Starbound

Starbound

Avali WolFen FLCN-11 Gunship
45 Comments
Snuppy 27 Jul, 2021 @ 6:42am 
honestly, I don't like the protectorate emblem on it's tail, is there any posibility to remove them or make another variant?
pjaj  [author] 26 Jul, 2021 @ 12:06am 
@javelin55 it adds a variant
javelin55 25 Jul, 2021 @ 10:13pm 
so does this add a variant or change the original?
OpulentObscurity 17 Feb, 2020 @ 1:21pm 
Yeah the no helmet mod does not work with this as i still wind using that stupid headgear
RainDreamer 14 Oct, 2019 @ 8:44am 
Can you make a decorative version for this similar to the ones in the main mod?
Seby88 22 Aug, 2019 @ 11:30pm 
@Rikkun Yeah that was my fault I tested the other gunships after i posted to comment on there.
Also the custom helmet is pretty much the only thing I's interested in xp
Rikkun🔥🦈  [author] 21 Aug, 2019 @ 8:12am 
@Seby88, Oh so this is the gunship you were referring to xD I was looking at the main mod and could't find that issue you reported. That's totally my fault since I based the update 1.3 on the test gunship I used. Thanks for reporting and it will be patched later.
As for the No Helmet Mod not working on this mod, I just did an update for it and hopefully that fixed it.
Seby88 21 Aug, 2019 @ 7:30am 
soooooo there some things that don't work
1) the no helmet mod does not work with the avali gunship
2) the gun ship does not stay hover for 120 seconds without a pilot, it stays only 6 seconds
pjaj  [author] 1 Aug, 2019 @ 9:58pm 
I strongly recommend you read the manual codex
Rikkun🔥🦈  [author] 1 Aug, 2019 @ 1:53pm 
@Okwam, For the older version its SPC+F+S and if you got the newer version it's Special3+S.
Okwam 1 Aug, 2019 @ 1:29pm 
How do you land this thing?
Original combination of F + Space dont do it
Rikkun🔥🦈  [author] 30 Jul, 2019 @ 9:28pm 
@Sabersh0t, After shutting down you shouldn't be holding any of the movement keys. be sure you're not holding Space Bar and pressing W, A or D after shutting down it will just start it.
Chamberbytes 29 Jul, 2019 @ 8:42pm 
is there a way to turn the engines of this off because even if i turn them off (which i think im doing because it falls to the ground) the engines are still on and the sounds are going making it just landed. So is there a way to turn the thing off fully without using the remote to return it to its remote disc?
Billy M.T. 28 Jul, 2019 @ 6:40am 
Oh hey, no pressure, just glad to hear it'll happen eventually :3
pjaj  [author] 27 Jul, 2019 @ 10:50pm 
I am intending to update it accordingly, however I have rather limited spare time, so it'll probably be a while sorry...
Billy M.T. 27 Jul, 2019 @ 8:36pm 
And right when you do that, at the same month, Rikkun update his own mod >w>;; Will there be an update for this one as well?
pjaj  [author] 19 Jul, 2019 @ 2:14pm 
How about we just drop that whole discussion...
Rylasasin 19 Jul, 2019 @ 5:13am 
@Snak
So poking fun of people being salty... means you're also salty? By that logic, wouldn't that make you the saltiest one here since you posted two whole paragraphs about it?
Keiz 18 Jul, 2019 @ 11:58pm 
someone finally made this mod, i knew it would come one day :D
Blinkmaster 18 Jul, 2019 @ 1:50pm 
Understood. Thanks.
pjaj  [author] 18 Jul, 2019 @ 12:31pm 
@BlinkMaster having FU will make no difference to this mod. I put this together entirely independent of it, and as such, it isn't included in FU either
Snak3Sl4pped 18 Jul, 2019 @ 10:52am 
Also, small edit here cos' IDK how to edit a comment. I like how Terminus says Hey Zmaj, if you dont like this, then why the hell are you even here?" all high and mighty when in reality, i can ask the same thing and substitute Zmaj's name for terminus's. And before some of you say "I COULD DO THE SAME FOR YOU!!!111!" you very well could. Sincerely- Actually, fuck, no, i'm not doing that shit. Go outside for once you salty trio of dead-sea-spawned troglodytes.
Snak3Sl4pped 18 Jul, 2019 @ 10:41am 
Actually, i've gotta agree with Zmaj. I appreciate this mod and SERIOUSLY love how this recolour was put together, I do have to say this: People have opinions. And before yall look in my workshop and say "bUT SnAK3 yOu hAvE AvALi Mods" yeah, i do. Cause they're fun to play as. I love my 3-foot-tall-average fuzzy space raptors and all, but you LITERALLY just got salty over someone being salty. Go sit in a corner and think about what you three did, cause you LITERALLY just judged someone for judging something they didnt agree with. Sincerely, Snak3Sl4pped. P:S, no hate to the mod author, Again, i love this damn recolor, it looks really fucking good.
Blinkmaster 18 Jul, 2019 @ 6:40am 
If i already got FU do i need this mod?
VolteVaris 18 Jul, 2019 @ 4:05am 
somebody is :steamsalty:
we better avali-ize everything just to annoy him
nobody tell him they first appeared in Spore :steammocking:
Rylasasin 17 Jul, 2019 @ 9:35pm 
"Stop liking what I don't like! :steamsad::steamsalty:"
- t. Zmaj.
OpulentObscurity 17 Jul, 2019 @ 6:27pm 
Hey Zmaj, if you don't like this, then why the hell are you even here? Nobody is forcing you to subscribe to this so you're honestly wasting your god damn time complaining about this when you can just ignore it :steamfacepalm:
energeticmouse 17 Jul, 2019 @ 10:10am 
Can we stop Avali-izing everything and shoving the damn race down everyone's throat? Thanks.
BismuthBorealis 17 Jul, 2019 @ 9:39am 
@sleepingpiranha looking online, I'd say the rimworld avali are the same as the starbound avali, googling "rimworld avali" and clicking the first link made it pretty clear.
pjaj  [author] 17 Jul, 2019 @ 12:26am 
Not a clue, sorry. You'd have to ask the creator of the Avali race mod. All I know is that they're sort of raptor/bird creatures.
sleepingpiranha 16 Jul, 2019 @ 10:03pm 
say, this wouldn't happen to have any corolation between the avali race mod in rimworld, would it?
Navis 16 Jul, 2019 @ 9:07am 
It's awesome, I hope to see an Elithian version soo. :)
🐝 Wicker-G041 🐝 15 Jul, 2019 @ 6:08am 
Huh, now i know i guess
Rikkun🔥🦈  [author] 15 Jul, 2019 @ 5:19am 
This is really nice! Thanks for making an Avali version of the gunship, I am currently working on an update I'd love to see this on the newer version when it comes out. :D
Rylasasin 14 Jul, 2019 @ 11:32pm 
The Shellguard version is sold a the Shellguard outpost, NOT at the vanilla outpost.
🐝 Wicker-G041 🐝 14 Jul, 2019 @ 11:13am 
Huh, maybe i need the non-steam version then to work like intended

@pjaj and no, i subbed to both, i found the avali one on top of the other WolFen but no shellguard found at all, hence why i thought of "replacing the original" as first issue that came in my mind
Rylasasin 13 Jul, 2019 @ 8:15pm 
@Fiend Herd
Fake news. I unpacked it (had to do so to add compatibility to my US.E version which includes weapon, health, and armor adjustments) and it certainly does NOT replace the original wolfed vehicle.
pjaj  [author] 13 Jul, 2019 @ 5:49pm 
I DID make it seperate... It's worked fine for me. I'll check later today just to be sure, but it shouldn't have overwritten. Unless you mean it should have different weaponry, in which case, I haven't got round to that yet
🐝 Wicker-G041 🐝 13 Jul, 2019 @ 1:55pm 
So, after subbing, i found out it literally just replaces the original WolFen model. Come on man, make it separate like the rebel and loyalist WolFen gunship mod, i wanna be able to enjoy with both Avali AND Shellguard WolFen
dinogutt 13 Jul, 2019 @ 6:28am 
AVALIIIIIIIII
AnomNom 12 Jul, 2019 @ 5:48pm 
Not a bad design. Avali stuff always has a nice orange-white colorscheme.
pjaj  [author] 12 Jul, 2019 @ 4:50pm 
Yeah, I was intending to at least make the gattling gun deal ice damage. Not sure about the rest yet.

Oh neat! I was considering making a Shellguard aversion too, but it's pretty unlikely I'll get round to it...
Rylasasin 12 Jul, 2019 @ 4:03pm 
I would recommend replacing the projectiles too, though then again the avail mod doesn't really have a whole lot of special projectiles to take advantage of.

Still, good to see others getting in this too. I'm currently in the process of creating a shellguard version.
DJ_wolf 12 Jul, 2019 @ 2:34pm 
das nice
At-Las OS 12 Jul, 2019 @ 2:18pm 
yes.