Tabletop Simulator

Tabletop Simulator

Hrakhamar - A Fully 3D DnD Map
24 Comments
NightStorm 9 Apr @ 4:36pm 
Hey, love your maps, yours are what inspired me to make some of my own. I see in this map you were able to use Triplanar texturing and also have different painted terrain textures on the same axis. Could you let me know how you were able to do that? I've been trying for a couple weeks to figure it out now.
Levi.EN_331 5 Jun, 2024 @ 12:06pm 
Great work!
Kitsune 3 Apr, 2024 @ 9:26am 
I really love this and want to include it into my ToA Game. Since we're using one world on a different scale its a bit too small unfortunately. Is there an option to adjust the size of the walls which surround the Dungeon? The Size tool does only work for the "interior".
Thanks for the hard work
Evil Jim 28 Jun, 2020 @ 7:50am 
Hey, amazing work. I have a qu: I have imported this as an object on my table but there seem to be invisible object at the bottom edge that are interfering with other items of the table. Whatare these and can they be moved elsewhere? :)
Searanger  [author] 5 May, 2020 @ 5:57am 
@The Monument Guy - Unfortunately fog of war gets wonky. I use 3D cubes that I cover my map with. It's not ideal but it works for 3D maps. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2067461120
The Monument Guy 5 May, 2020 @ 5:29am 
Absolutely fantastic stuff! Congrats, man! Any hint on using "hidden" of "fog of war". Things seem to be grouped or merged, when I try do hide all the map stuff hide too. Thanks in advance!
ImaTarget 25 Mar, 2020 @ 3:31pm 
Your maps are the best thing I have ever seen on TTS and I hope you continue making them. I am just worried if I ever use one of them in an RPG campaign any other map I use will be a massve let down for my players They are game changeing!
Alexander 25 Oct, 2019 @ 10:25am 
I will simply say this: a massive amount of work was evidently put into this, and it has paid off so much. This map is exactly what you need and more if you want a dwarven dungeon.:steamhappy:
docszoo 26 Aug, 2019 @ 12:50pm 
I absolutely love the amount of work you put into this. Its amazing and breathtaking. Is there any way that I can work this with one world? It crashes on me when I try to unpack it. Maybe its just the nature of this beast, but its really awesome.
Machiya 23 Aug, 2019 @ 5:53am 
Would also be interested in making similar, if you have any workflow hints (lots of experience in 3D, inc Blender/Zbrush/Substance but never a model for TTS... yet). Probably missing the Unity steps.
Searanger  [author] 9 Aug, 2019 @ 7:11am 
@TheBitKiller Feel free to add me on steam and we can talk about it. Everything was made with unity and blender.
TheBitKiller 30 Jul, 2019 @ 10:35pm 
Hey, I was curious how you began creating such intense 3D maps. Are there any tools you all use, and video guides or websites you can point me to if I wanted to try designing 3D maps? Thanks in advance!
Spacecod 24 Jul, 2019 @ 5:15am 
One World versions (ready packed versions) of these maps of yours would be great. It would make it easier to add them in already existing campaign that I run with One World. Stellar job anyway with these maps.
DungeonPastor 23 Jul, 2019 @ 9:18pm 
This is AMAZING!

Do you have a One World version? I've had some trouble trying to export these full maps.
Novalesk 18 Jul, 2019 @ 11:47am 
Searanger, "me, im counting": This is phenomenal work, as usual. the detail, and moving bits is awe-inspiring. especially like the bridge. Great work guys and more, MUST HAVE MORE! :steamhappy:
FrozanOne 17 Jul, 2019 @ 6:19am 
YOU ARE AMAZING. LOVE THE WORK THANK YOU !!!!
Searanger  [author] 15 Jul, 2019 @ 7:30am 
@Dunkel Hoffnung The grid size I've been using to run is 0.75 or 1. I used the paper map when building the dungeon by I did have to distort the aspect ratio a bit to make it work the way I wanted.
Auce 15 Jul, 2019 @ 5:10am 
Awesome stuff here!
eron 13 Jul, 2019 @ 4:00am 
Amazing!
Dunkel Hoffnung 12 Jul, 2019 @ 6:16pm 
This is fantastic. Is there a recommended grid size/offset for this to match up to the paper version?
Searanger  [author] 12 Jul, 2019 @ 11:46am 
@A Glitch You are welcome to use the map. As for the sides. It's an ongoing problem that I haven't been able to find a good solution to yet
A Glitch 12 Jul, 2019 @ 10:40am 
I've got to say this is absolutely amazing, the level of detail you've gone to, the ambiance the lighting, it's all perfect! the only suggest I would have would be to add the sides in as sheer cliffs

Could I include this in the Tomb of Annihilation pack I've uploaded? (and credit you in the description)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1704149963
Baryonyx 12 Jul, 2019 @ 8:56am 
Very coo- I mean hot map!
The hammer and the crucible chain are nice additions that give this place a sense of action, while the animated lava with the sound is really bringing the place to life.
I also like the overall choice of colors and textures, they fit together nicely.

I found some flickering in the minecart tracks in some places and the spark effect of the hammer is not always lining up perfectly, but that isn't really super noticeable.

Brings back memories of when I used to play fantasy RPGs...
ElectroDragon 11 Jul, 2019 @ 7:50pm 
Let it be known, I was here.