you, that works like a charm.
Retheri 25 Apr, 2021 @ 8:45am 
For people who are waiting for an update, I've looked into the files. There is already a mentioned fix down below which makes the mod somewhat playable, however there are a lot of things it did not solve, the most notable being future era civics still being very much broken.
Unfortunately after so many updates, it is just *too* broken for a hotfix in the comment section. So here is a rewritten CivicsTree.lua, the link should not easily expire but if some day it indeed does not work anymore please feel free to contact me:
https://justpaste.it/6joeg
score your goals 10 Feb, 2021 @ 9:57am 
The mod doesnt seem to be working with the new updates. can we have a revision. I really liked this game mode.
Bok 27 Nov, 2020 @ 6:50pm 
@twsworld:
Open the file "CivicsTree.lua" (under Steam\steamapps\workshop\content\289070\1800805509\LUA\UI\Overrides\)

Go to line 846 or search for the following line:
local bonusBoost = (Player_GetCivicBoostModifier(Game.GetLocalPlayer())*.01) --JFD

Comment that line out. In other words, change it to:
-- local bonusBoost = (Player_GetCivicBoostModifier(Game.GetLocalPlayer())*.01) --JFD
Legodudelol9a 27 Nov, 2020 @ 7:41am 
What exactly does line 846 say? I'm having a hard time finding it due to me having to use Microsoft Wordpad.
mattdubreuil5 15 Nov, 2020 @ 6:48pm 
Does deleting line 846, let my saved game continue? Because when I load a previous saved game and select a civic policy in the civic tree, my whole game freezes. Does anyone have any ideas on how to fix this?
View The Phenom 3 Oct, 2020 @ 8:33pm 
@Telruna
Thanks for the correction, seems like I missed that one.
Telruna 27 Sep, 2020 @ 12:50am 
Update and Correction: you need to delete line 846 from the 'CivicsTree' file in the 'Overrides' folder.
Telruna 26 Sep, 2020 @ 11:02pm 
Thanks! @View The Phenom
Rootimus 12 Sep, 2020 @ 2:37am 
@View The Phenom - thank-you for that. Works like a charm.
View The Phenom 4 Sep, 2020 @ 7:03am 
Found and fixes the issue. Line 846 in TechAndCivicSupport has an unused variable (bonusBoost) that throws an error when being calculated.

Commenting it out now allows the Civics Tree to load properly.

View The Phenom 4 Sep, 2020 @ 6:26am 
I'm aware that this mod is no longer supported, but reporting that you can no longer open the Civics Tree since the latest update.

Seems like an issue with CivicsTree.lua.

"Runtime Error: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\CivicsTree.lua:846: function expected instead of nil"
Vyctorianbyron 22 Jul, 2020 @ 1:52am 
added the dark age policies government screen is inaccessible
choijanggyu 31 May, 2020 @ 12:36pm 
I founded that this mod error with RwF:Dark age mod!
Nizou 9 Apr, 2020 @ 11:04am 
How to avoid bugs with this mod ? And if it is too buggy, can I play the other RwF mods without this one ? And can someone tell if Alternate Policy Screen (from FF16) or Policy Manager (from Sukritact) works well with RwF ?
yifin 7 Dec, 2019 @ 12:21pm 
I can reproduce the Government change bug at will with any of the dark & nasty cards like chattel slavery & great migration. When they're active & i discover a new government, game freezes. Hope that helps.
Now I can go back to using all the mods again. Thanks for all the work.
aselnor 24 Nov, 2019 @ 2:16am 
I too report the infamous government change bug after enabled the chattel slavery policy.
JFD  [author] 13 Nov, 2019 @ 8:54pm 
Not true, but I've yet to get sufficient information about any issues to act on them.
bromleyhome 27 Oct, 2019 @ 1:11am 
seems like lots of us have discovered the government change bug...
swifts9 26 Oct, 2019 @ 8:50am 
How do i remove chattel slavery?
swifts9 21 Oct, 2019 @ 1:58pm 
The game freezes when i have to select a new government later in the Game. Its so frustrating.
davymark8 14 Oct, 2019 @ 11:30am 
I was looking through some other threads on your mods and found a suggestion to remove "chattel slavery" as an enacted policy, which seems to have worked. I can now progress through governments.
davymark8 14 Oct, 2019 @ 11:23am 
I am having a similar bug to previous posters. When I discover "drama and poetry" and it unlocks democracy, I am unable to open the government screen, and no way to skip. I reloaded an autosave and tried skipping that policy, but the next policy that unlocked a new government did the same thing.
Nizou 19 Sep, 2019 @ 10:03am 
I got a lua.log error, i guess it is due to a mod conflict but i don't know the culprit :
Runtime Error: bad argument #1 to 'table.insert' (table/struct expected, got nil)
stack traceback:
[C]: in function 'table.insert'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\GovernmentScreen.lua:2509: in function 'IsDragOverRow'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\GovernmentScreen.lua:2689: in function 'OnDropFromRow'
C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\1800805509\Lua\UI\Overrides\GovernmentScreen.lua:1670: in function '(anonymous)'
luewind 7 Aug, 2019 @ 5:28pm 
I'm having the bug that having this mod enabled (and I tested this with only this mod enabled and some of your other mods enabled) prevents me from opening up any menus. Clicking on units does not bring up menu in the lower left corner and I cannot open any of the mods in the upper right either.
LoK-y-Yo 3 Aug, 2019 @ 8:52am 
I am having the same bug as @Fullmetal36 and @Len614 I cannot open the government tab when trying to pick a medieval government.
Fullmetal36 28 Jul, 2019 @ 12:00pm 
Thank you for this very interesting mod!
I'm having the same problem that @jstew64 and @Fenhotep are having.
I can't access the government page after unlocking a medieval government. I'm currently using all of the rwf mods.
Fenragon 22 Jul, 2019 @ 12:25am 
@jstew64 Have you found more about this bug yet?
I've just encountered it as well.

It's weird, I've played quite a few games already with the modpack and this is the first time I encounter it.
It is the first time I started in the medieval era though.
warmachine 17 Jul, 2019 @ 3:41pm 
This seems to be incompatible with Community Quick User Interface though I haven't eliminated other mods at the same time. When selecting diplomacy, unit icons and various overlays aren't hidden. Could be a buggy display driver as DirectX 12 doesn't work for me.
jstew64 16 Jul, 2019 @ 7:22pm 
Because of the modular approach, I'm not sure what's causing this error but I've encountered a bug a few times since enabling most of the RwF mods where when a new government is unlocked and the game won't actually allow me to open the government screen. Even trying the hotkey or alternate paths to get to it won't work, it plays the sound effect but hangs on whatever screen I'm on rather than switching to it.
JFD  [author] 16 Jul, 2019 @ 5:25am 
That's fine. This mod is mostly intended to be used to support some of my other mods, since functionality depends on it. It's not really meant to be standalone, if you don't care about those.
Geminus Leonem 16 Jul, 2019 @ 1:52am 
While I find all the changes and additions that you made to the policies system interesting I just can't bring myself to replace "Altenate Policy Screen" with "Better Report Screen" for this mod.

I just grew too used to being able to read most of the policies without scrolling, while having the direct results of said policies laid out for me.
weraptor 14 Jul, 2019 @ 5:49am 
Hey, playing with just your RWF mods. This mod causes the gossip and combat information when processing turns to display in the wrong place (on top of the screen and partially obscured by the top panel). Other than that, Legacy Cards for People's Republic and Noble Republic are missing, and the Historical Context part of the civilopedia of Government Plaza and its buildings is displayed in Portuguese (?), hinting at a possible mod conflict.
hartmut.haefele 12 Jul, 2019 @ 1:53am 
Great!!!